Player Matchup

Cthulhu
Cthulhu
Faunath
Cthulhu
Level 24
God Stats
0W - 1L
1,241 SR
Queue Stats
3W - 11L
1,251 Elo+
Party 2
Neith
Neith
McSWADED
Neith
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,181 Elo+
Solo
The Morrigan
The Morrigan
verynoice69
The Morrigan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,074 Elo+
Party 2
Team Averages
Level 34
1,414 SR
1,169 Elo+

VS

Team Averages
Level 27
1,721 SR
1,327 Elo+
Thor
Thor
JustElevatedd
Thor
Level 25
God Stats
6W - 7L
1,874 SR
Queue Stats
201W - 384L
1,189 Elo+
Solo
Tiamat
Tiamat
PhobicDragon28
Tiamat
Level 29
God Stats
9W - 10L
1,583 SR
Queue Stats
239W - 260L
1,390 Elo+
Party 1
Ganesha
Ganesha
SCB Shroud2
Ganesha
Level 26
God Stats
1W - 0L
1,705 SR
Queue Stats
162W - 151L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Faunath
Cthulhu
13
2 / 5 / 6
10,845
603
9,182
18,985
11,915
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
McSWADED
Neith
16
8 / 3 / 3
12,613
701
17,091
12,563
4,011
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Morrigan
verynoice69
The Morrigan
12
1 / 7 / 5
10,115
562
6,902
12,400
4,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 4
11,119
618
6,895
13,898
5,322
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
8 / 3 / 2
12,921
718
16,788
14,855
15,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
SCB Shroud2
Ganesha
16
2 / 2 / 12
12,777
710
8,640
17,781
15,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
11
Kills
15
15
Deaths
11
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Faunath
Cthulhu
2
5
6
1
W
5
6
4
1.17
L
Neith
McSWADED
Neith
8
3
3
3.17
W
8
3
2
3
W
Ganesha
SCB Shroud2
Ganesha
2
2
12
4
L
The Morrigan
verynoice69
The Morrigan
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,175
Damage
32,323
43,948
Taken
46,534
20,112
Mitigated
35,983
10,936
Healing
12,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Faunath
Cthulhu
9,182
729
388
2,417
18,985
11,915
166
7,951
10,615
26,903
0
W
6,895
1,641
533
2,443
13,898
5,322
953
4,424
9,468
0
33,928
L
Neith
McSWADED
Neith
17,091
7,871
534
3,382
12,563
4,011
347
9,310
2,969
0
53,999
W
16,788
1,988
276
5,646
14,855
15,138
766
5,381
9,472
75,064
0
W
Ganesha
SCB Shroud2
Ganesha
8,640
743
480
3,522
17,781
15,523
538
6,421
11,358
29,735
0
L
The Morrigan
verynoice69
The Morrigan
6,902
2,257
948
3,267
12,400
4,186
132
7,636
4,398
29,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,573
Gold Earned
36,817
150
Minions Killed
185
0
Camps Cleared
0
844,750
Distance Traveled
840,039
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,845
603
26
1
0
303,825
0
W
Thor
11,119
618
50
3
0
247,428
2
L
Neith
12,613
701
84
5
0
294,376
6
W
Tiamat
12,921
718
123
7
0
289,555
0
W
Ganesha
12,777
710
12
1
0
303,056
1
L
The Morrigan
10,115
562
40
2
0
246,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role