Player Matchup

Cu Chulainn
Cu Chulainn
Diamond III
Izamiiiii
Cu Chulainn
Diamond III
Level 103
God Stats
7W - 13L
1,552 SR
Queue Stats
430W - 231L
2,043 MMR
Party 2
Scylla
Scylla
Diamond V
TrickyElf
Scylla
Diamond V
Level 149
God Stats
73W - 48L
1,733 SR
Queue Stats
327W - 258L
1,933 MMR
Party 2
Fenrir
Fenrir
Diamond V
lshadowsndustl
Fenrir
Diamond V
Level 157
God Stats
7W - 3L
1,942 SR
Queue Stats
17W - 12L
1,997 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,742 SR
1,991 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,485 SR
1,716 MMR
Discordia
Discordia
Gold I
DeathlyCapture
Discordia
Gold I
Level 128
God Stats
5W - 4L
1,456 SR
Queue Stats
145W - 160L
1,766 MMR
Party 1
Cthulhu
Cthulhu
Gold II
Eldrynil
Cthulhu
Gold II
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 34L
1,539 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
NutellanMilk
Hun Batz
Platinum IV
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 124L
1,843 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Izamiiiii
Cu Chulainn
19
3 / 3 / 11
16,855
648
22,737
30,673
47,284
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Scylla
TrickyElf
Scylla
20
7 / 3 / 4
16,171
622
23,769
18,496
8,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
7 / 4 / 8
17,440
671
16,110
28,317
38,748
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SobekPersephoneGuan YuAthenaTiamat

VS

Bans
ThothAchillesBacchusGaneshaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DeathlyCapture
Discordia
19
2 / 6 / 5
15,354
591
20,968
20,093
11,895
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Eldrynil
Cthulhu
20
5 / 5 / 5
17,993
692
21,140
28,087
41,061
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hun Batz
NutellanMilk
Hun Batz
20
3 / 6 / 5
18,101
696
17,305
31,458
40,786
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
17
Kills
10
10
Deaths
17
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Discordia
DeathlyCapture
Discordia
2
6
5
0.75
W
Cthulhu
Eldrynil
Cthulhu
5
5
5
1.5
L
Cu Chulainn
Izamiiiii
Cu Chulainn
3
3
11
2.83
W
Hun Batz
NutellanMilk
Hun Batz
3
6
5
0.92
L
Scylla
TrickyElf
Scylla
7
3
4
3
L
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,616
Damage
59,413
77,486
Taken
79,638
94,826
Mitigated
93,742
17,039
Healing
23,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DeathlyCapture
Discordia
20,968
1,156
713
7,832
20,093
11,895
1,251
2,421
17,369
124,344
0
W
Cthulhu
Eldrynil
Cthulhu
21,140
1,464
2,288
5,891
28,087
41,061
0
10,371
16,672
68,385
0
L
Cu Chulainn
Izamiiiii
Cu Chulainn
22,737
3,831
0
2,671
30,673
47,284
420
13,986
16,687
0
75,723
W
Hun Batz
NutellanMilk
Hun Batz
17,305
6,545
0
6,406
31,458
40,786
1,143
10,388
19,705
382
86,175
L
Scylla
TrickyElf
Scylla
23,769
1,578
0
6,268
18,496
8,794
479
12,763
5,733
134,695
0
L
16,110
3,286
0
8,100
28,317
38,748
441
15,775
12,542
987
62,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,466
Gold Earned
51,448
310
Minions Killed
320
0
Camps Cleared
0
1,525,209
Distance Traveled
1,476,327
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
15,354
591
186
7
0
440,436
1
W
Cthulhu
17,993
692
43
2
0
553,719
7
L
Cu Chulainn
16,855
648
51
2
0
524,193
6
W
Hun Batz
18,101
696
91
4
0
482,172
3
L
Scylla
16,171
622
193
7
0
495,793
7
L
Fenrir
17,440
671
66
3
0
505,223
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role