Player Matchup

Cthulhu
Cthulhu
Silver IV
Maks_Ing
Cthulhu
Silver IV
Level 58
God Stats
7W - 6L
1,512 SR
Queue Stats
15W - 18L
1,328 MMR
Party 2
Rama
Rama
Silver I
Reeperd
Rama
Silver I
Level 108
God Stats
5W - 3L
1,626 SR
Queue Stats
66W - 82L
1,033 MMR
Solo
Discordia
Discordia
Silver III
mllecharnelle
Discordia
Silver III
Level 80
God Stats
2W - 1L
1,483 SR
Queue Stats
5W - 11L
1,318 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 82
1,540 SR
1,226 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,650 SR
1,225 MMR
Ah Puch
Ah Puch
Silver I
Bag It 1st
Ah Puch
Silver I
Level 123
God Stats
16W - 8L
1,731 SR
Queue Stats
46W - 46L
1,329 MMR
Party 1
Chaac
Chaac
Silver I
BigDaddyT 251
Chaac
Silver I
Level 99
God Stats
10W - 7L
1,718 SR
Queue Stats
45W - 46L
1,329 MMR
Party 1
Osiris
Osiris
Bronze IV
MisterMedieval3
Osiris
Bronze IV
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,018 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Maks_Ing
Cthulhu
20
6 / 4 / 6
17,400
644
28,129
29,678
38,479
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
Reeperd
Rama
19
6 / 9 / 7
17,928
664
17,996
27,779
10,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
mllecharnelle
Discordia
20
1 / 7 / 10
15,749
583
15,193
15,820
5,594
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
HerculesScyllaAresVulcanZeus

VS

Bans
DanzaburouMedusaAh Muzen CabNeithIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bag It 1st
Ah Puch
20
4 / 2 / 8
16,426
608
26,219
19,004
6,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
15 / 6 / 5
18,869
699
29,690
37,835
35,814
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
0 / 5 / 11
14,152
524
5,762
17,151
14,503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
43
13
Kills
19
20
Deaths
13
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Bag It 1st
Ah Puch
4
2
8
4
L
15
6
5
2.92
W
Cthulhu
Maks_Ing
Cthulhu
6
4
6
2.25
L
0
5
11
1.1
W
Rama
Reeperd
Rama
6
9
7
1.06
W
Discordia
mllecharnelle
Discordia
1
7
10
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,318
Damage
61,671
73,277
Taken
73,990
54,888
Mitigated
56,901
15,084
Healing
22,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Bag It 1st
Ah Puch
26,219
296
94
5,526
19,004
6,584
1,489
13,920
5,084
127,832
0
L
29,690
5,399
123
15,130
37,835
35,814
1,082
19,706
18,129
0
99,926
W
Cthulhu
Maks_Ing
Cthulhu
28,129
1,082
1,612
2,901
29,678
38,479
290
15,259
14,034
116,446
0
L
5,762
2,018
207
999
17,151
14,503
279
9,788
7,363
54
26,491
W
Rama
Reeperd
Rama
17,996
11,407
0
7,413
27,779
10,815
2,194
7,246
20,193
0
99,491
W
Discordia
mllecharnelle
Discordia
15,193
316
0
3,158
15,820
5,594
974
4,675
11,020
91,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,077
Gold Earned
49,447
342
Minions Killed
282
0
Camps Cleared
0
1,383,511
Distance Traveled
1,322,206
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
16,426
608
177
7
0
460,064
11
L
Chaac
18,869
699
74
3
0
486,728
12
W
Cthulhu
17,400
644
140
5
0
528,053
21
L
Osiris
14,152
524
31
1
0
375,414
0
W
Rama
17,928
664
84
3
0
382,823
1
W
Discordia
15,749
583
118
4
0
472,635
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role