Player Matchup

Rama
Rama
KENDRYP72
Rama
Level 93
God Stats
1W - 3L
1,365 SR
Queue Stats
69W - 64L
1,387 Elo+
Party 1
Cthulhu
Cthulhu
KMS_GucciGang
Cthulhu
Level 18
God Stats
3W - 2L
1,352 SR
Queue Stats
59W - 88L
1,324 Elo+
Solo
Merlin
Merlin
Leoheartt
Merlin
Level 85
God Stats
7W - 2L
1,475 SR
Queue Stats
61W - 45L
1,434 Elo+
Party 1
Team Averages
Level 65
1,397 SR
1,382 Elo+

VS

Team Averages
Level 47
1,637 SR
1,408 Elo+
Cernunnos
Cernunnos
ABORAWATOBONAST
Cernunnos
Level 25
God Stats
1W - 2L
1,510 SR
Queue Stats
283W - 305L
1,328 Elo+
Solo
Olorun
Olorun
OrdinKnife674
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,412 Elo+
Party 2
Kuzenbo
Kuzenbo
XxOrdinbladeII
Kuzenbo
Level 107
God Stats
1W - 1L
1,902 SR
Queue Stats
76W - 75L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
5 / 0 / 8
10,191
728
10,695
7,693
2,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
14
7 / 2 / 8
11,177
798
14,709
14,184
11,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
Leoheartt
Merlin
14
7 / 1 / 11
10,679
763
14,800
8,508
3,022
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ABORAWATOBONAST
Cernunnos
11
0 / 8 / 3
8,601
614
7,536
16,108
5,744
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 9 / 1
8,048
575
3,251
16,149
6,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
3 / 2 / 0
9,933
710
10,791
16,959
19,630
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
19
Kills
3
3
Deaths
19
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ABORAWATOBONAST
Cernunnos
0
8
3
0.19
W
Rama
5
0
8
9
W
Cthulhu
7
2
8
5.5
W
Merlin
Leoheartt
Merlin
7
1
11
12.5
L
0
9
1
0.06
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,204
Damage
21,578
30,385
Taken
49,216
17,022
Mitigated
31,418
5,874
Healing
8,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ABORAWATOBONAST
Cernunnos
7,536
4,129
0
3,477
16,108
5,744
0
11,740
4,368
0
27,820
W
Rama
10,695
9,284
0
2,142
7,693
2,595
2,276
3,939
3,754
0
33,337
W
Cthulhu
14,709
722
324
3,175
14,184
11,405
266
4,849
9,089
39,336
0
W
Merlin
Leoheartt
Merlin
14,800
1,454
0
233
8,508
3,022
32
4,982
3,450
42,166
0
L
3,251
1,529
877
2,511
16,149
6,044
0
8,394
7,755
26,525
0
L
10,791
3,039
432
831
16,959
19,630
0
9,491
7,468
30,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,047
Gold Earned
26,582
160
Minions Killed
105
0
Camps Cleared
0
790,218
Distance Traveled
697,550
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,601
614
44
3
0
213,601
2
W
Rama
10,191
728
64
5
0
258,281
1
W
Cthulhu
11,177
798
47
3
0
273,900
3
W
Merlin
10,679
763
49
4
0
258,037
0
L
Olorun
8,048
575
26
2
0
196,475
2
L
Kuzenbo
9,933
710
35
3
0
287,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role