Player Matchup

Ra
Ra
FaleiroGamer
Ra
Level 14
God Stats
1W - 5L
1,222 SR
Queue Stats
6W - 20L
1,137 Elo+
Party 1
Fenrir
Fenrir
Supremo_Machado
Fenrir
Level 23
God Stats
5W - 13L
1,281 SR
Queue Stats
24W - 62L
1,154 Elo+
Party 1
Bellona
Bellona
aquinoleandro815
Bellona
Level 15
God Stats
2W - 4L
1,372 SR
Queue Stats
9W - 32L
1,127 Elo+
Party 1
Cerberus
Cerberus
fofaogostosao
Cerberus
Level 20
God Stats
0W - 6L
1,091 SR
Queue Stats
20W - 29L
1,376 Elo+
Solo
King Arthur
King Arthur
turtletamer223
King Arthur
Level 29
God Stats
5W - 6L
1,422 SR
Queue Stats
164W - 204L
1,364 Elo+
Solo
Team Averages
Level 20
1,278 SR
1,232 Elo+

VS

Team Averages
Level 19
1,389 SR
1,325 Elo+
Ra
Ra
DK-Tchuko
Ra
Level 18
God Stats
10W - 13L
1,372 SR
Queue Stats
29W - 38L
1,332 Elo+
Solo
Ganesha
Ganesha
DarkPinhas
Ganesha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
PatoElCerdito
Anubis
Level 8
God Stats
3W - 6L
1,173 SR
Queue Stats
53W - 50L
1,232 Elo+
Solo
Bakasura
Bakasura
olivia12
Bakasura
Level 18
God Stats
20W - 22L
1,460 SR
Queue Stats
449W - 503L
1,291 Elo+
Solo
Fenrir
Fenrir
spartano1411
Fenrir
Level 24
God Stats
3W - 2L
1,441 SR
Queue Stats
9W - 8L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
7,915
396
6,161
11,173
3,620
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 2
7,613
381
4,743
11,859
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
1 / 5 / 3
7,055
353
4,745
10,421
5,445
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
fofaogostosao
Cerberus
13
4 / 5 / 2
8,508
425
14,588
16,625
10,683
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
turtletamer223
King Arthur
11
2 / 3 / 0
7,801
390
3,169
12,069
6,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 7
10,334
517
13,691
8,124
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
DarkPinhas
Ganesha
13
1 / 1 / 9
9,131
457
6,075
9,010
7,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 3 / 4
9,569
478
11,357
9,113
3,462
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
olivia12
Bakasura
16
2 / 3 / 2
9,604
480
3,355
11,975
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
13
5 / 1 / 8
8,861
443
6,183
13,238
5,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
10
Kills
22
23
Deaths
10
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
8
2
7
5.75
W
Ganesha
DarkPinhas
Ganesha
1
1
9
5.5
L
2
7
1
0.36
W
6
3
4
2.67
L
1
3
2
0.67
L
1
5
3
0.5
L
Cerberus
fofaogostosao
Cerberus
4
5
2
1
W
Bakasura
olivia12
Bakasura
2
3
2
1
W
Fenrir
5
1
8
9
L
King Arthur
turtletamer223
King Arthur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,406
Damage
40,661
62,147
Taken
51,460
30,399
Mitigated
24,323
10,699
Healing
18,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,691
1,493
2,070
3,269
8,124
3,202
499
4,213
3,891
60,155
0
W
Ganesha
DarkPinhas
Ganesha
6,075
1,437
0
1,131
9,010
7,020
154
4,789
4,221
25,817
0
L
6,161
1,215
276
146
11,173
3,620
0
6,076
4,618
33,721
0
W
11,357
968
0
3,914
9,113
3,462
0
4,243
4,870
50,271
0
L
4,743
556
0
2,372
11,859
4,052
553
6,644
4,987
0
27,420
L
4,745
376
0
315
10,421
5,445
251
6,035
4,182
0
22,496
L
Cerberus
fofaogostosao
Cerberus
14,588
1,024
247
3,738
16,625
10,683
0
7,084
9,177
47,732
0
W
Bakasura
olivia12
Bakasura
3,355
2,536
0
3,858
11,975
4,651
2,139
4,264
7,711
0
49,206
W
Fenrir
6,183
1,912
0
4,102
13,238
5,988
0
3,022
10,018
0
34,589
L
King Arthur
turtletamer223
King Arthur
3,169
268
0
3,605
12,069
6,599
501
4,416
7,653
0
29,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,892
Gold Earned
47,499
270
Minions Killed
389
0
Camps Cleared
0
1,698,219
Distance Traveled
1,901,836
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,334
517
113
6
0
448,514
0
W
Ganesha
9,131
457
20
1
0
368,237
7
L
Ra
7,915
396
55
3
0
346,451
6
W
Anubis
9,569
478
98
5
0
354,711
1
L
Fenrir
7,613
381
48
2
0
354,743
0
L
Bellona
7,055
353
37
2
0
365,423
0
L
Cerberus
8,508
425
75
4
0
361,269
1
W
Bakasura
9,604
480
112
6
0
318,079
0
W
Fenrir
8,861
443
46
2
0
412,295
1
L
King Arthur
7,801
390
55
3
0
270,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role