Player Matchup

Skadi
Skadi
CaptiTimor
Skadi
Level 28
God Stats
16W - 13L
1,520 SR
Queue Stats
729W - 759L
1,500 Elo+
Party 2
Vamana
Vamana
Djs309
Vamana
Level 129
God Stats
5W - 7L
1,859 SR
Queue Stats
445W - 423L
1,559 Elo+
Party 2
Ymir
Ymir
Gu5her
Ymir
Level 32
God Stats
14W - 2L
1,977 SR
Queue Stats
79W - 64L
1,542 Elo+
Party 4
Merlin
Merlin
Rugbymanz
Merlin
Level 84
God Stats
18W - 16L
1,602 SR
Queue Stats
162W - 140L
1,549 Elo+
Party 2
Cthulhu
Cthulhu
Xanecx
Cthulhu
Level 89
God Stats
6W - 5L
1,559 SR
Queue Stats
21W - 14L
1,523 Elo+
Party 4
Team Averages
Level 72
1,703 SR
1,535 Elo+

VS

Team Averages
Level 39
1,745 SR
1,536 Elo+
Merlin
Merlin
Burl3133
Merlin
Level 26
God Stats
2W - 1L
1,739 SR
Queue Stats
6W - 1L
1,698 Elo+
Party 1
Cerberus
Cerberus
Tijmen957
Cerberus
Level 25
God Stats
2W - 1L
1,952 SR
Queue Stats
2W - 1L
1,698 Elo+
Party 1
Susano
Susano
jodefeu
Susano
Level 18
God Stats
0W - 2L
1,428 SR
Queue Stats
1W - 5L
1,163 Elo+
Party 3
Hou Yi
Hou Yi
jordy31
Hou Yi
Level 42
God Stats
2W - 2L
1,887 SR
Queue Stats
10W - 4L
1,698 Elo+
Party 1
Anhur
Anhur
tonicxxgamer
Anhur
Level 82
God Stats
1W - 1L
1,717 SR
Queue Stats
5W - 8L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
19
5 / 5 / 8
12,917
517
12,012
21,544
6,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
Djs309
Vamana
20
10 / 1 / 11
15,081
603
23,184
26,283
27,910
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
Gu5her
Ymir
20
9 / 5 / 9
13,708
548
19,008
23,209
9,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Rugbymanz
Merlin
20
12 / 4 / 6
14,394
576
16,843
13,527
5,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Xanecx
Cthulhu
12
0 / 7 / 6
10,018
401
5,281
12,022
4,389
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Burl3133
Merlin
20
4 / 2 / 7
12,928
517
18,235
12,534
4,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
Tijmen957
Cerberus
14
5 / 8 / 10
10,940
438
11,510
28,677
26,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Susano
jodefeu
Susano
15
2 / 12 / 6
9,884
395
10,578
22,832
8,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
jordy31
Hou Yi
17
1 / 6 / 6
10,734
429
10,407
19,439
8,064
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
9 / 8 / 3
12,170
487
12,269
17,795
8,046
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
53
36
Kills
21
22
Deaths
36
40
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
Burl3133
Merlin
4
2
7
3.75
W
Skadi
5
5
8
1.8
W
Vamana
Djs309
Vamana
10
1
11
15.5
W
Ymir
Gu5her
Ymir
9
5
9
2.7
W
Merlin
Rugbymanz
Merlin
12
4
6
3.75
L
Cerberus
Tijmen957
Cerberus
5
8
10
1.25
W
Cthulhu
Xanecx
Cthulhu
0
7
6
0.43
L
Susano
jodefeu
Susano
2
12
6
0.42
L
Hou Yi
jordy31
Hou Yi
1
6
6
0.67
L
9
8
3
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,328
Damage
62,999
96,585
Taken
101,277
53,849
Mitigated
55,725
26,540
Healing
19,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Burl3133
Merlin
18,235
1,256
0
2,545
12,534
4,927
74
6,196
6,042
116,366
0
W
Skadi
12,012
6,879
813
7,105
21,544
6,592
4,479
5,213
16,231
0
95,191
W
Vamana
Djs309
Vamana
23,184
13,190
0
9,194
26,283
27,910
2,865
6,239
19,819
1,077
117,181
W
Ymir
Gu5her
Ymir
19,008
5,225
660
3,754
23,209
9,868
0
7,071
15,849
94,108
0
W
Merlin
Rugbymanz
Merlin
16,843
432
503
3,832
13,527
5,090
1,298
6,485
6,688
90,348
0
L
Cerberus
Tijmen957
Cerberus
11,510
1,241
0
4,856
28,677
26,409
0
13,408
14,941
34,818
0
W
Cthulhu
Xanecx
Cthulhu
5,281
626
87
592
12,022
4,389
1,340
3,670
8,253
25,666
0
L
Susano
jodefeu
Susano
10,578
2,783
0
4,446
22,832
8,279
0
9,175
13,339
0
47,976
L
Hou Yi
jordy31
Hou Yi
10,407
6,080
0
4,980
19,439
8,064
0
4,174
15,201
0
64,629
L
12,269
4,593
0
2,855
17,795
8,046
1,654
7,600
10,097
0
73,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,118
Gold Earned
56,656
608
Minions Killed
550
0
Camps Cleared
0
2,222,858
Distance Traveled
2,218,769
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,928
517
202
8
0
521,002
1
W
Skadi
12,917
517
123
5
0
441,580
6
W
Vamana
15,081
603
164
7
0
533,327
0
W
Ymir
13,708
548
114
5
0
495,754
0
W
Merlin
14,394
576
146
6
0
421,650
0
L
Cerberus
10,940
438
50
2
0
432,537
2
W
Cthulhu
10,018
401
61
2
0
330,547
1
L
Susano
9,884
395
71
3
0
429,795
0
L
Hou Yi
10,734
429
119
5
0
464,186
3
L
Anhur
12,170
487
108
4
0
371,249
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role