Player Matchup

Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nox
Nox
Silver II
BLACK SPIRlT
Nox
Silver II
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,529 MMR
Party 1
Fenrir
Fenrir
Bronze III
Valky115
Fenrir
Bronze III
Level 87
God Stats
1W - 1L
1,558 SR
Queue Stats
2W - 2L
1,528 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 77
1,519 SR
1,519 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 159
1,789 SR
1,517 MMR
Cerberus
Cerberus
Bronze III
KiNG x C0N4
Cerberus
Bronze III
Level 158
God Stats
1W - 0L
1,769 SR
Queue Stats
3W - 0L
1,500 MMR
Party 2
Ra
Ra
Bronze III
ŔickyPoõ
Ra
Bronze III
Level 159
God Stats
1W - 0L
2,005 SR
Queue Stats
5W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Bronze III
śťūż
Artemis
Bronze III
Level 159
God Stats
1W - 0L
1,593 SR
Queue Stats
5W - 1L
1,552 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 4 / 1
7,142
595
4,057
15,537
8,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 5 / 0
7,448
621
3,233
7,758
2,949
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Valky115
Fenrir
8
0 / 11 / 1
6,501
542
4,975
12,824
4,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
ScyllaGuan YuDanzaburouBacchusAphrodite

VS

Bans
Cu ChulainnAresAh Muzen CabSobekChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KiNG x C0N4
Cerberus
14
7 / 0 / 12
10,507
876
10,831
8,765
6,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
8 / 1 / 9
9,502
792
10,352
6,051
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
śťūż
Artemis
12
5 / 0 / 12
9,215
768
8,456
7,964
2,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
53
1
Kills
20
20
Deaths
1
2
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
1
0.13
L
1
5
0
0.2
W
Cerberus
KiNG x C0N4
Cerberus
7
0
12
13
L
Fenrir
Valky115
Fenrir
0
11
1
0.05
W
8
1
9
12.5
W
Artemis
śťūż
Artemis
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,265
Damage
29,639
36,119
Taken
22,780
15,733
Mitigated
12,145
2,576
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,057
178
234
1,340
15,537
8,386
0
8,054
7,182
25,090
0
L
3,233
89
0
418
7,758
2,949
0
4,687
2,918
18,801
0
W
Cerberus
KiNG x C0N4
Cerberus
10,831
306
0
3,714
8,765
6,651
52
3,482
5,233
34,071
0
L
Fenrir
Valky115
Fenrir
4,975
463
0
584
12,824
4,398
0
7,823
4,797
0
13,082
W
10,352
341
2,541
2,679
6,051
2,592
532
1,727
4,174
43,278
0
W
Artemis
śťūż
Artemis
8,456
4,625
0
2,325
7,964
2,902
2,029
2,427
5,512
0
42,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,091
Gold Earned
29,224
90
Minions Killed
185
0
Camps Cleared
0
554,989
Distance Traveled
661,520
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,142
595
41
3
0
208,480
1
L
Nox
7,448
621
30
3
0
173,961
0
W
Cerberus
10,507
876
59
5
0
247,562
2
L
Fenrir
6,501
542
19
2
0
172,548
2
W
Ra
9,502
792
73
6
0
220,323
3
W
Artemis
9,215
768
53
4
0
193,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role