Player Matchup

Bakasura
Bakasura
CarlitosCd11
Bakasura
Level 63
God Stats
5W - 6L
1,503 SR
Queue Stats
39W - 45L
1,499 Elo+
Party 1
Aphrodite
Aphrodite
Pol03
Aphrodite
Level 28
God Stats
16W - 11L
1,591 SR
Queue Stats
39W - 44L
1,550 Elo+
Party 1
Anhur
Anhur
Rafafaleeee
Anhur
Level 68
God Stats
19W - 22L
1,632 SR
Queue Stats
250W - 291L
1,439 Elo+
Party 2
Ra
Ra
byRidu27YT
Ra
Level 69
God Stats
1W - 0L
1,292 SR
Queue Stats
50W - 48L
1,573 Elo+
Party 1
Tyr
Tyr
x1DarkSide
Tyr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 62
1,504 SR
1,512 Elo+

VS

Team Averages
Level 52
1,600 SR
1,575 Elo+
Kuzenbo
Kuzenbo
Sirrahjj
Kuzenbo
Level 61
God Stats
0W - 2L
1,706 SR
Queue Stats
278W - 183L
1,718 Elo+
Party 3
Nu Wa
Nu Wa
TEDYKANO
Nu Wa
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Skadi
Skadi
ThePurpleCarpet
Skadi
Level 16
God Stats
1W - 2L
1,773 SR
Queue Stats
35W - 20L
1,787 Elo+
Party 3
Athena
Athena
labgiusef
Athena
Level 65
God Stats
14W - 17L
1,531 SR
Queue Stats
169W - 157L
1,535 Elo+
Solo
Fenrir
Fenrir
skyfall5554
Fenrir
Level 20
God Stats
1W - 2L
1,491 SR
Queue Stats
26W - 38L
1,338 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CarlitosCd11
Bakasura
12
5 / 1 / 4
6,444
644
4,345
6,891
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
Pol03
Aphrodite
7
0 / 4 / 4
5,040
504
721
5,126
2,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 1
5,668
567
1,928
6,491
1,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
6 / 1 / 3
7,121
712
4,491
4,745
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 0 / 1
6,147
615
6,047
8,323
3,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Sirrahjj
Kuzenbo
8
0 / 3 / 6
5,577
558
2,359
6,633
4,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
TEDYKANO
Nu Wa
7
0 / 5 / 2
4,375
438
3,149
3,872
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 1 / 0
6,939
694
7,011
4,930
1,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
labgiusef
Athena
9
0 / 2 / 0
5,229
523
4,024
9,653
4,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
5
0 / 3 / 0
4,146
415
713
4,356
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
7
7
Deaths
14
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
CarlitosCd11
Bakasura
5
1
4
7
W
Aphrodite
Pol03
Aphrodite
0
4
4
0.5
W
1
1
1
1.5
L
Kuzenbo
Sirrahjj
Kuzenbo
0
3
6
1
L
Nu Wa
TEDYKANO
Nu Wa
0
5
2
0.2
L
7
1
0
7
W
6
1
3
7.5
L
Athena
labgiusef
Athena
0
2
0
0
L
Fenrir
0
3
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,532
Damage
17,256
31,576
Taken
29,444
11,601
Mitigated
12,577
16,297
Healing
8,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
CarlitosCd11
Bakasura
4,345
2,877
0
3,695
6,891
2,282
288
383
6,484
0
32,814
W
Aphrodite
Pol03
Aphrodite
721
337
870
1,908
5,126
2,620
136
829
4,239
13,308
0
W
1,928
915
0
2,125
6,491
1,443
315
1,188
5,205
0
20,987
L
Kuzenbo
Sirrahjj
Kuzenbo
2,359
613
0
1,840
6,633
4,465
540
2,096
4,347
14,236
0
L
Nu Wa
TEDYKANO
Nu Wa
3,149
977
0
0
3,872
1,230
416
2,526
1,218
12,700
0
L
7,011
3,652
0
1,895
4,930
1,158
448
211
4,162
0
34,423
W
4,491
820
448
2,199
4,745
1,499
232
2,477
2,058
43,974
0
L
Athena
labgiusef
Athena
4,024
1,696
0
3,134
9,653
4,572
0
0
9,378
24,388
0
L
Fenrir
713
85
0
1,165
4,356
1,152
462
143
3,964
0
10,177
W
6,047
1,452
0
5,052
8,323
3,757
504
4,207
4,058
0
35,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,420
Gold Earned
26,266
318
Minions Killed
183
0
Camps Cleared
0
1,004,092
Distance Traveled
909,219
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,444
644
80
8
0
216,665
2
W
Aphrodite
5,040
504
17
2
0
199,995
2
W
Anhur
5,668
567
50
5
0
174,025
2
L
Kuzenbo
5,577
558
26
3
0
197,708
4
L
Nu Wa
4,375
438
19
2
0
155,818
0
L
Skadi
6,939
694
63
6
0
170,973
3
W
Ra
7,121
712
97
10
0
213,508
2
L
Athena
5,229
523
54
5
0
197,524
1
L
Fenrir
4,146
415
21
2
0
187,196
1
W
Tyr
6,147
615
74
7
0
199,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role