Player Matchup

Osiris
Osiris
Cruiser0829
Osiris
Level 24
God Stats
13W - 6L
1,884 SR
Queue Stats
228W - 150L
1,600 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
FlamaDash
Ah Muzen Cab
Level 124
God Stats
6W - 5L
1,807 SR
Queue Stats
142W - 102L
1,665 Elo+
Party 2
Chronos
Chronos
Schuutz
Chronos
Level 120
God Stats
3W - 1L
1,813 SR
Queue Stats
280W - 228L
1,592 Elo+
Party 2
Kumbhakarna
Kumbhakarna
auburn8
Kumbhakarna
Level 68
God Stats
1W - 4L
1,450 SR
Queue Stats
12W - 17L
1,529 Elo+
Party 2
Ra
Ra
theblakecake
Ra
Level 99
God Stats
20W - 9L
1,596 SR
Queue Stats
207W - 146L
1,666 Elo+
Party 2
Team Averages
Level 87
1,710 SR
1,610 Elo+

VS

Team Averages
Level 73
1,464 SR
1,434 Elo+
Cthulhu
Cthulhu
CurlyHendu
Cthulhu
Level 56
God Stats
13W - 21L
1,444 SR
Queue Stats
42W - 80L
1,403 Elo+
Party 1
Danzaburou
Danzaburou
Krouser41
Danzaburou
Level 109
God Stats
8W - 19L
1,435 SR
Queue Stats
45W - 78L
1,434 Elo+
Party 1
Set
Set
MKPanther
Set
Level 86
God Stats
16W - 21L
1,774 SR
Queue Stats
665W - 608L
1,548 Elo+
Solo
Fafnir
Fafnir
PriceIsRight1416
Fafnir
Level 87
God Stats
7W - 17L
1,286 SR
Queue Stats
46W - 80L
1,382 Elo+
Party 1
Discordia
Discordia
SicariusDominus
Discordia
Level 28
God Stats
23W - 50L
1,379 SR
Queue Stats
29W - 64L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
1 / 1 / 0
9,451
591
6,926
9,617
8,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
FlamaDash
Ah Muzen Cab
15
4 / 0 / 4
9,440
590
12,888
10,182
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
Schuutz
Chronos
16
5 / 1 / 3
9,343
584
10,818
9,191
3,066
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
auburn8
Kumbhakarna
13
2 / 0 / 1
7,918
495
1,228
7,550
4,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 0 / 3
8,445
528
2,098
8,369
3,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CurlyHendu
Cthulhu
14
0 / 1 / 0
7,616
476
3,583
9,386
6,824
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Krouser41
Danzaburou
14
0 / 3 / 0
7,764
485
4,040
9,250
3,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
2 / 3 / 0
7,937
496
6,537
13,240
5,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 0
6,641
415
2,525
12,047
8,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
SicariusDominus
Discordia
12
0 / 4 / 0
6,900
431
1,528
4,743
1,493
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
15
Kills
2
2
Deaths
15
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
1
1
0
1
L
Cthulhu
CurlyHendu
Cthulhu
0
1
0
0
W
Ah Muzen Cab
FlamaDash
Ah Muzen Cab
4
0
4
6
L
Danzaburou
Krouser41
Danzaburou
0
3
0
0
L
2
3
0
0.67
L
0
4
0
0
W
Chronos
Schuutz
Chronos
5
1
3
6.5
L
Discordia
SicariusDominus
Discordia
0
4
0
0
W
Kumbhakarna
auburn8
Kumbhakarna
2
0
1
2.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,958
Damage
18,213
44,909
Taken
48,666
22,807
Mitigated
26,239
23,812
Healing
11,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
6,926
2,482
0
3,475
9,617
8,329
0
3,256
6,361
0
63,200
L
Cthulhu
CurlyHendu
Cthulhu
3,583
853
0
3,301
9,386
6,824
0
1,180
7,626
47,554
0
W
Ah Muzen Cab
FlamaDash
Ah Muzen Cab
12,888
5,873
0
6,861
10,182
3,899
778
1,260
8,922
0
77,988
L
Danzaburou
Krouser41
Danzaburou
4,040
701
0
2,818
9,250
3,078
0
4,734
4,516
0
58,363
L
6,537
2,252
0
1,720
13,240
5,990
0
2,489
10,726
0
60,168
L
2,525
413
0
3,107
12,047
8,854
0
5,501
6,546
18,848
0
W
Chronos
Schuutz
Chronos
10,818
5,706
0
2,635
9,191
3,066
516
1,654
7,537
70,821
0
L
Discordia
SicariusDominus
Discordia
1,528
0
0
287
4,743
1,493
0
240
4,503
42,635
0
W
Kumbhakarna
auburn8
Kumbhakarna
1,228
185
0
3,330
7,550
4,297
0
889
6,661
19,444
0
W
2,098
96
1,296
6,215
8,369
3,216
0
577
7,792
55,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,597
Gold Earned
36,858
554
Minions Killed
452
0
Camps Cleared
0
1,604,696
Distance Traveled
1,500,662
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,451
591
131
8
0
273,494
2
L
Cthulhu
7,616
476
97
6
0
324,649
1
W
Ah Muzen Cab
9,440
590
125
8
0
320,844
9
L
Danzaburou
7,764
485
107
7
0
263,996
6
L
Set
7,937
496
112
7
0
350,403
1
L
Fafnir
6,641
415
48
3
0
309,247
8
W
Chronos
9,343
584
145
9
0
334,310
8
L
Discordia
6,900
431
88
6
0
252,367
1
W
Kumbhakarna
7,918
495
37
2
0
321,758
1
W
Ra
8,445
528
116
7
0
354,290
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role