Player Matchup

Set
Set
IzZymehboy
Set
Level 15
God Stats
7W - 10L
1,479 SR
Queue Stats
55W - 66L
1,382 Elo+
Party 1
Tiamat
Tiamat
KolaghanDragon
Tiamat
Level 20
God Stats
37W - 31L
1,520 SR
Queue Stats
52W - 45L
1,538 Elo+
Party 1
Jormungandr
Jormungandr
Pima09
Jormungandr
Level 23
God Stats
4W - 2L
1,752 SR
Queue Stats
68W - 70L
1,343 Elo+
Party 1
Anubis
Anubis
XxsagastexX
Anubis
Level 29
God Stats
3W - 1L
1,816 SR
Queue Stats
15W - 13L
1,608 Elo+
Solo
Danzaburou
Danzaburou
pima918
Danzaburou
Level 17
God Stats
1W - 0L
1,859 SR
Queue Stats
15W - 8L
1,547 Elo+
Party 1
Team Averages
Level 21
1,685 SR
1,484 Elo+

VS

Team Averages
Level 23
1,453 SR
1,514 Elo+
Jormungandr
Jormungandr
APOSTLE_I
Jormungandr
Level 18
God Stats
8W - 16L
1,387 SR
Queue Stats
152W - 173L
1,469 Elo+
Solo
Thanatos
Thanatos
MNTY_spray
Thanatos
Level 28
God Stats
0W - 3L
1,274 SR
Queue Stats
240W - 219L
1,521 Elo+
Solo
Skadi
Skadi
SpookyBirdd
Skadi
Level 21
God Stats
0W - 1L
1,730 SR
Queue Stats
234W - 258L
1,530 Elo+
Solo
Ra
Ra
anarchy-_-123
Ra
Level 22
God Stats
0W - 2L
1,290 SR
Queue Stats
132W - 152L
1,491 Elo+
Solo
Izanami
Izanami
mrleborgne
Izanami
Level 27
God Stats
40W - 27L
1,584 SR
Queue Stats
100W - 92L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 1
12,004
572
7,564
14,906
9,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
11 / 3 / 1
11,816
563
15,987
12,437
7,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
Pima09
Jormungandr
16
3 / 3 / 7
9,992
476
11,692
16,418
10,238
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
18
4 / 6 / 1
11,110
529
10,218
13,455
5,858
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
pima918
Danzaburou
15
5 / 3 / 2
10,106
481
7,504
10,102
3,480
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
APOSTLE_I
Jormungandr
16
2 / 4 / 4
9,618
458
7,147
14,322
7,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
MNTY_spray
Thanatos
15
5 / 7 / 1
10,462
498
10,398
18,432
6,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 5 / 1
7,324
349
3,694
9,327
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 8 / 0
7,549
359
4,447
11,782
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
mrleborgne
Izanami
20
11 / 4 / 0
13,178
628
14,834
14,186
5,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
28
Kills
19
20
Deaths
28
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
APOSTLE_I
Jormungandr
2
4
4
1
W
5
5
1
1.1
W
11
3
1
3.83
L
Thanatos
MNTY_spray
Thanatos
5
7
1
0.79
W
Jormungandr
Pima09
Jormungandr
3
3
7
2.17
L
1
5
1
0.3
W
Anubis
4
6
1
0.75
L
0
8
0
0
L
Izanami
mrleborgne
Izanami
11
4
0
2.75
W
Danzaburou
pima918
Danzaburou
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,965
Damage
40,520
67,318
Taken
68,049
36,102
Mitigated
26,703
17,787
Healing
26,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
APOSTLE_I
Jormungandr
7,147
1,047
0
2,743
14,322
7,766
0
7,136
7,144
44,193
0
W
7,564
4,071
0
3,637
14,906
9,438
3,214
1,807
13,001
0
81,958
W
15,987
552
0
4,922
12,437
7,088
1,174
3,446
8,693
62,428
0
L
Thanatos
MNTY_spray
Thanatos
10,398
1,852
0
14,387
18,432
6,653
107
9,931
7,992
0
47,332
W
Jormungandr
Pima09
Jormungandr
11,692
3,265
309
863
16,418
10,238
1,337
3,200
13,218
58,652
0
L
3,694
1,270
0
2,377
9,327
2,627
0
5,016
4,243
0
23,599
W
Anubis
10,218
304
0
5,012
13,455
5,858
0
883
12,572
59,361
0
L
4,447
269
164
3,664
11,782
4,570
788
5,888
5,346
33,238
0
L
Izanami
mrleborgne
Izanami
14,834
9,632
0
3,564
14,186
5,087
919
8,717
5,427
0
100,742
W
Danzaburou
pima918
Danzaburou
7,504
2,892
0
3,044
10,102
3,480
4,446
1,862
8,240
0
47,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,028
Gold Earned
48,131
523
Minions Killed
448
0
Camps Cleared
0
1,820,134
Distance Traveled
1,478,098
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,618
458
86
4
0
334,705
0
W
Set
12,004
572
144
7
0
410,023
0
W
Tiamat
11,816
563
117
6
0
393,297
1
L
Thanatos
10,462
498
65
3
0
367,862
2
W
Jormungandr
9,992
476
77
4
0
367,304
7
L
Skadi
7,324
349
37
2
0
257,684
3
W
Anubis
11,110
529
100
5
0
309,760
0
L
Ra
7,549
359
56
3
0
211,570
2
L
Izanami
13,178
628
204
10
0
306,277
3
W
Danzaburou
10,106
481
85
4
0
339,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role