Player Matchup

Set
Set
Herpa derp60
Set
Level 26
God Stats
4W - 5L
1,150 SR
Queue Stats
77W - 88L
1,397 Elo+
Solo
Cthulhu
Cthulhu
OofREMIXES777
Cthulhu
Level 16
God Stats
20W - 20L
1,607 SR
Queue Stats
21W - 25L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
ToxicAzazel6
Danzaburou
Level 18
God Stats
7W - 4L
1,732 SR
Queue Stats
18W - 19L
1,529 Elo+
Party 1
Neith
Neith
Two Paper Bags
Neith
Level 27
God Stats
24W - 16L
1,592 SR
Queue Stats
71W - 62L
1,437 Elo+
Solo
Nu Wa
Nu Wa
scorpion0710200
Nu Wa
Level 26
God Stats
10W - 9L
1,537 SR
Queue Stats
62W - 57L
1,411 Elo+
Party 1
Team Averages
Level 23
1,524 SR
1,438 Elo+

VS

Team Averages
Level 26
1,495 SR
1,457 Elo+
Neith
Neith
 
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
JoeyBags25
Sobek
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
malhavik93
Izanami
Level 28
God Stats
111W - 112L
1,606 SR
Queue Stats
278W - 365L
1,426 Elo+
Solo
Hel
Hel
skitykitty
Hel
Level 22
God Stats
0W - 1L
1,436 SR
Queue Stats
1W - 2L
1,411 Elo+
Solo
Anubis
Anubis
wraithing101
Anubis
Level 29
God Stats
4W - 7L
1,432 SR
Queue Stats
114W - 128L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 3
10,852
543
11,378
14,947
5,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
14
0 / 3 / 8
8,922
446
10,431
23,954
15,139
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
ToxicAzazel6
Danzaburou
18
12 / 2 / 3
13,079
654
15,344
13,309
5,129
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 5 / 6
9,946
497
10,479
10,398
3,465
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
9 / 5 / 5
11,313
566
19,013
16,704
5,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
2 / 4 / 1
9,594
480
7,643
11,461
3,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
13
4 / 6 / 8
9,259
463
8,419
26,430
23,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
malhavik93
Izanami
9
1 / 2 / 2
7,162
358
4,399
6,402
1,658
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 12 / 2
6,935
347
4,681
15,302
6,350
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
17
10 / 7 / 3
11,042
552
23,516
21,150
9,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
33
31
Kills
17
18
Deaths
31
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
1
0.63
W
6
3
3
2.5
L
Sobek
4
6
8
1.33
W
Cthulhu
0
3
8
1.33
W
Danzaburou
ToxicAzazel6
Danzaburou
12
2
3
6.75
W
4
5
6
1.4
L
Izanami
malhavik93
Izanami
1
2
2
1
W
9
5
5
2.3
L
0
12
2
0.08
L
Anubis
10
7
3
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,645
Damage
48,658
79,312
Taken
80,745
34,356
Mitigated
45,184
24,394
Healing
20,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,643
3,213
0
1,146
11,461
3,746
3,164
2,608
8,595
0
50,074
W
11,378
4,959
0
3,309
14,947
5,440
3,377
6,445
8,502
0
69,897
L
Sobek
8,419
1,339
887
6,066
26,430
23,888
0
10,075
16,030
24,775
0
W
Cthulhu
10,431
1,092
506
6,710
23,954
15,139
331
11,932
12,022
38,645
0
W
Danzaburou
ToxicAzazel6
Danzaburou
15,344
6,866
0
4,864
13,309
5,129
5,655
7,027
6,282
0
82,489
W
10,479
5,411
0
1,879
10,398
3,465
3,006
3,685
6,713
0
44,732
L
Izanami
malhavik93
Izanami
4,399
3,090
0
414
6,402
1,658
0
2,292
3,930
0
22,906
W
19,013
6,054
552
6,574
16,704
5,183
1,337
7,700
9,004
67,136
0
L
4,681
1,116
720
859
15,302
6,350
264
4,984
10,077
20,190
0
L
Anubis
23,516
2,148
0
10,251
21,150
9,542
159
8,055
12,669
69,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,112
Gold Earned
43,992
478
Minions Killed
288
0
Camps Cleared
0
1,629,704
Distance Traveled
1,308,648
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,594
480
100
5
0
317,652
0
W
Set
10,852
543
115
6
0
402,239
3
L
Sobek
9,259
463
23
1
0
321,364
8
W
Cthulhu
8,922
446
53
3
0
321,098
1
W
Danzaburou
13,079
654
146
7
0
314,170
0
W
Neith
9,946
497
70
4
0
291,047
1
L
Izanami
7,162
358
45
2
0
126,530
0
W
Nu Wa
11,313
566
94
5
0
301,150
1
L
Hel
6,935
347
35
2
0
270,416
0
L
Anubis
11,042
552
85
4
0
272,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role