Player Matchup

Discordia
Discordia
Bauti11
Discordia
Level 69
God Stats
1W - 1L
1,272 SR
Queue Stats
327W - 429L
1,363 Elo+
Party 2
Ymir
Ymir
DroPz WizZard
Ymir
Level 41
God Stats
12W - 19L
1,384 SR
Queue Stats
47W - 103L
1,235 Elo+
Party 2
Fenrir
Fenrir
Eleandro 1f
Fenrir
Level 88
God Stats
49W - 43L
1,545 SR
Queue Stats
159W - 166L
1,509 Elo+
Solo
Anhur
Anhur
guschar
Anhur
Level 61
God Stats
5W - 9L
1,195 SR
Queue Stats
201W - 312L
1,302 Elo+
Party 2
Bellona
Bellona
jero roitman
Bellona
Level 50
God Stats
7W - 11L
1,315 SR
Queue Stats
86W - 166L
1,356 Elo+
Party 2
Team Averages
Level 62
1,342 SR
1,353 Elo+

VS

Team Averages
Level 77
1,480 SR
1,409 Elo+
Janus
Janus
SapoPetaOriyinal
Janus
Level 88
God Stats
3W - 6L
1,634 SR
Queue Stats
529W - 709L
1,425 Elo+
Party 1
Cernunnos
Cernunnos
Versatile16
Cernunnos
Level 68
God Stats
17W - 23L
1,447 SR
Queue Stats
275W - 299L
1,458 Elo+
Solo
Ra
Ra
aceHunter119637
Ra
Level 45
God Stats
9W - 9L
1,505 SR
Queue Stats
122W - 152L
1,383 Elo+
Solo
Hercules
Hercules
jadsonlourenco
Hercules
Level 106
God Stats
0W - 4L
1,290 SR
Queue Stats
251W - 272L
1,375 Elo+
Solo
Baron Samedi
Baron Samedi
nuduul
Baron Samedi
Level 76
God Stats
13W - 16L
1,525 SR
Queue Stats
622W - 802L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bauti11
Discordia
14
3 / 2 / 7
9,061
503
7,622
7,792
2,783
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 10
8,772
487
4,485
14,891
8,059
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
16
11 / 1 / 5
10,148
564
10,851
9,990
4,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
guschar
Anhur
15
2 / 4 / 7
8,693
483
6,835
9,613
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
jero roitman
Bellona
17
3 / 0 / 5
9,959
553
8,996
10,436
8,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 3
8,349
464
9,899
9,726
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Versatile16
Cernunnos
14
5 / 3 / 2
9,043
502
8,109
9,480
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 4 / 1
7,694
427
4,156
9,813
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
11
0 / 6 / 1
7,525
418
2,801
17,094
9,427
Baron Samedi
nuduul
Baron Samedi
11
0 / 5 / 6
7,006
389
8,173
10,779
9,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
22
Kills
9
9
Deaths
22
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Discordia
Bauti11
Discordia
3
2
7
3.25
W
3
2
10
4
W
Fenrir
11
1
5
13.5
L
4
4
3
1.38
L
Cernunnos
Versatile16
Cernunnos
5
3
2
2
L
0
4
1
0.13
W
Anhur
guschar
Anhur
2
4
7
1.38
L
Hercules
0
6
1
0.08
W
Bellona
jero roitman
Bellona
3
0
5
5.5
L
Baron Samedi
nuduul
Baron Samedi
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,789
Damage
33,138
52,722
Taken
56,892
26,013
Mitigated
27,502
14,796
Healing
16,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Bauti11
Discordia
7,622
1,059
26
1,695
7,792
2,783
0
4,908
2,630
61,939
0
W
4,485
1,407
0
5,072
14,891
8,059
99
7,179
7,219
20,763
0
W
Fenrir
10,851
2,434
0
1,521
9,990
4,139
510
3,919
5,845
0
56,422
L
9,899
747
0
2,369
9,726
2,775
479
2,546
7,155
52,673
0
L
Cernunnos
Versatile16
Cernunnos
8,109
2,868
0
3,437
9,480
2,929
311
254
9,176
0
46,067
L
4,156
349
908
2,822
9,813
3,267
276
3,003
6,760
44,632
0
W
Anhur
guschar
Anhur
6,835
1,710
0
3,090
9,613
3,020
1,099
2,544
6,810
0
48,580
L
Hercules
2,801
1,293
0
4,620
17,094
9,427
0
3,477
13,217
0
32,053
W
Bellona
jero roitman
Bellona
8,996
4,305
0
3,392
10,436
8,012
3,131
2,428
7,740
0
62,639
L
Baron Samedi
nuduul
Baron Samedi
8,173
824
572
1,785
10,779
9,104
65
2,827
7,877
27,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,633
Gold Earned
39,617
416
Minions Killed
377
0
Camps Cleared
0
1,681,931
Distance Traveled
1,557,836
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,061
503
110
6
0
332,469
1
W
Ymir
8,772
487
34
2
0
349,771
1
W
Fenrir
10,148
564
80
4
0
357,449
1
L
Janus
8,349
464
70
4
0
325,929
4
L
Cernunnos
9,043
502
94
5
0
304,655
5
L
Ra
7,694
427
91
5
0
341,955
4
W
Anhur
8,693
483
69
4
0
316,432
2
L
Hercules
7,525
418
76
4
0
276,651
1
W
Bellona
9,959
553
123
7
0
325,810
4
L
Baron Samedi
7,006
389
46
3
0
308,646
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role