Player Matchup

Ares
Ares
Broninion
Ares
Level 86
God Stats
2W - 0L
1,824 SR
Queue Stats
25W - 18L
1,602 Elo+
Party 2
Ne Zha
Ne Zha
ReginaldButts
Ne Zha
Level 112
God Stats
12W - 4L
1,718 SR
Queue Stats
72W - 65L
1,617 Elo+
Party 2
Tiamat
Tiamat
Satarus
Tiamat
Level 126
God Stats
23W - 25L
1,485 SR
Queue Stats
39W - 46L
1,470 Elo+
Solo
Thor
Thor
gomez26
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
rosepetal2111
Jing Wei
Level 127
God Stats
11W - 7L
1,630 SR
Queue Stats
108W - 74L
1,607 Elo+
Party 2
Team Averages
Level 121
1,631 SR
1,559 Elo+

VS

Team Averages
Level 125
1,674 SR
1,601 Elo+
Scylla
Scylla
ImOutaCtrl
Scylla
Level 105
God Stats
2W - 2L
1,687 SR
Queue Stats
161W - 158L
1,615 Elo+
Party 1
Ne Zha
Ne Zha
MLGBigElite
Ne Zha
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
221W - 213L
1,614 Elo+
Party 1
Danzaburou
Danzaburou
RidgedWolf
Danzaburou
Level 106
God Stats
0W - 1L
1,967 SR
Queue Stats
139W - 139L
1,602 Elo+
Solo
Hercules
Hercules
VaIaak-
Hercules
Level 160
God Stats
13W - 9L
1,615 SR
Queue Stats
197W - 187L
1,568 Elo+
Solo
Cerberus
Cerberus
gluno
Cerberus
Level 124
God Stats
0W - 1L
1,599 SR
Queue Stats
122W - 91L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
19
6 / 2 / 22
13,507
965
13,049
16,183
24,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
12 / 5 / 13
13,486
963
22,414
15,012
8,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Satarus
Tiamat
20
11 / 3 / 11
13,909
994
21,213
12,929
13,169
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
gomez26
Thor
17
5 / 4 / 15
12,309
879
9,527
11,031
4,872
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
rosepetal2111
Jing Wei
17
0 / 5 / 10
10,382
742
3,793
12,676
5,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ImOutaCtrl
Scylla
17
2 / 6 / 2
9,179
656
8,689
11,068
3,874
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
17
9 / 9 / 5
12,322
880
16,037
15,230
6,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Danzaburou
RidgedWolf
Danzaburou
18
6 / 5 / 6
12,471
891
11,887
13,313
4,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
VaIaak-
Hercules
14
1 / 7 / 5
8,450
604
4,869
21,693
17,013
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
gluno
Cerberus
15
0 / 7 / 9
9,817
701
5,609
20,367
21,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
45
34
Kills
18
19
Deaths
34
71
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ares
6
2
22
8.5
L
Scylla
ImOutaCtrl
Scylla
2
6
2
0.5
L
Ne Zha
9
9
5
1.28
W
12
5
13
3.7
L
Danzaburou
RidgedWolf
Danzaburou
6
5
6
1.8
W
Tiamat
Satarus
Tiamat
11
3
11
5.5
L
Hercules
VaIaak-
Hercules
1
7
5
0.5
L
Cerberus
gluno
Cerberus
0
7
9
0.64
W
Thor
gomez26
Thor
5
4
15
3.13
W
Jing Wei
rosepetal2111
Jing Wei
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,996
Damage
47,091
67,831
Taken
81,671
56,863
Mitigated
53,224
12,083
Healing
12,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
13,049
688
0
1,021
16,183
24,189
233
3,694
12,489
27,628
0
L
Scylla
ImOutaCtrl
Scylla
8,689
409
0
586
11,068
3,874
250
5,406
5,662
37,433
0
L
Ne Zha
16,037
5,317
0
1,599
15,230
6,151
0
5,897
9,333
0
38,091
W
22,414
6,173
0
2,990
15,012
8,980
2,078
3,959
11,053
0
53,528
L
Danzaburou
RidgedWolf
Danzaburou
11,887
6,260
0
1,161
13,313
4,724
340
6,102
7,211
0
48,378
W
Tiamat
Satarus
Tiamat
21,213
2,463
149
4,441
12,929
13,169
1,326
2,294
10,635
56,119
0
L
Hercules
VaIaak-
Hercules
4,869
1,306
0
6,716
21,693
17,013
24
8,815
12,878
0
19,898
L
Cerberus
gluno
Cerberus
5,609
281
0
2,542
20,367
21,462
1
8,672
11,695
17,908
0
W
Thor
gomez26
Thor
9,527
2,820
0
0
11,031
4,872
851
2,687
8,344
0
23,078
W
Jing Wei
rosepetal2111
Jing Wei
3,793
2,008
0
3,482
12,676
5,653
2,968
2,223
10,453
0
42,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,593
Gold Earned
52,239
324
Minions Killed
315
10
Camps Cleared
8
1,308,324
Distance Traveled
1,190,747
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,507
965
30
2
0
299,556
0
L
Scylla
9,179
656
82
6
2
243,011
2
L
Ne Zha
12,322
880
47
3
3
221,418
1
W
Ne Zha
13,486
963
63
5
0
264,827
0
L
Danzaburou
12,471
891
105
8
1
230,753
0
W
Tiamat
13,909
994
87
6
4
275,703
1
L
Hercules
8,450
604
32
2
1
248,647
1
L
Cerberus
9,817
701
49
4
1
246,918
0
W
Thor
12,309
879
38
3
1
219,126
1
W
Jing Wei
10,382
742
106
8
5
249,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role