Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Chuuckin
Nemesis
Level 157
God Stats
5W - 8L
1,249 SR
Queue Stats
632W - 519L
1,617 Elo+
Party 2
Odin
Odin
Fiscalkiller27
Odin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Valkyrk
Chronos
Level 86
God Stats
10W - 3L
1,790 SR
Queue Stats
141W - 115L
1,562 Elo+
Solo
Rama
Rama
oDaarquis
Rama
Level 138
God Stats
58W - 28L
1,810 SR
Queue Stats
463W - 310L
1,671 Elo+
Party 2
Team Averages
Level 128
1,570 SR
1,570 Elo+

VS

Team Averages
Level 124
1,529 SR
1,535 Elo+
Ares
Ares
GutoReis
Ares
Level 149
God Stats
3W - 1L
1,816 SR
Queue Stats
70W - 53L
1,575 Elo+
Party 1
Sol
Sol
Iago5
Sol
Level 79
God Stats
3W - 1L
1,491 SR
Queue Stats
60W - 56L
1,565 Elo+
Solo
Kukulkan
Kukulkan
Leozera7
Kukulkan
Level 105
God Stats
6W - 7L
1,585 SR
Queue Stats
214W - 221L
1,439 Elo+
Party 1
Thanatos
Thanatos
LuxDesTroYeR
Thanatos
Level 149
God Stats
4W - 5L
1,253 SR
Queue Stats
424W - 462L
1,559 Elo+
Solo
Hun Batz
Hun Batz
Nodaet
Hun Batz
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 241L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
6
0 / 1 / 1
3,617
723
2,506
4,589
2,370
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Chuuckin
Nemesis
7
2 / 1 / 0
3,891
778
1,429
3,071
791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

4
0 / 1 / 1
3,174
635
1,148
3,107
955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
Valkyrk
Chronos
5
1 / 0 / 0
3,388
678
1,711
2,282
482
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rama
1
0 / 0 / 0
2,532
506
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
6
1 / 0 / 2
4,064
813
977
1,846
684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sol
Iago5
Sol
5
1 / 1 / 0
3,490
698
1,840
2,541
584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Leozera7
Kukulkan
6
0 / 1 / 0
3,580
716
454
1,877
447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
LuxDesTroYeR
Thanatos
7
1 / 1 / 0
3,799
760
2,741
4,562
1,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hun Batz
Nodaet
Hun Batz
5
0 / 0 / 1
3,419
684
1,058
2,786
693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
3
3
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
1
1
0.5
L
Nemesis
Chuuckin
Nemesis
2
1
0
2
L
0
1
1
0.5
W
Ares
1
0
2
2
W
Sol
Iago5
Sol
1
1
0
1
W
Kukulkan
Leozera7
Kukulkan
0
1
0
0
W
Thanatos
LuxDesTroYeR
Thanatos
1
1
0
1
W
Hun Batz
Nodaet
Hun Batz
0
0
1
0.5
L
Chronos
Valkyrk
Chronos
1
0
0
1
L
Rama
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,794
Damage
7,070
13,049
Taken
13,612
4,598
Mitigated
3,860
4,784
Healing
8,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
2,506
531
0
1,530
4,589
2,370
0
167
4,422
14,735
0
L
Nemesis
Chuuckin
Nemesis
1,429
652
0
677
3,071
791
0
434
2,589
0
15,524
L
1,148
242
0
1,717
3,107
955
0
1,254
1,853
0
6,207
W
Ares
977
31
0
940
1,846
684
0
249
1,597
6,260
0
W
Sol
Iago5
Sol
1,840
875
0
1,017
2,541
584
0
1,325
1,216
10,936
1,392
W
Kukulkan
Leozera7
Kukulkan
454
0
0
450
1,877
447
390
0
1,877
12,845
0
W
Thanatos
LuxDesTroYeR
Thanatos
2,741
1,291
0
4,137
4,562
1,452
0
2,506
2,056
0
16,146
W
Hun Batz
Nodaet
Hun Batz
1,058
449
0
1,502
2,786
693
0
137
2,649
0
11,793
L
Chronos
Valkyrk
Chronos
1,711
427
0
860
2,282
482
0
1,159
1,123
12,240
0
L
Rama
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,602
Gold Earned
18,352
111
Minions Killed
135
0
Camps Cleared
0
419,883
Distance Traveled
502,126
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
3,617
723
33
7
0
98,434
0
L
Nemesis
3,891
778
42
8
0
107,785
2
L
Odin
3,174
635
8
2
0
103,952
2
W
Ares
4,064
813
18
4
0
105,098
3
W
Sol
3,490
698
19
4
0
107,935
0
W
Kukulkan
3,580
716
35
7
0
87,906
0
W
Thanatos
3,799
760
39
8
0
92,986
0
W
Hun Batz
3,419
684
24
5
0
108,201
1
L
Chronos
3,388
678
28
6
0
96,709
0
L
Rama
2,532
506
0
0
0
13,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role