Player Matchup

Chaac
Chaac
BALZ-LIGHTYEAR
Chaac
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,434 Elo+
Party 1
Chang'e
Chang'e
SuperLuminarious
Chang'e
Level 17
God Stats
10W - 21L
1,574 SR
Queue Stats
31W - 54L
1,224 Elo+
Solo
Nemesis
Nemesis
whitetiger9836
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 37
1,525 SR
1,386 Elo+

VS

Team Averages
Level 26
1,526 SR
1,378 Elo+
Tiamat
Tiamat
CamelWideM
Tiamat
Level 25
God Stats
1W - 1L
1,688 SR
Queue Stats
10W - 11L
1,500 Elo+
Solo
Nemesis
Nemesis
IM Dzekito
Nemesis
Level 28
God Stats
8W - 10L
1,420 SR
Queue Stats
314W - 345L
1,337 Elo+
Party 2
Cthulhu
Cthulhu
kirito kun 0047
Cthulhu
Level 26
God Stats
6W - 5L
1,469 SR
Queue Stats
17W - 24L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 0
10,292
686
14,214
19,648
18,825
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
1 / 9 / 3
9,261
617
6,173
13,369
4,192
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 12 / 3
7,994
533
3,418
15,064
5,315
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CamelWideM
Tiamat
16
10 / 3 / 9
11,912
794
14,492
15,477
11,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
IM Dzekito
Nemesis
14
10 / 2 / 8
11,771
785
9,193
9,480
3,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
7 / 2 / 14
11,329
755
12,673
13,621
15,819
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
6
Kills
27
27
Deaths
7
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
5
6
0
0.83
W
Tiamat
CamelWideM
Tiamat
10
3
9
4.83
W
Nemesis
IM Dzekito
Nemesis
10
2
8
7
L
1
9
3
0.28
W
7
2
14
7
L
0
12
3
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,805
Damage
36,358
48,081
Taken
38,578
28,332
Mitigated
30,530
7,925
Healing
12,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,214
2,459
0
4,688
19,648
18,825
0
12,947
6,701
288
45,021
W
Tiamat
CamelWideM
Tiamat
14,492
3,119
1,182
6,744
15,477
11,199
1,756
1,963
12,380
66,884
0
W
Nemesis
IM Dzekito
Nemesis
9,193
5,191
0
1,370
9,480
3,512
885
2,389
6,966
0
45,230
L
6,173
657
596
1,719
13,369
4,192
41
5,260
8,109
29,548
0
W
12,673
1,837
1,401
2,122
13,621
15,819
203
2,603
10,655
37,940
0
L
3,418
966
0
922
15,064
5,315
0
9,014
6,050
0
8,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,547
Gold Earned
35,012
148
Minions Killed
202
0
Camps Cleared
0
681,846
Distance Traveled
869,892
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,292
686
69
5
0
262,041
2
W
Tiamat
11,912
794
103
7
0
248,909
1
W
Nemesis
11,771
785
58
4
0
328,557
2
L
Chang'e
9,261
617
57
4
0
184,468
1
W
Cthulhu
11,329
755
41
3
0
292,426
3
L
Nemesis
7,994
533
22
1
0
235,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role