Player Matchup

Tiamat
Tiamat
Hashiik
Tiamat
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,861 Elo+
Party 2
Bastet
Bastet
TheRealHogwash
Bastet
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 112L
1,544 Elo+
Party 4
Neith
Neith
etmoore13
Neith
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
oZaddieo
Nox
Level 118
God Stats
5W - 4L
1,851 SR
Queue Stats
79W - 66L
1,673 Elo+
Party 4
Cabrakan
Cabrakan
ÃveLJYT
Cabrakan
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 57L
1,573 Elo+
Party 2
Team Averages
Level 95
1,570 SR
1,630 Elo+

VS

Team Averages
Level 133
1,563 SR
1,544 Elo+
Jormungandr
Jormungandr
DieARhea
Jormungandr
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 67L
1,582 Elo+
Party 3
Chernobog
Chernobog
Ivandlo Diaz
Chernobog
Level 147
God Stats
2W - 2L
1,420 SR
Queue Stats
113W - 109L
1,515 Elo+
Solo
Hercules
Hercules
JC1ay
Hercules
Level 119
God Stats
7W - 4L
1,549 SR
Queue Stats
259W - 235L
1,533 Elo+
Party 1
Izanami
Izanami
Zaryeah
Izanami
Level 127
God Stats
13W - 4L
1,845 SR
Queue Stats
216W - 189L
1,558 Elo+
Party 1
Kukulkan
Kukulkan
nasersam24
Kukulkan
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 23L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Hashiik
Tiamat
19
7 / 5 / 12
11,751
691
24,098
16,171
16,195
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 4 / 10
10,569
622
12,441
11,785
5,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
etmoore13
Neith
17
4 / 5 / 10
10,609
624
14,976
14,862
7,242
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
8 / 2 / 12
12,351
727
25,232
11,046
5,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
ÃveLJYT
Cabrakan
18
2 / 7 / 13
11,831
696
16,571
32,678
54,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DieARhea
Jormungandr
20
7 / 6 / 12
12,885
758
15,071
24,674
32,698
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
Ivandlo Diaz
Chernobog
18
3 / 8 / 15
11,469
675
12,553
19,496
9,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
JC1ay
Hercules
19
3 / 3 / 15
11,859
698
8,287
27,951
36,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Zaryeah
Izanami
19
6 / 5 / 12
11,991
705
22,133
16,638
7,567
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
nasersam24
Kukulkan
20
4 / 3 / 10
12,163
715
19,782
14,239
7,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
87
25
Kills
23
23
Deaths
25
57
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DieARhea
Jormungandr
7
6
12
2.17
L
Tiamat
Hashiik
Tiamat
7
5
12
2.6
W
Chernobog
Ivandlo Diaz
Chernobog
3
8
15
1.31
W
Hercules
JC1ay
Hercules
3
3
15
3.5
L
4
4
10
2.25
W
Izanami
Zaryeah
Izanami
6
5
12
2.4
L
Neith
etmoore13
Neith
4
5
10
1.8
W
Kukulkan
nasersam24
Kukulkan
4
3
10
3
L
8
2
12
7
L
Cabrakan
ÃveLJYT
Cabrakan
2
7
13
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,318
Damage
77,826
86,542
Taken
102,998
89,609
Mitigated
93,919
34,590
Healing
45,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DieARhea
Jormungandr
15,071
3,060
2,877
4,373
24,674
32,698
88
13,290
10,977
37,068
0
L
Tiamat
Hashiik
Tiamat
24,098
1,519
1,782
4,823
16,171
16,195
520
6,610
9,502
43,693
0
W
Chernobog
Ivandlo Diaz
Chernobog
12,553
7,876
1,801
4,525
19,496
9,455
2,192
14,306
4,931
0
32,945
W
Hercules
JC1ay
Hercules
8,287
1,727
3,808
12,756
27,951
36,811
433
14,993
12,634
0
14,417
L
12,441
4,937
1,801
1,672
11,785
5,451
349
4,608
7,102
0
18,648
W
Izanami
Zaryeah
Izanami
22,133
15,176
3,294
5,293
16,638
7,567
3,693
12,363
4,145
0
46,121
L
Neith
etmoore13
Neith
14,976
4,808
1,960
4,123
14,862
7,242
186
8,564
6,249
0
29,766
W
Kukulkan
nasersam24
Kukulkan
19,782
823
2,826
4,058
14,239
7,388
438
9,635
4,410
49,330
0
L
25,232
644
3,550
3,099
11,046
5,797
625
3,556
7,376
48,129
0
L
Cabrakan
ÃveLJYT
Cabrakan
16,571
1,697
2,925
8,855
32,678
54,924
155
11,515
20,885
23,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,111
Gold Earned
60,367
161
Minions Killed
257
0
Camps Cleared
0
1,494,681
Distance Traveled
1,419,125
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,885
758
52
3
0
264,640
0
L
Tiamat
11,751
691
43
3
0
306,027
0
W
Chernobog
11,469
675
45
3
0
279,154
2
W
Hercules
11,859
698
16
1
0
327,435
1
L
Bastet
10,569
622
16
1
0
322,462
4
W
Izanami
11,991
705
77
5
0
262,390
1
L
Neith
10,609
624
37
2
0
252,463
0
W
Kukulkan
12,163
715
67
4
0
285,506
1
L
Nox
12,351
727
48
3
0
331,646
1
L
Cabrakan
11,831
696
17
1
0
282,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role