Player Matchup

Sol
Sol
Jud513
Sol
Level 85
God Stats
4W - 1L
1,500 SR
Queue Stats
119W - 92L
1,746 Elo+
Party 2
Nemesis
Nemesis
WesinKnight
Nemesis
Level 126
God Stats
0W - 1L
1,715 SR
Queue Stats
145W - 78L
1,826 Elo+
Party 2
Jormungandr
Jormungandr
WordsWinWars
Jormungandr
Level 115
God Stats
0W - 1L
1,506 SR
Queue Stats
91W - 48L
1,669 Elo+
Party 2
Team Averages
Level 109
1,574 SR
1,747 Elo+

VS

Team Averages
Level 125
1,559 SR
1,677 Elo+
Discordia
Discordia
Broninion
Discordia
Level 86
God Stats
3W - 0L
1,484 SR
Queue Stats
56W - 49L
1,683 Elo+
Solo
Kuzenbo
Kuzenbo
TheSirWigglesB
Kuzenbo
Level 144
God Stats
3W - 3L
1,566 SR
Queue Stats
198W - 153L
1,665 Elo+
Party 1
Izanami
Izanami
TurquoiseDagger
Izanami
Level 146
God Stats
9W - 5L
1,627 SR
Queue Stats
162W - 129L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Jud513
Sol
9
0 / 3 / 1
5,938
594
6,214
7,656
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
WesinKnight
Nemesis
8
0 / 6 / 1
5,908
591
4,516
8,433
2,503
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
WordsWinWars
Jormungandr
10
2 / 1 / 0
7,220
722
4,329
9,251
4,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Broninion
Discordia
11
3 / 0 / 7
7,829
783
8,895
3,502
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 1 / 8
7,038
704
5,396
7,180
7,116
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 1 / 2
7,930
793
7,120
7,909
2,771
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Discordia
Broninion
Discordia
3
0
7
6.5
L
Sol
Jud513
Sol
0
3
1
0.17
W
1
1
8
5
W
6
1
2
7
L
Nemesis
WesinKnight
Nemesis
0
6
1
0.08
L
Jormungandr
WordsWinWars
Jormungandr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,059
Damage
21,411
25,340
Taken
18,591
8,893
Mitigated
11,069
5,570
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Broninion
Discordia
8,895
901
0
751
3,502
1,182
100
1,817
1,685
30,146
0
L
Sol
Jud513
Sol
6,214
1,818
0
2,433
7,656
1,927
0
4,288
2,794
18,460
0
W
5,396
1,299
0
1,555
7,180
7,116
130
4,712
2,468
16,824
0
W
7,120
4,916
0
3,981
7,909
2,771
298
4,088
3,821
0
34,583
L
Nemesis
WesinKnight
Nemesis
4,516
1,441
0
876
8,433
2,503
0
4,209
3,941
0
16,968
L
Jormungandr
WordsWinWars
Jormungandr
4,329
842
0
2,261
9,251
4,463
0
4,595
4,306
21,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,066
Gold Earned
22,797
89
Minions Killed
142
0
Camps Cleared
0
545,678
Distance Traveled
551,843
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,829
783
66
7
0
180,063
1
L
Sol
5,938
594
32
3
0
172,952
1
W
Kuzenbo
7,038
704
18
2
0
187,636
0
W
Izanami
7,930
793
58
6
0
184,144
4
L
Nemesis
5,908
591
25
3
0
186,929
1
L
Jormungandr
7,220
722
32
3
0
185,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role