Player Matchup

Ne Zha
Ne Zha
AustincV
Ne Zha
Level 121
God Stats
53W - 13L
1,858 SR
Queue Stats
247W - 78L
1,887 Elo+
Party 2
Kukulkan
Kukulkan
Awolopop
Kukulkan
Level 29
God Stats
2W - 0L
1,699 SR
Queue Stats
147W - 52L
1,990 Elo+
Party 2
Hercules
Hercules
BenchedcV
Hercules
Level 92
God Stats
18W - 5L
1,996 SR
Queue Stats
175W - 56L
1,887 Elo+
Party 2
Scylla
Scylla
InfinitycV
Scylla
Level 126
God Stats
19W - 6L
1,638 SR
Queue Stats
228W - 78L
1,898 Elo+
Party 2
Team Averages
Level 92
1,798 SR
1,915 Elo+

VS

Team Averages
Level 114
1,670 SR
1,701 Elo+
Sobek
Sobek
DonnyPhinto
Sobek
Level 160
God Stats
0W - 6L
1,534 SR
Queue Stats
287W - 190L
1,681 Elo+
Party 1
Baron Samedi
Baron Samedi
Ningetsu
Baron Samedi
Level 128
God Stats
50W - 27L
1,691 SR
Queue Stats
170W - 112L
1,690 Elo+
Party 1
Odin
Odin
PhilCollìns
Odin
Level 29
God Stats
1W - 2L
1,770 SR
Queue Stats
14W - 5L
1,621 Elo+
Party 1
Skadi
Skadi
SÜdo
Skadi
Level 139
God Stats
20W - 18L
1,685 SR
Queue Stats
128W - 68L
1,811 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AustincV
Ne Zha
20
7 / 5 / 6
13,968
822
12,466
14,300
7,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Awolopop
Kukulkan
16
1 / 5 / 2
10,746
632
5,328
8,365
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
BenchedcV
Hercules
18
2 / 3 / 6
12,050
709
8,109
16,644
16,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
InfinitycV
Scylla
20
9 / 1 / 6
13,273
781
20,541
9,977
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 7
11,803
694
11,756
18,353
21,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Ningetsu
Baron Samedi
18
4 / 6 / 1
11,709
689
7,566
12,914
8,282
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
0 / 5 / 3
9,994
588
2,811
10,421
6,204
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
SÜdo
Skadi
19
7 / 4 / 3
12,547
738
12,683
13,166
5,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
19
Kills
14
14
Deaths
19
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
AustincV
Ne Zha
7
5
6
2
W
Kukulkan
Awolopop
Kukulkan
1
5
2
0.4
W
Hercules
BenchedcV
Hercules
2
3
6
1.67
L
3
4
7
1.63
W
Scylla
InfinitycV
Scylla
9
1
6
12
L
Baron Samedi
Ningetsu
Baron Samedi
4
6
1
0.75
L
0
5
3
0.3
L
Skadi
SÜdo
Skadi
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,444
Damage
34,816
49,286
Taken
54,854
31,363
Mitigated
41,204
12,368
Healing
8,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
AustincV
Ne Zha
12,466
2,855
0
4,484
14,300
7,719
1,176
5,081
9,219
0
59,912
W
Kukulkan
Awolopop
Kukulkan
5,328
151
0
629
8,365
3,428
432
5,122
3,243
28,567
0
W
Hercules
BenchedcV
Hercules
8,109
1,846
0
5,488
16,644
16,364
0
5,744
10,900
431
23,096
L
11,756
865
0
3,962
18,353
21,362
0
9,325
8,476
24,565
0
W
Scylla
InfinitycV
Scylla
20,541
1,916
0
1,767
9,977
3,852
677
4,058
5,919
65,027
0
L
Baron Samedi
Ningetsu
Baron Samedi
7,566
231
483
2,285
12,914
8,282
0
7,735
4,852
45,042
0
L
2,811
982
0
0
10,421
6,204
0
4,709
5,499
0
17,349
L
Skadi
SÜdo
Skadi
12,683
5,299
0
1,405
13,166
5,356
40
3,802
9,244
0
59,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,037
Gold Earned
46,053
282
Minions Killed
218
13
Camps Cleared
11
1,291,490
Distance Traveled
1,187,871
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,968
822
89
5
8
294,099
2
W
Kukulkan
10,746
632
51
3
2
308,543
1
W
Hercules
12,050
709
42
2
0
327,223
2
L
Sobek
11,803
694
11
1
3
322,574
2
W
Scylla
13,273
781
100
6
3
361,625
2
L
Baron Samedi
11,709
689
81
5
4
267,675
5
L
Odin
9,994
588
27
2
2
285,452
1
L
Skadi
12,547
738
99
6
2
312,170
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role