Player Matchup

Erlang Shen
Erlang Shen
Gold III
LiLBIGPP
Erlang Shen
Gold III
Level 102
God Stats
11W - 9L
1,694 SR
Queue Stats
239W - 232L
1,564 MMR
Solo
Guan Yu
Guan Yu
Bronze III
SilentHillProz
Guan Yu
Bronze III
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 31L
1,534 MMR
Party 1
Anhur
Anhur
Bronze III
WenerB
Anhur
Bronze III
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 36L
1,600 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
adictbarzz
Kumbhakarna
Gold II
Level 129
God Stats
5W - 6L
1,669 SR
Queue Stats
45W - 41L
1,602 MMR
Solo
Janus
Janus
Gold II
halfwhack
Janus
Gold II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 221L
1,623 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 95
1,573 SR
1,584 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,649 SR
1,585 MMR
Ra
Ra
Gold I
Stormproof
Ra
Gold I
Level 148
God Stats
5W - 4L
1,500 SR
Queue Stats
79W - 95L
1,620 MMR
Solo
Cabrakan
Cabrakan
Gold III
ZombifedMountain
Cabrakan
Gold III
Level 157
God Stats
3W - 1L
1,715 SR
Queue Stats
270W - 267L
1,616 MMR
Solo
Bellona
Bellona
Gold III
holaqehaces
Bellona
Gold III
Level 85
God Stats
9W - 6L
1,699 SR
Queue Stats
181W - 167L
1,554 MMR
Solo
Fenrir
Fenrir
Gold III
layke97
Fenrir
Gold III
Level 157
God Stats
1W - 1L
1,551 SR
Queue Stats
94W - 85L
1,560 MMR
Solo
Rama
Rama
Gold I
ÐanizZz
Rama
Gold I
Level 128
God Stats
12W - 11L
1,781 SR
Queue Stats
153W - 155L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
LiLBIGPP
Erlang Shen
17
3 / 5 / 2
10,476
455
15,667
21,458
11,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 6 / 2
10,593
461
13,529
22,367
23,172
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
WenerB
Anhur
17
2 / 4 / 1
10,455
455
9,204
15,680
7,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
adictbarzz
Kumbhakarna
13
1 / 4 / 3
9,044
393
3,187
22,020
16,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
halfwhack
Janus
16
1 / 2 / 2
9,992
434
13,684
12,428
4,542
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetMerlinTsukuyomiScyllaDanzaburou

VS

Bans
ApolloCu ChulainnHeimdallrKing ArthurNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 13
11,896
517
15,733
13,752
6,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 1 / 8
13,383
582
17,550
19,037
14,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
holaqehaces
Bellona
20
3 / 4 / 6
12,922
562
19,260
25,416
19,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
layke97
Fenrir
17
4 / 0 / 8
12,310
535
8,392
19,750
20,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
19
5 / 2 / 6
12,768
555
11,242
13,143
6,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
62
9
Kills
21
21
Deaths
9
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
LiLBIGPP
Erlang Shen
3
5
2
0.8
L
2
6
2
0.5
W
1
2
13
3.75
L
Anhur
WenerB
Anhur
2
4
1
0.63
W
8
1
8
12
L
Kumbhakarna
adictbarzz
Kumbhakarna
1
4
3
0.63
L
Janus
halfwhack
Janus
1
2
2
1
W
Bellona
holaqehaces
Bellona
3
4
6
1.5
W
Fenrir
layke97
Fenrir
4
0
8
8
W
Rama
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,271
Damage
72,177
93,953
Taken
91,098
62,689
Mitigated
67,717
17,012
Healing
46,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
LiLBIGPP
Erlang Shen
15,667
8,341
0
3,802
21,458
11,892
0
7,449
13,864
0
88,698
L
13,529
2,204
815
3,736
22,367
23,172
0
4,257
18,030
0
70,864
W
15,733
1,038
6,776
7,139
13,752
6,338
1,165
4,922
8,830
88,694
0
L
Anhur
WenerB
Anhur
9,204
4,165
0
3,205
15,680
7,057
1,426
5,270
10,332
0
74,210
W
17,550
2,553
779
6,216
19,037
14,533
73
2,666
16,371
95,126
0
L
Kumbhakarna
adictbarzz
Kumbhakarna
3,187
174
0
4,177
22,020
16,026
0
11,080
10,438
16,989
0
L
Janus
halfwhack
Janus
13,684
868
0
1,277
12,428
4,542
0
5,018
7,240
83,855
0
W
Bellona
holaqehaces
Bellona
19,260
11,238
0
14,300
25,416
19,864
1,717
3,201
21,690
0
92,221
W
Fenrir
layke97
Fenrir
8,392
1,978
0
6,504
19,750
20,406
829
5,250
14,500
984
34,234
W
Rama
11,242
9,438
0
4,859
13,143
6,576
5,885
3,093
10,050
0
93,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,560
Gold Earned
63,279
568
Minions Killed
636
0
Camps Cleared
0
2,169,290
Distance Traveled
2,166,057
31
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
10,476
455
111
5
0
493,709
6
L
Guan Yu
10,593
461
145
6
0
418,449
11
W
Ra
11,896
517
136
6
0
440,098
10
L
Anhur
10,455
455
139
6
0
377,436
5
W
Cabrakan
13,383
582
147
6
0
452,243
5
L
Kumbhakarna
9,044
393
24
1
0
422,074
5
L
Janus
9,992
434
149
6
0
457,622
4
W
Bellona
12,922
562
170
7
0
425,033
8
W
Fenrir
12,310
535
32
1
0
447,263
5
W
Rama
12,768
555
151
7
0
401,420
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role