Player Matchup

Guan Yu
Guan Yu
Silver III
 
Guan Yu
Silver III
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Gold II
Forever I Fall
Medusa
Gold II
Level 127
God Stats
3W - 4L
1,581 SR
Queue Stats
82W - 83L
1,545 MMR
Party 1
Hades
Hades
Gold III
GuhSynyster
Hades
Gold III
Level 143
God Stats
5W - 6L
1,545 SR
Queue Stats
307W - 327L
1,474 MMR
Solo
Ymir
Ymir
Bronze III
Miggs_lovin
Ymir
Bronze III
Level 54
God Stats
0W - 2L
1,629 SR
Queue Stats
1W - 2L
1,493 MMR
Party 2
Serqet
Serqet
Bronze III
Terd_FergusonSNL
Serqet
Bronze III
Level 101
God Stats
0W - 1L
1,702 SR
Queue Stats
3W - 9L
1,472 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,591 SR
1,497 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,677 SR
1,478 MMR
Vamana
Vamana
Gold III
AJH The Legend
Vamana
Gold III
Level 146
God Stats
1W - 6L
1,539 SR
Queue Stats
257W - 252L
1,473 MMR
Solo
Hera
Hera
Gold I
Mystic_Smiter
Hera
Gold I
Level 74
God Stats
2W - 5L
1,769 SR
Queue Stats
563W - 569L
1,480 MMR
Solo
Geb
Geb
Gold II
bellini666-
Geb
Gold II
Level 65
God Stats
17W - 17L
1,727 SR
Queue Stats
55W - 63L
1,482 MMR
Solo
Awilix
Awilix
Gold II
eagles16champs
Awilix
Gold II
Level 149
God Stats
253W - 217L
1,652 SR
Queue Stats
1,198W - 1,215L
1,480 MMR
Solo
Cupid
Cupid
Gold III
shaotown
Cupid
Gold III
Level 140
God Stats
18W - 7L
1,696 SR
Queue Stats
418W - 436L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
1 / 2 / 1
7,550
539
6,111
10,555
10,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 4 / 1
7,686
549
6,769
8,427
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 6 / 0
6,875
491
3,050
9,412
3,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 4 / 0
6,461
462
2,669
14,151
5,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 0
6,571
469
2,533
9,212
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
NemesisDanzaburouCu ChulainnScyllaSet

VS

Bans
ApolloHeimdallrKing ArthurAphroditeSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
7,917
566
7,744
9,941
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
6 / 1 / 7
8,876
634
8,527
6,092
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 1 / 10
7,362
526
4,830
8,233
4,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 1 / 6
8,892
635
8,532
6,675
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
shaotown
Cupid
13
2 / 1 / 1
8,196
585
5,453
7,245
2,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
6
Kills
19
19
Deaths
6
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
2
1
0.75
W
2
2
1
1.25
L
2
4
1
0.63
L
1
6
0
0.17
L
1
4
0
0.25
W
6
1
7
9.5
L
1
3
0
0.33
W
2
1
10
7
W
7
1
6
10
W
Cupid
shaotown
Cupid
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,132
Damage
35,086
51,757
Taken
38,186
25,559
Mitigated
16,525
15,465
Healing
14,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
6,111
1,641
0
3,722
10,555
10,070
0
294
10,261
0
41,669
W
7,744
3,370
0
4,291
9,941
5,025
998
0
9,878
0
48,262
L
6,769
3,043
0
2,297
8,427
3,000
0
2,093
6,302
0
48,496
L
3,050
280
43
2,505
9,412
3,617
0
3,447
5,735
36,086
0
L
2,669
408
0
3,428
14,151
5,943
0
5,471
8,589
19,790
0
W
8,527
2,158
352
1,786
6,092
2,146
34
3,091
2,803
53,225
0
L
2,533
110
0
3,470
9,212
2,929
0
1,625
7,513
0
35,307
W
4,830
940
0
2,436
8,233
4,760
308
1,062
7,171
18,415
0
W
8,532
3,291
0
3,212
6,675
2,462
0
416
6,259
0
54,032
W
Cupid
shaotown
Cupid
5,453
2,958
120
2,572
7,245
2,132
0
1,150
6,095
0
56,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,143
Gold Earned
41,243
370
Minions Killed
430
0
Camps Cleared
0
1,322,409
Distance Traveled
1,410,078
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,550
539
92
7
0
311,146
7
W
Vamana
7,917
566
86
6
0
261,897
2
L
Medusa
7,686
549
81
6
0
258,931
5
L
Hades
6,875
491
81
6
0
215,960
2
L
Ymir
6,461
462
42
3
0
242,692
0
W
Hera
8,876
634
118
8
0
263,439
3
L
Serqet
6,571
469
74
5
0
293,680
0
W
Geb
7,362
526
21
2
0
303,538
5
W
Awilix
8,892
635
89
6
0
338,721
5
W
Cupid
8,196
585
116
8
0
242,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role