Player Matchup

Fenrir
Fenrir
Chris62205
Fenrir
Level 27
God Stats
19W - 17L
1,535 SR
Queue Stats
159W - 153L
1,502 Elo+
Party 1
Ra
Ra
JustAProGamer45
Ra
Level 65
God Stats
0W - 3L
1,101 SR
Queue Stats
59W - 52L
1,486 Elo+
Party 4
Zhong Kui
Zhong Kui
RogueLeadR78
Zhong Kui
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,431 Elo+
Party 4
Khepri
Khepri
XxH1GHB3ARxX
Khepri
Level 38
God Stats
1W - 2L
1,443 SR
Queue Stats
48W - 53L
1,450 Elo+
Party 4
King Arthur
King Arthur
danweezee
King Arthur
Level 36
God Stats
10W - 17L
1,427 SR
Queue Stats
120W - 119L
1,489 Elo+
Party 1
Team Averages
Level 41
1,401 SR
1,472 Elo+

VS

Team Averages
Level 47
1,505 SR
1,490 Elo+
Kukulkan
Kukulkan
DroopyEmperor73
Kukulkan
Level 109
God Stats
3W - 2L
1,267 SR
Queue Stats
326W - 310L
1,463 Elo+
Party 3
Izanami
Izanami
KraftMcAndCheese
Izanami
Level 19
God Stats
14W - 13L
1,518 SR
Queue Stats
77W - 78L
1,504 Elo+
Party 3
Da Ji
Da Ji
LiTerrellg14
Da Ji
Level 45
God Stats
29W - 27L
1,549 SR
Queue Stats
124W - 164L
1,444 Elo+
Solo
King Arthur
King Arthur
MrScrub101
King Arthur
Level 26
God Stats
9W - 9L
1,711 SR
Queue Stats
256W - 260L
1,539 Elo+
Party 2
Bacchus
Bacchus
kaelov
Bacchus
Level 38
God Stats
5W - 5L
1,479 SR
Queue Stats
211W - 199L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chris62205
Fenrir
12
3 / 7 / 4
7,548
503
5,913
12,605
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
0 / 3 / 3
7,992
533
8,128
6,580
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Zhong Kui
RogueLeadR78
Zhong Kui
8
0 / 4 / 0
5,891
393
1,510
4,632
2,173
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
9
2 / 5 / 2
6,659
444
3,534
12,640
5,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
danweezee
King Arthur
13
3 / 2 / 0
7,860
524
7,126
14,457
8,606
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
4 / 0 / 3
7,883
526
5,297
6,493
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
4 / 6 / 4
7,425
495
6,608
10,452
3,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
7 / 1 / 5
8,326
555
8,784
10,710
3,937
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
MrScrub101
King Arthur
13
1 / 2 / 7
8,013
534
9,831
12,513
6,798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
kaelov
Bacchus
12
5 / 0 / 7
8,153
544
7,306
7,714
6,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
8
Kills
21
21
Deaths
9
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chris62205
Fenrir
3
7
4
0.71
W
Kukulkan
4
0
3
5.5
L
0
3
3
0.5
W
4
6
4
1
W
7
1
5
9.5
W
King Arthur
MrScrub101
King Arthur
1
2
7
2.25
L
Zhong Kui
RogueLeadR78
Zhong Kui
0
4
0
0
L
Khepri
2
5
2
0.6
L
King Arthur
danweezee
King Arthur
3
2
0
1.5
W
Bacchus
kaelov
Bacchus
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,211
Damage
37,826
50,914
Taken
47,882
23,524
Mitigated
23,095
13,442
Healing
12,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chris62205
Fenrir
5,913
875
0
3,084
12,605
4,908
0
3,062
9,543
0
39,504
W
Kukulkan
5,297
512
0
3,415
6,493
2,193
553
2,334
4,105
40,403
0
L
8,128
217
433
2,403
6,580
2,410
0
1,143
5,437
57,929
0
W
6,608
4,765
0
2,783
10,452
3,320
2,197
2,677
7,703
0
31,135
W
8,784
2,524
366
477
10,710
3,937
260
3,012
7,504
0
39,971
W
King Arthur
MrScrub101
King Arthur
9,831
1,312
0
3,264
12,513
6,798
342
1,688
10,817
0
44,016
L
Zhong Kui
RogueLeadR78
Zhong Kui
1,510
286
0
872
4,632
2,173
150
1,677
2,955
15,367
0
L
Khepri
3,534
565
0
1,804
12,640
5,427
0
3,758
8,882
17,291
0
L
King Arthur
danweezee
King Arthur
7,126
586
0
4,846
14,457
8,606
0
2,963
11,494
0
50,689
W
Bacchus
kaelov
Bacchus
7,306
1,560
679
1,351
7,714
6,847
356
2,987
4,581
27,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,950
Gold Earned
39,800
323
Minions Killed
325
0
Camps Cleared
0
1,284,486
Distance Traveled
1,466,317
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,548
503
71
5
0
269,659
2
W
Kukulkan
7,883
526
82
5
0
269,364
6
L
Ra
7,992
533
106
7
0
320,532
2
W
Izanami
7,425
495
54
4
0
258,482
5
W
Da Ji
8,326
555
62
4
0
335,524
0
W
King Arthur
8,013
534
83
6
0
278,145
0
L
Zhong Kui
5,891
393
30
2
0
119,244
0
L
Khepri
6,659
444
22
1
0
278,572
2
L
King Arthur
7,860
524
94
6
0
296,479
4
W
Bacchus
8,153
544
44
3
0
324,802
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role