Player Matchup

Chaac
Chaac
OniPigeon
Chaac
Level 142
God Stats
2W - 0L
1,760 SR
Queue Stats
25W - 38L
1,396 Elo+
Party 2
Cthulhu
Cthulhu
Tril1ogy12
Cthulhu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,256 Elo+
Party 2
Sun Wukong
Sun Wukong
mobbsensei
Sun Wukong
Level 7
God Stats
1W - 0L
1,215 SR
Queue Stats
1W - 4L
1,256 Elo+
Party 2
Team Averages
Level 57
1,492 SR
1,303 Elo+

VS

Team Averages
Level 92
1,500 SR
1,492 Elo+
Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
MephatisMassacre
Ra
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,368 Elo+
Party 1
The Morrigan
The Morrigan
WesTheimposter
The Morrigan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
OniPigeon
Chaac
15
2 / 3 / 1
11,427
672
11,541
15,223
9,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
Tril1ogy12
Cthulhu
12
0 / 3 / 3
9,684
570
8,402
11,965
5,743
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
mobbsensei
Sun Wukong
12
1 / 2 / 1
9,990
588
5,288
11,658
11,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
4 / 1 / 4
11,666
686
14,342
28,851
38,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 2 / 4
9,207
542
3,626
5,492
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

The Morrigan
WesTheimposter
The Morrigan
2
0 / 0 / 1
6,434
378
0
84
25

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
3
Kills
5
8
Deaths
3
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
1
4
6
L
1
2
4
1.5
W
Chaac
OniPigeon
Chaac
2
3
1
0.83
W
Cthulhu
Tril1ogy12
Cthulhu
0
3
3
0.5
L
The Morrigan
WesTheimposter
The Morrigan
0
0
1
0.5
W
Sun Wukong
mobbsensei
Sun Wukong
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,231
Damage
17,968
38,846
Taken
34,427
26,919
Mitigated
40,343
11,706
Healing
11,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
14,342
3,985
145
9,385
28,851
38,445
0
7,615
20,961
0
58,059
L
3,626
266
674
1,262
5,492
1,873
0
895
4,597
18,878
0
W
Chaac
OniPigeon
Chaac
11,541
2,729
0
9,014
15,223
9,857
1,597
1,441
13,782
0
72,065
W
Cthulhu
Tril1ogy12
Cthulhu
8,402
1,366
365
1,423
11,965
5,743
370
937
10,750
30,266
0
L
The Morrigan
WesTheimposter
The Morrigan
0
0
0
0
84
25
0
0
84
0
0
W
Sun Wukong
mobbsensei
Sun Wukong
5,288
1,899
0
904
11,658
11,319
515
1,374
9,201
0
18,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,101
Gold Earned
27,307
182
Minions Killed
99
0
Camps Cleared
0
929,806
Distance Traveled
452,060
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,666
686
66
4
0
308,605
4
L
Ra
9,207
542
33
2
0
143,455
0
W
Chaac
11,427
672
110
6
0
302,986
4
W
Cthulhu
9,684
570
40
2
0
312,150
0
L
The Morrigan
6,434
378
0
0
0
0
0
W
Sun Wukong
9,990
588
32
2
0
314,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role