Player Matchup

Danzaburou
Danzaburou
Bronze III
Eldarax
Danzaburou
Bronze III
Level 47
God Stats
1W - 3L
1,820 SR
Queue Stats
5W - 10L
1,495 MMR
Solo
Merlin
Merlin
Gold IV
Ruest2
Merlin
Gold IV
Level 101
God Stats
13W - 12L
1,529 SR
Queue Stats
90W - 88L
1,493 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
ThunderTheir
Sun Wukong
Gold III
Level 129
God Stats
42W - 34L
1,681 SR
Queue Stats
213W - 200L
1,489 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold II
bighog24
Tsukuyomi
Gold II
Level 89
God Stats
7W - 3L
1,515 SR
Queue Stats
200W - 198L
1,494 MMR
Solo
Fafnir
Fafnir
Gold III
martinzaurio
Fafnir
Gold III
Level 85
God Stats
1W - 1L
1,845 SR
Queue Stats
89W - 85L
1,492 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 90
1,678 SR
1,493 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,551 SR
1,495 MMR
Set
Set
Silver I
Dela117
Set
Silver I
Level 85
God Stats
2W - 0L
1,634 SR
Queue Stats
3W - 1L
1,541 MMR
Party 2
Bakasura
Bakasura
Bronze III
HailKouhai
Bakasura
Bronze III
Level 103
God Stats
1W - 0L
1,645 SR
Queue Stats
3W - 3L
1,471 MMR
Party 2
Agni
Agni
Gold I
Socoyote
Agni
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
Thony69
Anhur
Gold IV
Level 125
God Stats
10W - 11L
1,230 SR
Queue Stats
93W - 88L
1,482 MMR
Party 3
Sobek
Sobek
Gold III
sharkwill15
Sobek
Gold III
Level 116
God Stats
8W - 5L
1,746 SR
Queue Stats
110W - 107L
1,481 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eldarax
Danzaburou
19
0 / 4 / 2
11,783
512
5,713
13,918
4,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Ruest2
Merlin
19
9 / 4 / 1
12,559
546
13,311
12,641
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ThunderTheir
Sun Wukong
19
1 / 2 / 1
12,230
532
14,352
22,364
15,524
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
bighog24
Tsukuyomi
18
3 / 6 / 6
11,306
492
14,355
23,816
9,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
14
0 / 4 / 6
10,000
435
6,473
19,790
23,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
ScyllaJanusTiamatGuan YuBellona

VS

Bans
AthenaPersephoneApolloTyrCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
20
3 / 2 / 1
13,235
575
10,961
20,472
15,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bakasura
HailKouhai
Bakasura
20
4 / 3 / 7
13,036
567
7,753
19,965
10,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
20
4 / 6 / 10
12,948
563
11,749
15,502
5,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Anhur
Thony69
Anhur
19
6 / 1 / 10
12,656
550
19,215
12,102
4,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
3 / 1 / 13
12,240
532
10,891
20,923
22,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
61
13
Kills
20
20
Deaths
13
16
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Set
3
2
1
1.75
L
Danzaburou
Eldarax
Danzaburou
0
4
2
0.25
W
Bakasura
HailKouhai
Bakasura
4
3
7
2.5
L
Merlin
Ruest2
Merlin
9
4
1
2.38
W
Agni
4
6
10
1.5
W
Anhur
Thony69
Anhur
6
1
10
11
L
Sun Wukong
ThunderTheir
Sun Wukong
1
2
1
0.75
L
Tsukuyomi
bighog24
Tsukuyomi
3
6
6
1
L
Fafnir
0
4
6
0.75
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,204
Damage
60,569
92,529
Taken
88,964
58,059
Mitigated
59,105
28,762
Healing
34,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
10,961
5,124
0
8,914
20,472
15,539
1,155
2,665
17,768
0
88,465
L
Danzaburou
Eldarax
Danzaburou
5,713
2,553
0
5,839
13,918
4,612
1,072
3,300
10,606
0
96,278
W
Bakasura
HailKouhai
Bakasura
7,753
6,363
0
8,983
19,965
10,531
1,924
3,346
16,449
0
94,018
L
Merlin
Ruest2
Merlin
13,311
495
194
2,373
12,641
4,840
454
3,766
8,527
91,582
0
W
Agni
11,749
837
0
2,236
15,502
5,673
705
4,946
10,256
101,408
0
W
Anhur
Thony69
Anhur
19,215
10,951
0
6,159
12,102
4,890
5,706
2,465
9,591
0
101,530
L
Sun Wukong
ThunderTheir
Sun Wukong
14,352
3,561
0
7,197
22,364
15,524
413
1,269
20,309
0
95,400
L
Tsukuyomi
bighog24
Tsukuyomi
14,355
3,613
0
8,033
23,816
9,833
0
7,568
15,828
0
92,719
L
Fafnir
6,473
1,927
0
5,126
19,790
23,250
14
6,088
13,408
19,756
0
W
10,891
604
0
8,601
20,923
22,472
123
7,272
13,353
33,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,878
Gold Earned
64,115
693
Minions Killed
706
0
Camps Cleared
0
2,122,182
Distance Traveled
2,344,039
35
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,235
575
202
9
0
462,488
1
L
Danzaburou
11,783
512
177
8
0
392,146
5
W
Bakasura
13,036
567
163
7
0
527,309
5
L
Merlin
12,559
546
188
8
0
418,839
7
W
Agni
12,948
563
169
7
0
448,371
11
W
Anhur
12,656
550
139
6
0
442,185
6
L
Sun Wukong
12,230
532
184
8
0
459,589
11
L
Tsukuyomi
11,306
492
129
6
0
453,436
3
L
Fafnir
10,000
435
15
1
0
398,172
9
W
Sobek
12,240
532
33
1
0
463,686
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role