Player Matchup

Yemoja
Yemoja
Chumbawumba69
Yemoja
Level 59
God Stats
7W - 8L
1,612 SR
Queue Stats
255W - 263L
1,456 Elo+
Solo
Artemis
Artemis
ErebusDarkstar
Artemis
Level 121
God Stats
1W - 2L
1,541 SR
Queue Stats
207W - 180L
1,487 Elo+
Solo
Agni
Agni
Halosblack
Agni
Level 109
God Stats
21W - 17L
1,640 SR
Queue Stats
126W - 140L
1,496 Elo+
Solo
Nemesis
Nemesis
ProGrind
Nemesis
Level 111
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 57L
1,285 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheHermitV2
Tsukuyomi
Level 86
God Stats
10W - 17L
1,735 SR
Queue Stats
160W - 213L
1,404 Elo+
Solo
Team Averages
Level 97
1,606 SR
1,426 Elo+

VS

Team Averages
Level 92
1,503 SR
1,495 Elo+
Danzaburou
Danzaburou
DoButtStuff
Danzaburou
Level 83
God Stats
4W - 4L
1,555 SR
Queue Stats
12W - 10L
1,501 Elo+
Solo
Cthulhu
Cthulhu
Shaironsor
Cthulhu
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 61L
1,453 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wyldkarde
Tsukuyomi
Level 128
God Stats
41W - 28L
1,493 SR
Queue Stats
489W - 439L
1,472 Elo+
Solo
Chang'e
Chang'e
iVekkei
Chang'e
Level 61
God Stats
3W - 2L
1,348 SR
Queue Stats
13W - 7L
1,538 Elo+
Party 1
Hades
Hades
marquisDaBomb
Hades
Level 61
God Stats
28W - 19L
1,617 SR
Queue Stats
312W - 293L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,948
425
2,831
9,811
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 0
5,571
398
7,212
11,317
3,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 5 / 1
6,161
440
6,208
7,771
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
ProGrind
Nemesis
10
1 / 6 / 0
6,051
432
3,290
11,521
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
TheHermitV2
Tsukuyomi
10
1 / 8 / 0
6,004
429
6,338
11,313
5,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DoButtStuff
Danzaburou
11
1 / 1 / 4
7,219
516
5,315
6,652
2,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Shaironsor
Cthulhu
12
4 / 0 / 4
8,024
573
7,073
8,263
5,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Wyldkarde
Tsukuyomi
13
6 / 1 / 3
7,731
552
5,092
8,839
3,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
iVekkei
Chang'e
13
8 / 0 / 6
7,977
570
11,004
9,539
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 1 / 8
8,718
623
8,276
10,267
4,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
3
Kills
26
27
Deaths
3
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Danzaburou
DoButtStuff
Danzaburou
1
1
4
3
L
0
4
0
0
L
1
5
1
0.3
L
Nemesis
ProGrind
Nemesis
1
6
0
0.17
W
Cthulhu
Shaironsor
Cthulhu
4
0
4
6
L
Tsukuyomi
TheHermitV2
Tsukuyomi
1
8
0
0.13
W
Tsukuyomi
Wyldkarde
Tsukuyomi
6
1
3
7.5
W
Chang'e
iVekkei
Chang'e
8
0
6
11
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,879
Damage
36,760
51,733
Taken
43,560
19,910
Mitigated
18,379
10,949
Healing
23,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,831
716
1,302
1,130
9,811
4,444
56
5,367
4,444
16,325
0
W
Danzaburou
DoButtStuff
Danzaburou
5,315
3,383
0
1,945
6,652
2,012
3,048
1,030
5,524
0
37,352
L
7,212
3,742
0
2,912
11,317
3,364
256
4,702
6,615
0
39,534
L
6,208
192
0
440
7,771
2,458
0
4,009
3,762
38,136
0
L
Nemesis
ProGrind
Nemesis
3,290
1,373
0
3,738
11,521
4,385
0
5,718
5,803
0
29,896
W
Cthulhu
Shaironsor
Cthulhu
7,073
1,061
0
2,177
8,263
5,669
0
915
7,342
35,592
0
L
Tsukuyomi
TheHermitV2
Tsukuyomi
6,338
1,290
0
1,427
11,313
5,259
0
6,557
4,756
0
30,312
W
Tsukuyomi
Wyldkarde
Tsukuyomi
5,092
1,577
0
3,797
8,839
3,080
0
1,055
7,679
0
39,312
W
Chang'e
iVekkei
Chang'e
11,004
1,208
2,881
5,694
9,539
3,125
1,079
3,440
5,742
39,243
0
W
8,276
1,820
383
6,188
10,267
4,493
1,056
2,023
7,734
39,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,735
Gold Earned
39,669
285
Minions Killed
357
0
Camps Cleared
0
1,183,962
Distance Traveled
1,286,509
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,948
425
28
2
0
243,625
1
W
Danzaburou
7,219
516
76
5
0
243,202
4
L
Artemis
5,571
398
70
5
0
209,929
2
L
Agni
6,161
440
68
5
0
250,976
3
L
Nemesis
6,051
432
65
5
0
278,769
1
W
Cthulhu
8,024
573
50
4
0
269,799
1
L
Tsukuyomi
6,004
429
54
4
0
200,663
3
W
Tsukuyomi
7,731
552
72
5
0
275,305
2
W
Chang'e
7,977
570
60
4
0
261,123
1
W
Hades
8,718
623
99
7
0
237,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role