Player Matchup

Tyr
Tyr
ElPinina
Tyr
Level 98
God Stats
4W - 5L
1,377 SR
Queue Stats
117W - 106L
1,584 Elo+
Party 2
Ares
Ares
Ghostlyotto
Ares
Level 63
God Stats
42W - 34L
1,585 SR
Queue Stats
811W - 809L
1,504 Elo+
Party 1
Janus
Janus
NotQuiteNothing
Janus
Level 117
God Stats
15W - 16L
1,529 SR
Queue Stats
233W - 203L
1,562 Elo+
Party 1
Fenrir
Fenrir
WaddleWalk
Fenrir
Level 54
God Stats
28W - 25L
1,531 SR
Queue Stats
329W - 293L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
tocapb
Danzaburou
Level 103
God Stats
5W - 4L
1,549 SR
Queue Stats
115W - 106L
1,567 Elo+
Party 2
Team Averages
Level 87
1,514 SR
1,542 Elo+

VS

Team Averages
Level 93
1,676 SR
1,526 Elo+
Sylvanus
Sylvanus
BallerBanana
Sylvanus
Level 87
God Stats
5W - 4L
1,606 SR
Queue Stats
45W - 47L
1,468 Elo+
Party 3
Vamana
Vamana
BigCheefaa420
Vamana
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
129W - 120L
1,560 Elo+
Solo
Cupid
Cupid
RejectedGodz
Cupid
Level 117
God Stats
15W - 8L
1,824 SR
Queue Stats
98W - 84L
1,592 Elo+
Solo
Sun Wukong
Sun Wukong
ValeriaAM8
Sun Wukong
Level 67
God Stats
5W - 5L
1,626 SR
Queue Stats
38W - 43L
1,476 Elo+
Party 3
Agni
Agni
cannonfodder9999
Agni
Level 124
God Stats
23W - 10L
1,824 SR
Queue Stats
192W - 169L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 10
11,290
513
12,385
20,831
23,328
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 6 / 8
9,794
445
6,260
21,733
23,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 9 / 3
10,096
459
11,525
15,722
5,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
WaddleWalk
Fenrir
16
9 / 5 / 4
10,767
489
12,939
19,513
10,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
tocapb
Danzaburou
16
0 / 7 / 9
9,806
446
12,054
21,814
7,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BallerBanana
Sylvanus
16
6 / 4 / 14
11,540
525
13,518
21,618
29,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
6 / 3 / 7
11,869
540
13,825
20,050
11,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 4 / 9
12,228
556
17,528
15,935
6,746
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
ValeriaAM8
Sun Wukong
15
0 / 4 / 5
9,467
430
5,811
17,296
11,469
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
12 / 1 / 7
12,281
558
24,357
11,221
5,667
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
71
16
Kills
29
29
Deaths
16
34
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BallerBanana
Sylvanus
6
4
14
3.25
W
6
3
7
3.17
L
1
2
10
3
L
4
6
8
1.33
L
2
9
3
0.39
W
5
4
9
2.38
W
Sun Wukong
ValeriaAM8
Sun Wukong
0
4
5
0.63
L
Fenrir
WaddleWalk
Fenrir
9
5
4
2.2
W
12
1
7
15.5
L
Danzaburou
tocapb
Danzaburou
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,163
Damage
75,039
99,613
Taken
86,120
71,151
Mitigated
64,276
20,759
Healing
32,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BallerBanana
Sylvanus
13,518
2,039
3,324
9,099
21,618
29,076
1,038
5,148
16,398
27,760
0
W
13,825
8,238
0
8,162
20,050
11,318
452
2,129
17,811
0
94,147
L
12,385
1,597
597
6,959
20,831
23,328
0
5,770
15,061
0
78,144
L
6,260
406
0
2,698
21,733
23,548
0
8,487
13,246
18,756
0
L
11,525
725
0
470
15,722
5,960
112
8,800
6,922
70,243
0
W
17,528
10,800
30
4,376
15,935
6,746
4,876
3,490
12,363
0
98,084
W
Sun Wukong
ValeriaAM8
Sun Wukong
5,811
776
0
4,415
17,296
11,469
645
1,771
15,505
0
56,170
L
Fenrir
WaddleWalk
Fenrir
12,939
4,887
0
2,248
19,513
10,474
0
9,087
10,426
0
61,784
W
24,357
497
0
2,840
11,221
5,667
630
4,645
6,258
82,037
0
L
Danzaburou
tocapb
Danzaburou
12,054
4,658
0
7,787
21,814
7,841
0
5,731
16,083
0
85,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,753
Gold Earned
57,385
555
Minions Killed
577
0
Camps Cleared
0
2,022,770
Distance Traveled
2,176,830
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,540
525
33
2
0
389,147
1
W
Vamana
11,869
540
147
7
0
515,847
4
L
Tyr
11,290
513
165
8
0
423,805
6
L
Ares
9,794
445
17
1
0
395,699
5
L
Janus
10,096
459
137
6
0
384,855
2
W
Cupid
12,228
556
154
7
0
414,406
6
W
Sun Wukong
9,467
430
109
5
0
413,214
0
L
Fenrir
10,767
489
102
5
0
436,258
2
W
Agni
12,281
558
134
6
0
444,216
2
L
Danzaburou
9,806
446
134
6
0
382,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role