Player Matchup

Ra
Ra
Havonks
Ra
Level 148
God Stats
7W - 4L
1,616 SR
Queue Stats
139W - 124L
1,675 Elo+
Party 2
Da Ji
Da Ji
LeoSlayer
Da Ji
Level 129
God Stats
1W - 1L
1,347 SR
Queue Stats
32W - 10L
1,829 Elo+
Party 2
Anhur
Anhur
Novatovini
Anhur
Level 126
God Stats
1W - 0L
1,962 SR
Queue Stats
29W - 5L
1,897 Elo+
Party 2
Cthulhu
Cthulhu
Sylless
Cthulhu
Level 124
God Stats
3W - 1L
1,749 SR
Queue Stats
25W - 3L
1,897 Elo+
Party 2
Bacchus
Bacchus
ºCacatuaª
Bacchus
Level 34
God Stats
2W - 0L
1,840 SR
Queue Stats
26W - 5L
1,897 Elo+
Party 2
Team Averages
Level 112
1,703 SR
1,839 Elo+

VS

Team Averages
Level 82
1,550 SR
1,503 Elo+
Awilix
Awilix
BlayZers
Awilix
Level 151
God Stats
3W - 3L
1,581 SR
Queue Stats
241W - 270L
1,487 Elo+
Solo
He Bo
He Bo
ChuvadeVenus
He Bo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
DunnTheNephilim
Heimdallr
Level 97
God Stats
1W - 1L
1,418 SR
Queue Stats
19W - 17L
1,493 Elo+
Party 1
Nike
Nike
n9zis__poch3
Nike
Level 42
God Stats
1W - 3L
1,474 SR
Queue Stats
62W - 62L
1,456 Elo+
Solo
Yemoja
Yemoja
ybilbo
Yemoja
Level 18
God Stats
3W - 3L
1,778 SR
Queue Stats
10W - 9L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 2
7,163
716
6,446
4,118
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
LeoSlayer
Da Ji
11
4 / 0 / 4
6,250
625
3,089
5,969
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
10
7 / 1 / 1
6,118
612
6,290
5,478
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Sylless
Cthulhu
10
1 / 0 / 3
5,663
566
5,187
6,406
4,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
ºCacatuaª
Bacchus
8
2 / 1 / 6
5,591
559
2,671
6,402
3,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BlayZers
Awilix
7
0 / 3 / 1
4,594
459
2,216
5,443
1,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 6 / 0
5,075
508
3,614
6,310
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
DunnTheNephilim
Heimdallr
7
1 / 7 / 1
5,085
509
1,902
7,780
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 0
4,795
480
4,233
8,738
3,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
ybilbo
Yemoja
6
1 / 3 / 1
4,540
454
1,223
5,365
1,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
22
Kills
3
3
Deaths
22
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Awilix
BlayZers
Awilix
0
3
1
0.17
L
1
6
0
0.17
L
Heimdallr
DunnTheNephilim
Heimdallr
1
7
1
0.21
W
8
1
2
9
W
Da Ji
LeoSlayer
Da Ji
4
0
4
6
W
Anhur
7
1
1
7.5
W
Cthulhu
Sylless
Cthulhu
1
0
3
2.5
L
0
3
0
0
L
Yemoja
ybilbo
Yemoja
1
3
1
0.5
W
Bacchus
ºCacatuaª
Bacchus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,683
Damage
13,188
28,373
Taken
33,636
13,039
Mitigated
10,607
13,670
Healing
7,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
BlayZers
Awilix
2,216
762
0
1,568
5,443
1,506
0
1,849
3,500
0
17,826
L
3,614
150
0
1,351
6,310
1,810
0
3,279
2,903
18,844
0
L
Heimdallr
DunnTheNephilim
Heimdallr
1,902
621
0
781
7,780
1,517
0
2,371
5,367
0
15,024
W
6,446
516
619
1,609
4,118
1,432
556
1,417
2,545
42,228
0
W
Da Ji
LeoSlayer
Da Ji
3,089
753
0
3,532
5,969
1,821
108
53
5,891
0
27,014
W
Anhur
6,290
2,724
0
2,427
5,478
1,619
1,388
1,347
4,091
0
32,569
W
Cthulhu
Sylless
Cthulhu
5,187
1,399
88
2,961
6,406
4,798
0
0
6,021
25,417
0
L
4,233
1,378
0
2,615
8,738
3,797
0
3,823
4,465
0
22,249
L
Yemoja
ybilbo
Yemoja
1,223
662
245
642
5,365
1,977
0
2,223
3,097
5,077
0
W
Bacchus
ºCacatuaª
Bacchus
2,671
522
0
2,434
6,402
3,369
205
1,747
4,578
8,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,785
Gold Earned
24,089
259
Minions Killed
153
0
Camps Cleared
0
1,028,124
Distance Traveled
876,519
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
4,594
459
35
4
0
211,181
2
L
He Bo
5,075
508
41
4
0
170,623
3
L
Heimdallr
5,085
509
25
3
0
165,181
0
W
Ra
7,163
716
76
8
0
225,013
2
W
Da Ji
6,250
625
69
7
0
203,704
2
W
Anhur
6,118
612
49
5
0
189,511
2
W
Cthulhu
5,663
566
50
5
0
197,566
2
L
Nike
4,795
480
42
4
0
165,231
2
L
Yemoja
4,540
454
10
1
0
164,303
0
W
Bacchus
5,591
559
15
2
0
212,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role