Player Matchup

Fenrir
Fenrir
KenzelDurry
Fenrir
Level 26
God Stats
2W - 1L
1,282 SR
Queue Stats
12W - 8L
1,304 Elo+
Party 2
Scylla
Scylla
MarshalMarker92
Scylla
Level 117
God Stats
5W - 0L
1,727 SR
Queue Stats
170W - 173L
1,514 Elo+
Party 2
Cabrakan
Cabrakan
Prospect54
Cabrakan
Level 65
God Stats
9W - 2L
1,500 SR
Queue Stats
43W - 36L
1,168 Elo+
Party 2
Anhur
Anhur
RrippieTedd
Anhur
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 128L
1,097 Elo+
Party 2
Odin
Odin
iAtoKs
Odin
Level 90
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 104L
1,532 Elo+
Party 2
Team Averages
Level 85
1,502 SR
1,323 Elo+

VS

Team Averages
Level 82
1,404 SR
1,367 Elo+
Kuzenbo
Kuzenbo
Dentist76ale
Kuzenbo
Level 102
God Stats
2W - 8L
1,600 SR
Queue Stats
526W - 718L
1,370 Elo+
Party 1
Cerberus
Cerberus
ErnieM
Cerberus
Level 24
God Stats
23W - 25L
1,374 SR
Queue Stats
338W - 419L
1,290 Elo+
Party 1
Medusa
Medusa
Hazyexe
Medusa
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 144L
1,454 Elo+
Solo
Agni
Agni
felix98
Agni
Level 117
God Stats
1W - 8L
1,048 SR
Queue Stats
207W - 311L
1,309 Elo+
Party 1
Fenrir
Fenrir
full_98felix
Fenrir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
354W - 511L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
9 / 1 / 8
10,713
564
12,079
12,791
6,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
6 / 4 / 11
10,923
575
14,212
10,554
3,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
Prospect54
Cabrakan
15
4 / 1 / 10
10,391
547
5,960
12,057
14,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

17
7 / 2 / 6
10,918
575
14,838
13,577
6,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odin
iAtoKs
Odin
18
9 / 2 / 6
11,402
600
11,883
12,247
8,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dentist76ale
Kuzenbo
13
4 / 8 / 0
8,851
466
8,280
16,890
18,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
ErnieM
Cerberus
13
3 / 8 / 2
8,645
455
7,274
21,447
12,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Hazyexe
Medusa
6
0 / 1 / 1
5,737
302
2,758
3,661
607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Agni
felix98
Agni
12
2 / 10 / 4
7,944
418
6,792
13,919
4,723
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
0 / 8 / 4
8,186
431
6,037
17,880
7,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
20
35
Kills
9
10
Deaths
35
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Dentist76ale
Kuzenbo
4
8
0
0.5
L
Cerberus
ErnieM
Cerberus
3
8
2
0.5
L
Medusa
Hazyexe
Medusa
0
1
1
0.5
W
Fenrir
9
1
8
13
W
6
4
11
2.88
W
Cabrakan
Prospect54
Cabrakan
4
1
10
9
W
7
2
6
5
L
Agni
felix98
Agni
2
10
4
0.4
L
Fenrir
0
8
4
0.25
W
Odin
iAtoKs
Odin
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,972
Damage
31,141
61,226
Taken
73,797
39,165
Mitigated
44,266
14,422
Healing
13,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Dentist76ale
Kuzenbo
8,280
2,544
0
2,541
16,890
18,372
67
4,284
12,457
32,004
0
L
Cerberus
ErnieM
Cerberus
7,274
619
27
3,976
21,447
12,978
0
6,066
15,251
23,024
0
L
Medusa
Hazyexe
Medusa
2,758
1,080
0
1,434
3,661
607
0
1,114
2,547
0
12,229
W
Fenrir
12,079
4,493
0
5,169
12,791
6,816
376
4,658
7,933
0
61,251
W
14,212
1,295
0
2,227
10,554
3,462
1,211
6,124
4,430
67,943
0
W
Cabrakan
Prospect54
Cabrakan
5,960
1,011
0
1,640
12,057
14,193
1,090
3,472
8,489
29,638
0
W
14,838
7,973
0
3,516
13,577
6,549
4,433
2,653
10,894
0
90,386
L
Agni
felix98
Agni
6,792
789
0
2,638
13,919
4,723
0
4,769
8,908
26,695
0
L
Fenrir
6,037
1,512
0
2,849
17,880
7,586
0
3,332
14,462
0
55,256
W
Odin
iAtoKs
Odin
11,883
5,219
0
1,870
12,247
8,145
539
4,803
7,134
0
61,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,347
Gold Earned
39,363
486
Minions Killed
245
0
Camps Cleared
0
1,776,838
Distance Traveled
1,378,453
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,851
466
62
3
0
317,015
3
L
Cerberus
8,645
455
38
2
0
324,004
1
L
Medusa
5,737
302
20
1
0
143,673
2
W
Fenrir
10,713
564
88
5
0
405,107
1
W
Scylla
10,923
575
115
6
0
337,574
1
W
Cabrakan
10,391
547
40
2
0
370,371
1
W
Anhur
10,918
575
137
7
0
309,095
5
L
Agni
7,944
418
35
2
0
313,020
1
L
Fenrir
8,186
431
90
5
0
280,741
6
W
Odin
11,402
600
106
6
0
354,691
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role