Player Matchup

Artio
Artio
 
Artio
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Probert1977
Artemis
Level 142
God Stats
14W - 20L
1,322 SR
Queue Stats
144W - 146L
1,429 Elo+
Solo
Bellona
Bellona
SummerBreeze74
Bellona
Level 56
God Stats
45W - 50L
1,525 SR
Queue Stats
78W - 103L
1,429 Elo+
Solo
Ra
Ra
XxGAME PRIESTxX
Ra
Level 160
God Stats
9W - 4L
1,766 SR
Queue Stats
252W - 252L
1,453 Elo+
Solo
Arachne
Arachne
gon11f
Arachne
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 41L
1,457 Elo+
Solo
Team Averages
Level 99
1,523 SR
1,454 Elo+

VS

Team Averages
Level 92
1,669 SR
1,472 Elo+
Chaac
Chaac
CJ7_faze
Chaac
Level 68
God Stats
64W - 46L
1,599 SR
Queue Stats
109W - 115L
1,517 Elo+
Solo
Tiamat
Tiamat
CarmineD
Tiamat
Level 80
God Stats
39W - 16L
1,664 SR
Queue Stats
312W - 276L
1,429 Elo+
Solo
Neith
Neith
Fa3fdk3331
Neith
Level 68
God Stats
23W - 23L
1,442 SR
Queue Stats
76W - 79L
1,458 Elo+
Party 1
Jormungandr
Jormungandr
Hoyt2
Jormungandr
Level 120
God Stats
1W - 0L
1,731 SR
Queue Stats
65W - 54L
1,460 Elo+
Party 1
Awilix
Awilix
randalf2018
Awilix
Level 122
God Stats
13W - 17L
1,909 SR
Queue Stats
642W - 597L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 3 / 1
6,550
468
2,386
11,031
6,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Probert1977
Artemis
11
1 / 2 / 0
6,530
466
5,070
7,539
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 3 / 0
7,563
540
6,847
9,550
8,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 5 / 0
6,617
473
2,984
9,155
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
gon11f
Arachne
11
0 / 4 / 2
6,102
436
4,495
9,824
4,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CJ7_faze
Chaac
14
2 / 2 / 3
8,119
580
6,948
11,928
6,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
CarmineD
Tiamat
14
4 / 0 / 4
8,269
591
8,688
3,872
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
13
2 / 1 / 2
7,181
513
3,537
5,628
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Hoyt2
Jormungandr
11
1 / 0 / 3
6,799
486
3,276
5,874
2,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Awilix
14
8 / 1 / 5
8,437
603
8,380
10,185
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
17
17
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
1
0.17
W
Chaac
CJ7_faze
Chaac
2
2
3
1.75
W
Tiamat
CarmineD
Tiamat
4
0
4
6
W
Neith
2
1
2
3
W
Jormungandr
Hoyt2
Jormungandr
1
0
3
2.5
L
Artemis
Probert1977
Artemis
1
2
0
0.5
L
2
3
0
0.67
L
1
5
0
0.2
L
Arachne
gon11f
Arachne
0
4
2
0.25
W
Awilix
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,782
Damage
30,829
47,099
Taken
37,487
24,485
Mitigated
17,984
12,694
Healing
14,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,386
400
200
3,635
11,031
6,411
0
4,259
6,772
21,179
0
W
Chaac
CJ7_faze
Chaac
6,948
1,206
0
5,637
11,928
6,260
0
772
11,156
0
50,190
W
Tiamat
CarmineD
Tiamat
8,688
839
0
2,134
3,872
4,258
494
1,511
2,361
54,260
0
W
Neith
3,537
1,804
0
2,718
5,628
1,463
384
688
4,940
0
42,168
W
Jormungandr
Hoyt2
Jormungandr
3,276
1,017
0
1,782
5,874
2,653
478
1,194
4,680
22,317
0
L
Artemis
Probert1977
Artemis
5,070
2,214
0
2,276
7,539
2,566
255
1,162
6,377
0
44,684
L
6,847
2,581
99
2,551
9,550
8,074
312
0
9,550
0
47,503
L
2,984
501
285
1,957
9,155
3,341
0
5,651
3,504
41,508
0
L
Arachne
gon11f
Arachne
4,495
2,581
0
1,691
9,824
4,093
0
892
8,932
0
32,234
W
Awilix
8,380
3,646
0
1,926
10,185
3,350
973
1,205
8,980
0
45,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,362
Gold Earned
38,805
363
Minions Killed
450
0
Camps Cleared
0
1,233,012
Distance Traveled
1,362,355
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,550
468
35
3
0
262,837
2
W
Chaac
8,119
580
131
9
0
276,231
3
W
Tiamat
8,269
591
117
8
0
274,701
8
W
Neith
7,181
513
87
6
0
236,367
3
W
Jormungandr
6,799
486
45
3
0
252,534
2
L
Artemis
6,530
466
82
6
0
234,296
4
L
Bellona
7,563
540
91
7
0
247,981
0
L
Ra
6,617
473
100
7
0
210,334
0
L
Arachne
6,102
436
55
4
0
277,564
0
W
Awilix
8,437
603
70
5
0
322,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role