Player Matchup

Apollo
Apollo
 
Apollo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Death2185
Cthulhu
Level 29
God Stats
4W - 3L
1,505 SR
Queue Stats
38W - 39L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
ElCucho011
Sun Wukong
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 14L
1,635 Elo+
Party 1
He Bo
He Bo
KululeeKululoo
He Bo
Level 27
God Stats
5W - 1L
1,484 SR
Queue Stats
251W - 193L
1,687 Elo+
Solo
Jing Wei
Jing Wei
Pxzaa
Jing Wei
Level 24
God Stats
5W - 4L
1,633 SR
Queue Stats
12W - 8L
1,657 Elo+
Party 1
Team Averages
Level 24
1,524 SR
1,605 Elo+

VS

Team Averages
Level 23
1,666 SR
1,619 Elo+
Fafnir
Fafnir
ElTigreTono1962
Fafnir
Level 16
God Stats
3W - 1L
1,896 SR
Queue Stats
45W - 47L
1,646 Elo+
Solo
Tsukuyomi
Tsukuyomi
GettingLoose
Tsukuyomi
Level 28
God Stats
16W - 12L
1,692 SR
Queue Stats
116W - 100L
1,632 Elo+
Solo
Merlin
Merlin
Smokipls
Merlin
Level 19
God Stats
0W - 1L
1,710 SR
Queue Stats
15W - 14L
1,739 Elo+
Solo
Neith
Neith
beerman343
Neith
Level 27
God Stats
4W - 7L
1,446 SR
Queue Stats
77W - 102L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
yeety70749
Baron Samedi
Level 26
God Stats
1W - 2L
1,587 SR
Queue Stats
28W - 29L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
7 / 1 / 1
7,271
727
4,621
5,437
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Death2185
Cthulhu
9
1 / 2 / 6
5,990
599
4,147
7,042
3,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
ElCucho011
Sun Wukong
12
4 / 1 / 0
6,589
659
5,229
7,907
3,464
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
6 / 1 / 2
6,801
680
5,023
4,894
1,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Pxzaa
Jing Wei
9
1 / 3 / 3
5,386
539
3,457
6,067
1,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,548
455
3,564
6,896
5,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
GettingLoose
Tsukuyomi
11
4 / 3 / 1
6,497
650
5,323
6,603
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Smokipls
Merlin
10
2 / 6 / 2
5,874
587
3,009
5,641
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
7
0 / 4 / 3
4,531
453
1,964
6,199
1,836
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Baron Samedi
yeety70749
Baron Samedi
8
2 / 3 / 1
4,779
478
5,107
7,551
2,727
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
19
Kills
8
8
Deaths
19
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
1
1
7.5
W
Cthulhu
Death2185
Cthulhu
1
2
6
2
W
Sun Wukong
ElCucho011
Sun Wukong
4
1
0
4
L
0
3
0
0
L
Tsukuyomi
GettingLoose
Tsukuyomi
4
3
1
1.5
W
6
1
2
7
W
Jing Wei
Pxzaa
Jing Wei
1
3
3
0.83
L
Merlin
Smokipls
Merlin
2
6
2
0.5
L
Neith
0
4
3
0.38
L
Baron Samedi
yeety70749
Baron Samedi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,477
Damage
18,967
31,347
Taken
32,890
11,548
Mitigated
14,381
11,247
Healing
10,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,621
2,091
0
2,436
5,437
1,787
345
1,738
3,439
0
37,933
W
Cthulhu
Death2185
Cthulhu
4,147
285
588
2,659
7,042
3,298
256
2,529
4,446
22,002
0
W
Sun Wukong
ElCucho011
Sun Wukong
5,229
1,016
0
2,775
7,907
3,464
0
3,504
4,403
0
36,092
L
3,564
1,223
0
2,938
6,896
5,963
0
477
6,419
17,763
0
L
Tsukuyomi
GettingLoose
Tsukuyomi
5,323
1,829
0
2,026
6,603
2,028
0
2,273
4,330
0
29,679
W
5,023
512
0
1,638
4,894
1,337
117
1,209
3,607
41,009
0
W
Jing Wei
Pxzaa
Jing Wei
3,457
2,882
0
1,151
6,067
1,662
747
2,295
3,772
0
23,327
L
Merlin
Smokipls
Merlin
3,009
146
0
250
5,641
1,827
102
1,242
4,399
20,727
0
L
Neith
1,964
900
0
2,052
6,199
1,836
0
3,007
3,192
0
17,248
L
Baron Samedi
yeety70749
Baron Samedi
5,107
707
284
2,921
7,551
2,727
0
2,171
5,380
17,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,037
Gold Earned
26,229
323
Minions Killed
218
0
Camps Cleared
0
967,012
Distance Traveled
863,440
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,271
727
84
8
0
196,503
2
W
Cthulhu
5,990
599
45
5
0
209,933
3
W
Sun Wukong
6,589
659
76
8
0
182,767
1
L
Fafnir
4,548
455
31
3
0
143,908
1
L
Tsukuyomi
6,497
650
63
6
0
213,452
2
W
He Bo
6,801
680
73
7
0
203,366
2
W
Jing Wei
5,386
539
45
5
0
174,443
1
L
Merlin
5,874
587
58
6
0
172,485
1
L
Neith
4,531
453
36
4
0
166,473
3
L
Baron Samedi
4,779
478
30
3
0
167,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role