Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FirexForTheWIn
Ah Muzen Cab
Level 30
God Stats
1W - 4L
1,401 SR
Queue Stats
54W - 31L
1,720 Elo+
Solo
Cerberus
Cerberus
LongDunky
Cerberus
Level 26
God Stats
8W - 10L
1,768 SR
Queue Stats
53W - 59L
1,576 Elo+
Party 2
Awilix
Awilix
WoolyTheWalrus
Awilix
Level 37
God Stats
4W - 11L
1,397 SR
Queue Stats
211W - 186L
1,635 Elo+
Party 2
Geb
Geb
jgbaal
Geb
Level 9
God Stats
7W - 6L
1,941 SR
Queue Stats
41W - 38L
1,721 Elo+
Party 2
Anhur
Anhur
timemuffin1
Anhur
Level 105
God Stats
3W - 5L
1,491 SR
Queue Stats
307W - 255L
1,618 Elo+
Party 2
Team Averages
Level 41
1,600 SR
1,654 Elo+

VS

Team Averages
Level 18
1,690 SR
1,696 Elo+
Kuzenbo
Kuzenbo
CarePenne
Kuzenbo
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
LopenHerdazain
Thor
Level 23
God Stats
3W - 0L
1,862 SR
Queue Stats
43W - 29L
1,796 Elo+
Solo
Hachiman
Hachiman
WilliamAdolphe
Hachiman
Level 35
God Stats
2W - 0L
1,856 SR
Queue Stats
99W - 98L
1,634 Elo+
Party 1
Set
Set
WrathForever
Set
Level 7
God Stats
6W - 3L
1,733 SR
Queue Stats
14W - 9L
1,752 Elo+
Solo
Hades
Hades
Yoshimitsu113
Hades
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
128W - 100L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FirexForTheWIn
Ah Muzen Cab
6
0 / 3 / 0
3,915
559
2,214
3,772
878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
LongDunky
Cerberus
8
0 / 1 / 1
4,109
587
1,205
3,835
1,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 2 / 0
4,546
649
1,686
4,301
1,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Geb
jgbaal
Geb
6
0 / 2 / 2
4,228
604
921
4,267
1,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
3 / 1 / 0
4,515
645
2,750
4,618
892
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CarePenne
Kuzenbo
7
0 / 2 / 3
4,595
656
917
4,244
2,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
3 / 1 / 3
5,429
776
2,613
4,106
982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
8
3 / 0 / 0
4,734
676
4,142
3,629
751
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 1 / 0
4,739
677
1,849
3,753
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
2 / 0 / 3
5,697
814
2,631
3,736
1,366
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
9
9
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
CarePenne
Kuzenbo
0
2
3
0.75
L
Ah Muzen Cab
FirexForTheWIn
Ah Muzen Cab
0
3
0
0
L
Cerberus
LongDunky
Cerberus
0
1
1
0.5
W
3
1
3
4.5
W
Hachiman
3
0
0
3
L
1
2
0
0.5
W
1
1
0
1
W
2
0
3
3.5
L
Geb
jgbaal
Geb
0
2
2
0.5
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,776
Damage
12,152
20,793
Taken
19,468
6,227
Mitigated
6,331
8,032
Healing
8,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
CarePenne
Kuzenbo
917
475
0
779
4,244
2,031
168
396
3,848
7,994
0
L
Ah Muzen Cab
FirexForTheWIn
Ah Muzen Cab
2,214
1,254
0
1,027
3,772
878
0
1,485
2,287
0
18,403
L
Cerberus
LongDunky
Cerberus
1,205
56
0
1,375
3,835
1,842
0
0
3,835
13,962
0
W
2,613
862
0
2,052
4,106
982
0
70
4,036
0
23,148
W
Hachiman
4,142
2,306
0
1,202
3,629
751
818
387
3,242
0
22,464
L
1,686
702
0
1,943
4,301
1,049
0
372
3,929
0
22,046
W
1,849
935
0
1,575
3,753
1,201
0
1,055
2,548
0
20,024
W
2,631
438
169
2,416
3,736
1,366
364
68
3,668
29,868
0
L
Geb
jgbaal
Geb
921
243
0
1,539
4,267
1,566
0
1,264
3,003
6,276
0
L
2,750
1,269
0
2,148
4,618
892
0
427
4,191
0
19,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,313
Gold Earned
25,194
184
Minions Killed
227
0
Camps Cleared
0
679,265
Distance Traveled
726,465
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,595
656
13
2
0
146,503
0
L
Ah Muzen Cab
3,915
559
28
4
0
99,061
0
L
Cerberus
4,109
587
44
6
0
141,420
1
W
Thor
5,429
776
56
8
0
154,674
0
W
Hachiman
4,734
676
46
7
0
143,550
1
L
Awilix
4,546
649
52
7
0
167,750
2
W
Set
4,739
677
30
4
0
140,197
1
W
Hades
5,697
814
82
12
0
141,541
2
L
Geb
4,228
604
8
1
0
151,835
0
L
Anhur
4,515
645
52
7
0
119,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role