Player Matchup

Ymir
Ymir
ACIDKURZII-
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,235 Elo+
Party 1
Cthulhu
Cthulhu
ArogFireBringer
Cthulhu
Level 29
God Stats
20W - 31L
1,409 SR
Queue Stats
86W - 126L
1,404 Elo+
Solo
Fenrir
Fenrir
Lawliet L x
Fenrir
Level 29
God Stats
18W - 24L
1,479 SR
Queue Stats
64W - 84L
1,438 Elo+
Solo
Tsukuyomi
Tsukuyomi
Scryllet
Tsukuyomi
Level 26
God Stats
14W - 11L
1,692 SR
Queue Stats
106W - 103L
1,442 Elo+
Solo
Sylvanus
Sylvanus
stxticzz--
Sylvanus
Level 2
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 2L
1,235 Elo+
Party 1
Team Averages
Level 19
1,474 SR
1,351 Elo+

VS

Team Averages
Level 49
1,505 SR
1,551 Elo+
Fenrir
Fenrir
Ashttyn
Fenrir
Level 4
God Stats
5W - 4L
1,558 SR
Queue Stats
203W - 236L
1,701 Elo+
Party 2
Thanatos
Thanatos
General-Ledger04
Thanatos
Level 141
God Stats
8W - 5L
1,602 SR
Queue Stats
176W - 179L
1,481 Elo+
Party 2
Tiamat
Tiamat
ITZ_RAV3N_14
Tiamat
Level 66
God Stats
11W - 6L
1,184 SR
Queue Stats
567W - 483L
1,611 Elo+
Party 2
Izanami
Izanami
KillerBharb1e
Izanami
Level 11
God Stats
21W - 29L
1,616 SR
Queue Stats
24W - 37L
1,543 Elo+
Party 2
Ganesha
Ganesha
TOASTY-TY
Ganesha
Level 25
God Stats
10W - 5L
1,563 SR
Queue Stats
105W - 88L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 3
5,563
397
1,847
10,143
3,007
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 3 / 3
7,046
503
6,297
9,043
6,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
5 / 6 / 2
7,438
531
6,975
11,418
3,720
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tsukuyomi
Scryllet
Tsukuyomi
12
5 / 5 / 1
7,416
530
5,651
9,035
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
stxticzz--
Sylvanus
7
0 / 3 / 1
5,138
367
1,952
7,691
2,869
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ashttyn
Fenrir
10
4 / 6 / 3
6,681
477
4,676
8,402
2,985
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
8 / 2 / 2
8,109
579
6,605
11,534
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
12
6 / 2 / 6
7,610
544
12,139
5,874
5,202
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
12
1 / 3 / 0
7,114
508
1,748
6,476
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
TOASTY-TY
Ganesha
10
3 / 2 / 12
7,320
523
7,382
7,421
4,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
13
Kills
22
23
Deaths
15
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
3
3
3
1.5
W
Fenrir
Ashttyn
Fenrir
4
6
3
0.92
W
8
2
2
4.5
W
Tiamat
6
2
6
4.5
W
Izanami
1
3
0
0.33
L
Fenrir
5
6
2
1
L
Tsukuyomi
Scryllet
Tsukuyomi
5
5
1
1.1
W
Ganesha
TOASTY-TY
Ganesha
3
2
12
4.5
L
Sylvanus
stxticzz--
Sylvanus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,722
Damage
32,550
47,330
Taken
39,707
18,341
Mitigated
19,183
7,434
Healing
16,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,847
1,323
0
462
10,143
3,007
0
6,094
4,049
11,131
0
L
6,297
192
322
1,837
9,043
6,131
0
3,870
5,173
28,567
0
W
Fenrir
Ashttyn
Fenrir
4,676
629
0
327
8,402
2,985
179
882
7,420
0
20,316
W
6,605
1,449
0
11,314
11,534
3,905
0
2,821
8,563
0
45,214
W
Tiamat
12,139
1,778
0
1,490
5,874
5,202
888
1,751
3,988
42,564
0
W
Izanami
1,748
1,286
0
1,402
6,476
2,143
842
1,204
5,272
0
39,213
L
Fenrir
6,975
1,865
0
2,185
11,418
3,720
194
3,183
8,235
0
39,492
L
Tsukuyomi
Scryllet
Tsukuyomi
5,651
1,656
0
1,780
9,035
2,614
1,312
1,714
7,321
0
28,071
W
Ganesha
TOASTY-TY
Ganesha
7,382
1,410
0
2,009
7,421
4,948
88
2,978
4,368
17,698
0
L
Sylvanus
stxticzz--
Sylvanus
1,952
1,416
416
432
7,691
2,869
0
4,660
3,031
9,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,601
Gold Earned
36,834
216
Minions Killed
303
0
Camps Cleared
0
1,159,603
Distance Traveled
1,259,117
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,563
397
27
2
0
202,949
1
L
Cthulhu
7,046
503
54
4
0
272,357
2
W
Fenrir
6,681
477
48
3
0
253,952
0
W
Thanatos
8,109
579
83
6
0
293,189
0
W
Tiamat
7,610
544
71
5
0
241,452
1
W
Izanami
7,114
508
93
7
0
201,802
0
L
Fenrir
7,438
531
62
4
0
268,544
0
L
Tsukuyomi
7,416
530
58
4
0
204,331
1
W
Ganesha
7,320
523
8
1
0
268,722
4
L
Sylvanus
5,138
367
15
1
0
211,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role