Player Matchup

Xing Tian
Xing Tian
AJPITTFAN
Xing Tian
Level 50
God Stats
23W - 16L
1,635 SR
Queue Stats
229W - 245L
1,524 Elo+
Party 1
Horus
Horus
DevilsBone74
Horus
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 52L
1,500 Elo+
Solo
Pele
Pele
TomN00k
Pele
Level 49
God Stats
3W - 2L
1,777 SR
Queue Stats
167W - 151L
1,600 Elo+
Party 1
Heimdallr
Heimdallr
Uncommonalloy31
Heimdallr
Level 103
God Stats
46W - 38L
1,246 SR
Queue Stats
654W - 598L
1,599 Elo+
Party 1
Merlin
Merlin
YungArnie69
Merlin
Level 127
God Stats
23W - 25L
1,575 SR
Queue Stats
900W - 850L
1,570 Elo+
Party 1
Team Averages
Level 76
1,546 SR
1,559 Elo+

VS

Team Averages
Level 85
1,517 SR
1,482 Elo+
Mulan
Mulan
BAPPOELCAHPO798
Mulan
Level 27
God Stats
8W - 9L
1,500 SR
Queue Stats
48W - 49L
1,550 Elo+
Party 2
Rama
Rama
BAPPONOHACKO288
Rama
Level 110
God Stats
1W - 4L
1,597 SR
Queue Stats
272W - 257L
1,527 Elo+
Party 2
Sol
Sol
chezets
Sol
Level 120
God Stats
0W - 1L
1,489 SR
Queue Stats
130W - 122L
1,507 Elo+
Party 2
Nike
Nike
fuzzball49
Nike
Level 60
God Stats
2W - 5L
1,500 SR
Queue Stats
190W - 243L
1,326 Elo+
Solo
Mercury
Mercury
z0mmb00s
Mercury
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AJPITTFAN
Xing Tian
9
2 / 0 / 7
5,920
493
1,535
7,026
3,366
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 7 / 0
5,582
465
3,090
8,832
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pele
TomN00k
Pele
10
2 / 2 / 1
6,037
503
3,220
7,462
2,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Uncommonalloy31
Heimdallr
11
5 / 1 / 4
6,845
570
5,236
7,280
2,427
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
13
0 / 0 / 1
6,640
553
3,921
3,695
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,573
548
3,577
6,328
3,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 3 / 0
7,159
597
4,776
6,417
1,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
13
2 / 0 / 0
7,360
613
2,891
6,177
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 5 / 1
5,646
471
1,598
7,895
2,039
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
z0mmb00s
Mercury
12
2 / 1 / 3
6,819
568
5,220
8,301
2,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
9
Kills
9
10
Deaths
9
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AJPITTFAN
Xing Tian
2
0
7
5.5
L
3
0
0
3
L
1
3
0
0.33
W
0
7
0
0
W
Pele
TomN00k
Pele
2
2
1
1.25
W
Heimdallr
Uncommonalloy31
Heimdallr
5
1
4
7
W
Merlin
0
0
1
0.5
L
Sol
2
0
0
2
L
1
5
1
0.3
L
Mercury
z0mmb00s
Mercury
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,002
Damage
18,062
34,295
Taken
35,118
13,857
Mitigated
12,018
11,501
Healing
9,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AJPITTFAN
Xing Tian
1,535
71
412
2,538
7,026
3,366
305
0
7,026
12,813
0
L
3,577
509
0
2,486
6,328
3,534
869
0
6,328
0
25,113
L
4,776
3,984
0
1,591
6,417
1,680
711
916
5,501
0
42,678
W
3,090
1,860
0
1,259
8,832
4,406
76
0
8,583
0
22,803
W
Pele
TomN00k
Pele
3,220
350
0
3,288
7,462
2,325
0
1,453
6,009
0
28,521
W
Heimdallr
Uncommonalloy31
Heimdallr
5,236
1,778
0
3,045
7,280
2,427
647
0
7,280
0
37,937
W
Merlin
3,921
159
0
959
3,695
1,333
45
1,438
2,257
50,273
0
L
Sol
2,891
307
0
4,482
6,177
2,008
1,066
3,124
3,053
47,231
0
L
1,598
67
294
564
7,895
2,039
193
688
7,207
0
22,396
L
Mercury
z0mmb00s
Mercury
5,220
2,863
0
0
8,301
2,757
0
728
7,573
0
43,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,024
Gold Earned
33,557
295
Minions Killed
354
0
Camps Cleared
0
1,105,698
Distance Traveled
1,294,623
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,920
493
20
2
0
259,850
3
L
Mulan
6,573
548
49
4
0
239,820
4
L
Rama
7,159
597
84
7
0
232,780
2
W
Horus
5,582
465
39
3
0
191,599
0
W
Pele
6,037
503
56
5
0
242,488
4
W
Heimdallr
6,845
570
71
6
0
178,766
1
W
Merlin
6,640
553
109
9
0
232,995
2
L
Sol
7,360
613
99
8
0
230,750
4
L
Nike
5,646
471
42
4
0
300,726
5
L
Mercury
6,819
568
80
7
0
290,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role