Player Matchup

Yemoja
Yemoja
Ac0rnZ
Yemoja
Level 25
God Stats
11W - 10L
1,505 SR
Queue Stats
169W - 175L
1,565 Elo+
Party 1
Merlin
Merlin
Aztekra
Merlin
Level 27
God Stats
38W - 33L
1,565 SR
Queue Stats
116W - 120L
1,496 Elo+
Party 1
Achilles
Achilles
Littlekerm
Achilles
Level 25
God Stats
30W - 29L
1,595 SR
Queue Stats
263W - 269L
1,586 Elo+
Party 1
Izanami
Izanami
McCrip
Izanami
Level 22
God Stats
79W - 58L
1,558 SR
Queue Stats
356W - 371L
1,493 Elo+
Party 1
Fenrir
Fenrir
Seabiscuit564
Fenrir
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
506W - 464L
1,591 Elo+
Party 1
Team Averages
Level 27
1,545 SR
1,546 Elo+

VS

Team Averages
Level 18
1,662 SR
1,587 Elo+
Apollo
Apollo
ExplicitNeith
Apollo
Level 23
God Stats
39W - 31L
1,500 SR
Queue Stats
102W - 97L
1,427 Elo+
Solo
Kuzenbo
Kuzenbo
Heifko
Kuzenbo
Level 17
God Stats
6W - 9L
1,572 SR
Queue Stats
53W - 42L
1,701 Elo+
Solo
Aphrodite
Aphrodite
Nasradin
Aphrodite
Level 28
God Stats
46W - 32L
1,663 SR
Queue Stats
146W - 114L
1,577 Elo+
Solo
Chang'e
Chang'e
TheDarkArkamFros
Chang'e
Level 17
God Stats
12W - 7L
1,731 SR
Queue Stats
57W - 44L
1,515 Elo+
Solo
Set
Set
WrathForever
Set
Level 7
God Stats
6W - 3L
1,846 SR
Queue Stats
14W - 9L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ac0rnZ
Yemoja
16
2 / 10 / 5
10,894
436
12,874
25,579
25,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Aztekra
Merlin
15
1 / 10 / 5
9,830
393
9,152
18,396
7,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Littlekerm
Achilles
17
3 / 7 / 5
10,697
428
13,755
25,161
27,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
McCrip
Izanami
15
2 / 10 / 3
9,698
388
11,835
21,035
6,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 10 / 6
13,859
554
26,071
30,460
14,858
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 18
13,320
533
21,049
23,001
10,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
Heifko
Kuzenbo
19
7 / 0 / 28
12,644
506
18,804
31,522
50,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
Nasradin
Aphrodite
20
11 / 7 / 10
13,977
559
16,892
19,421
10,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
15 / 4 / 13
14,560
582
21,060
22,662
13,558
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
8 / 4 / 7
13,809
552
18,145
21,604
18,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
123
18
Kills
47
47
Deaths
18
24
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Ac0rnZ
Yemoja
2
10
5
0.45
L
Merlin
Aztekra
Merlin
1
10
5
0.35
W
6
3
18
5
W
Kuzenbo
Heifko
Kuzenbo
7
0
28
21
L
Achilles
Littlekerm
Achilles
3
7
5
0.79
L
Izanami
McCrip
Izanami
2
10
3
0.35
W
Aphrodite
Nasradin
Aphrodite
11
7
10
2.29
L
10
10
6
1.3
W
15
4
13
5.38
W
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,687
Damage
95,950
120,631
Taken
118,210
82,110
Mitigated
104,411
22,945
Healing
58,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Ac0rnZ
Yemoja
12,874
2,466
1,706
1,787
25,579
25,762
0
12,549
12,622
38,226
0
L
Merlin
Aztekra
Merlin
9,152
38
0
1,843
18,396
7,234
0
9,255
8,872
60,418
0
W
21,049
14,026
0
11,739
23,001
10,562
5,073
4,038
18,841
0
110,992
W
Kuzenbo
Heifko
Kuzenbo
18,804
6,295
0
5,379
31,522
50,565
728
6,298
24,798
42,688
0
L
Achilles
Littlekerm
Achilles
13,755
3,034
0
3,272
25,161
27,295
960
8,579
16,328
0
54,322
L
Izanami
McCrip
Izanami
11,835
8,496
0
4,022
21,035
6,961
0
9,567
11,009
0
57,558
W
Aphrodite
Nasradin
Aphrodite
16,892
2,013
9,049
7,947
19,421
10,729
1,385
3,649
15,265
70,433
0
L
26,071
11,618
0
10,315
30,460
14,858
110
14,943
15,044
0
88,206
W
21,060
2,537
6,595
10,615
22,662
13,558
587
4,087
18,258
109,120
0
W
18,145
10,502
0
7,397
21,604
18,997
476
2,957
18,217
0
101,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,978
Gold Earned
68,310
467
Minions Killed
614
0
Camps Cleared
0
1,985,791
Distance Traveled
2,278,946
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,894
436
42
2
0
382,333
2
L
Merlin
9,830
393
102
4
0
391,453
4
W
Apollo
13,320
533
159
6
0
463,622
3
W
Kuzenbo
12,644
506
29
1
0
510,407
7
L
Achilles
10,697
428
96
4
0
387,251
1
L
Izanami
9,698
388
102
4
0
408,487
1
W
Aphrodite
13,977
559
134
5
0
407,933
3
L
Fenrir
13,859
554
125
5
0
416,267
1
W
Chang'e
14,560
582
159
6
0
466,507
1
W
Set
13,809
552
133
5
0
430,477
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role