Player Matchup

Danzaburou
Danzaburou
Platinum II
DDOGGFOREST
Danzaburou
Platinum II
Level 139
God Stats
1W - 3L
1,669 SR
Queue Stats
197W - 208L
1,769 MMR
Party 1
Nu Wa
Nu Wa
Gold III
Jajoker1699
Nu Wa
Gold III
Level 83
God Stats
1W - 4L
1,533 SR
Queue Stats
23W - 22L
1,548 MMR
Party 1
Bacchus
Bacchus
Gold I
Shocked91
Bacchus
Gold I
Level 108
God Stats
3W - 4L
1,407 SR
Queue Stats
111W - 103L
1,444 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,536 SR
1,587 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,671 SR
1,507 MMR
Cerberus
Cerberus
Bronze III
Its Khabib
Cerberus
Bronze III
Level 121
God Stats
0W - 4L
1,913 SR
Queue Stats
6W - 7L
1,500 MMR
Solo
Tiamat
Tiamat
Gold IV
power_bottomttv
Tiamat
Gold IV
Level 41
God Stats
18W - 11L
1,599 SR
Queue Stats
51W - 51L
1,520 MMR
Solo
Hercules
Hercules
Gold I
zmanjones11
Hercules
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DDOGGFOREST
Danzaburou
13
8 / 3 / 1
10,261
789
14,100
13,340
4,756
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 2 / 6
9,013
693
13,381
7,205
2,282
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Shocked91
Bacchus
11
0 / 2 / 9
8,349
642
8,133
11,756
12,278
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AphroditePersephoneChaacScyllaCthulhu

VS

Bans
Cu ChulainnMedusaSobekIzanamiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Its Khabib
Cerberus
11
0 / 2 / 6
8,791
676
4,289
17,539
13,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
4 / 5 / 2
8,897
684
8,631
9,834
6,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
zmanjones11
Hercules
12
3 / 4 / 4
8,719
671
10,197
14,121
10,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
11
Kills
7
7
Deaths
11
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DDOGGFOREST
Danzaburou
8
3
1
2.83
L
Cerberus
Its Khabib
Cerberus
0
2
6
1.5
W
3
2
6
3
W
Bacchus
Shocked91
Bacchus
0
2
9
2.25
L
4
5
2
1
L
Hercules
zmanjones11
Hercules
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,614
Damage
23,117
32,301
Taken
41,494
19,316
Mitigated
30,507
10,801
Healing
11,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DDOGGFOREST
Danzaburou
14,100
6,291
0
5,690
13,340
4,756
2,700
5,270
7,845
0
53,409
L
Cerberus
Its Khabib
Cerberus
4,289
462
0
6,285
17,539
13,708
0
9,902
7,258
33,744
0
W
13,381
4,629
1,245
1,310
7,205
2,282
611
2,658
4,447
34,502
0
W
Bacchus
Shocked91
Bacchus
8,133
719
1,386
1,170
11,756
12,278
116
5,058
6,537
17,985
0
L
8,631
694
1,022
2,072
9,834
6,606
0
4,706
4,879
33,369
0
L
Hercules
zmanjones11
Hercules
10,197
1,790
0
2,414
14,121
10,193
320
5,991
7,792
0
30,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,623
Gold Earned
26,407
152
Minions Killed
165
0
Camps Cleared
0
745,403
Distance Traveled
680,727
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,261
789
83
6
0
221,110
0
L
Cerberus
8,791
676
61
5
0
220,024
3
W
Nu Wa
9,013
693
44
3
0
236,569
4
W
Bacchus
8,349
642
25
2
0
287,724
3
L
Tiamat
8,897
684
54
4
0
219,711
1
L
Hercules
8,719
671
50
4
0
240,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role