Player Matchup

Yemoja
Yemoja
Frenen16
Yemoja
Level 105
God Stats
41W - 38L
1,416 SR
Queue Stats
318W - 296L
1,580 Elo+
Party 1
Cernunnos
Cernunnos
Sabinο
Cernunnos
Level 132
God Stats
4W - 0L
1,600 SR
Queue Stats
157W - 103L
1,624 Elo+
Party 1
Janus
Janus
YoSoyJuan
Janus
Level 87
God Stats
4W - 1L
1,681 SR
Queue Stats
44W - 28L
1,643 Elo+
Party 1
Khepri
Khepri
iSolarKnight
Khepri
Level 160
God Stats
44W - 17L
1,822 SR
Queue Stats
143W - 125L
1,634 Elo+
Party 1
Nu Wa
Nu Wa
julismeow
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 118
1,604 SR
1,596 Elo+

VS

Team Averages
Level 114
1,606 SR
1,593 Elo+
Tiamat
Tiamat
BMan637
Tiamat
Level 156
God Stats
24W - 9L
1,889 SR
Queue Stats
89W - 52L
1,675 Elo+
Party 2
Ne Zha
Ne Zha
Cornholyio
Ne Zha
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,661 Elo+
Party 2
Nemesis
Nemesis
Powerghost
Nemesis
Level 72
God Stats
0W - 6L
1,076 SR
Queue Stats
27W - 31L
1,438 Elo+
Party 2
Merlin
Merlin
Reikiin
Merlin
Level 105
God Stats
20W - 8L
1,825 SR
Queue Stats
135W - 79L
1,624 Elo+
Party 2
Cernunnos
Cernunnos
aMajestkPumpkin
Cernunnos
Level 103
God Stats
13W - 13L
1,738 SR
Queue Stats
303W - 293L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Frenen16
Yemoja
16
0 / 2 / 23
10,248
1,025
2,758
12,270
14,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
Sabinο
Cernunnos
18
14 / 0 / 17
13,082
1,308
22,508
16,570
7,621
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
YoSoyJuan
Janus
18
11 / 2 / 15
12,241
1,224
19,560
8,083
3,204
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
18
1 / 0 / 25
10,253
1,025
4,821
10,221
12,468
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
julismeow
Nu Wa
17
6 / 4 / 19
10,793
1,079
15,398
10,501
4,375
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

266

VS

Team 2 Tickets

109

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BMan637
Tiamat
15
1 / 5 / 3
9,191
919
14,901
12,619
10,388
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Cornholyio
Ne Zha
15
3 / 7 / 3
9,891
989
10,112
13,901
7,975
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
Powerghost
Nemesis
15
1 / 7 / 3
9,036
904
4,709
14,664
11,505
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Merlin
Reikiin
Merlin
16
2 / 5 / 5
9,651
965
15,921
11,382
4,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cernunnos
aMajestkPumpkin
Cernunnos
15
1 / 8 / 3
8,913
891
9,595
15,721
5,734
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
25
32
Kills
8
8
Deaths
32
99
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BMan637
Tiamat
1
5
3
0.5
L
Ne Zha
Cornholyio
Ne Zha
3
7
3
0.64
W
Yemoja
Frenen16
Yemoja
0
2
23
5.75
L
Nemesis
Powerghost
Nemesis
1
7
3
0.36
L
Merlin
Reikiin
Merlin
2
5
5
0.9
W
Cernunnos
Sabinο
Cernunnos
14
0
17
22.5
W
Janus
YoSoyJuan
Janus
11
2
15
9.25
L
Cernunnos
aMajestkPumpkin
Cernunnos
1
8
3
0.31
W
Khepri
1
0
25
13.5
W
Nu Wa
julismeow
Nu Wa
6
4
19
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,045
Damage
55,238
57,645
Taken
68,287
42,201
Mitigated
40,001
18,030
Healing
4,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BMan637
Tiamat
14,901
924
0
2,529
12,619
10,388
0
8,049
4,397
34,072
0
L
Ne Zha
Cornholyio
Ne Zha
10,112
2,861
0
696
13,901
7,975
0
7,957
5,794
0
26,814
W
Yemoja
Frenen16
Yemoja
2,758
817
7,299
3,102
12,270
14,533
0
6,027
6,243
5,677
0
L
Nemesis
Powerghost
Nemesis
4,709
1,620
0
118
14,664
11,505
0
8,837
5,531
0
14,591
L
Merlin
Reikiin
Merlin
15,921
354
0
250
11,382
4,399
0
6,790
4,414
39,462
0
W
Cernunnos
Sabinο
Cernunnos
22,508
15,220
0
5,794
16,570
7,621
0
9,600
6,970
0
41,945
W
Janus
YoSoyJuan
Janus
19,560
1,640
444
860
8,083
3,204
0
3,191
4,892
50,981
0
L
Cernunnos
aMajestkPumpkin
Cernunnos
9,595
4,441
0
1,037
15,721
5,734
0
9,823
5,614
0
31,004
W
Khepri
4,821
0
0
0
10,221
12,468
0
5,854
4,367
9,402
0
W
Nu Wa
julismeow
Nu Wa
15,398
2,175
163
368
10,501
4,375
0
6,150
4,351
34,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,617
Gold Earned
46,682
202
Minions Killed
194
9
Camps Cleared
7
989,251
Distance Traveled
998,064
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,191
919
48
5
4
219,045
1
L
Ne Zha
9,891
989
37
4
1
199,903
1
W
Yemoja
10,248
1,025
7
1
2
175,981
0
L
Nemesis
9,036
904
26
3
0
205,490
0
L
Merlin
9,651
965
38
4
0
195,889
0
W
Cernunnos
13,082
1,308
39
4
3
211,338
1
W
Janus
12,241
1,224
80
8
2
212,148
1
L
Cernunnos
8,913
891
45
5
2
177,737
0
W
Khepri
10,253
1,025
17
2
1
217,556
1
W
Nu Wa
10,793
1,079
59
6
1
172,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role