Player Matchup

King Arthur
King Arthur
Crises44
King Arthur
Level 45
God Stats
1W - 5L
1,407 SR
Queue Stats
35W - 39L
1,562 Elo+
Party 1
Sobek
Sobek
TrueWolf43
Sobek
Level 119
God Stats
8W - 5L
1,833 SR
Queue Stats
90W - 92L
1,676 Elo+
Party 1
Mulan
Mulan
Tyler117800
Mulan
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
123W - 113L
1,603 Elo+
Party 1
Anhur
Anhur
hindobob
Anhur
Level 42
God Stats
0W - 3L
1,200 SR
Queue Stats
83W - 82L
1,543 Elo+
Solo
Tiamat
Tiamat
viper9904
Tiamat
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 83L
1,595 Elo+
Party 1
Team Averages
Level 93
1,488 SR
1,596 Elo+

VS

Team Averages
Level 46
1,595 SR
1,561 Elo+
Nemesis
Nemesis
Misrue
Nemesis
Level 89
God Stats
4W - 2L
1,626 SR
Queue Stats
57W - 44L
1,593 Elo+
Party 3
Heimdallr
Heimdallr
NiceGuy-TV
Heimdallr
Level 18
God Stats
1W - 0L
1,713 SR
Queue Stats
5W - 1L
1,560 Elo+
Party 2
Cernunnos
Cernunnos
OutLAstshybo
Cernunnos
Level 49
God Stats
2W - 5L
1,500 SR
Queue Stats
496W - 491L
1,540 Elo+
Solo
Anubis
Anubis
Pognoff
Anubis
Level 26
God Stats
4W - 0L
1,865 SR
Queue Stats
51W - 33L
1,660 Elo+
Party 3
Geb
Geb
QuaintByrdman718
Geb
Level 49
God Stats
12W - 12L
1,269 SR
Queue Stats
350W - 329L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crises44
King Arthur
13
1 / 9 / 2
7,651
403
5,387
17,658
11,123
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
11
0 / 5 / 2
7,279
383
3,602
16,924
10,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
4 / 5 / 1
9,786
515
11,261
16,845
11,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
hindobob
Anhur
15
2 / 4 / 2
8,532
449
6,060
13,132
3,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Tiamat
viper9904
Tiamat
13
0 / 11 / 2
7,538
397
5,982
13,816
5,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Misrue
Nemesis
17
5 / 1 / 6
10,938
576
5,713
11,806
7,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
NiceGuy-TV
Heimdallr
19
10 / 0 / 6
12,476
657
15,832
13,338
6,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cernunnos
OutLAstshybo
Cernunnos
17
2 / 1 / 4
10,546
555
7,291
8,455
3,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
Pognoff
Anubis
19
17 / 2 / 9
13,084
689
28,542
16,669
10,113
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 4
8,792
463
3,335
10,080
6,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
7
Kills
34
34
Deaths
7
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Crises44
King Arthur
1
9
2
0.22
W
Nemesis
Misrue
Nemesis
5
1
6
8
W
Heimdallr
NiceGuy-TV
Heimdallr
10
0
6
13
W
Cernunnos
OutLAstshybo
Cernunnos
2
1
4
4
W
Anubis
Pognoff
Anubis
17
2
9
10.75
W
0
3
4
0.67
L
Sobek
0
5
2
0.2
L
4
5
1
0.9
L
Anhur
hindobob
Anhur
2
4
2
0.75
L
Tiamat
viper9904
Tiamat
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,292
Damage
60,713
78,375
Taken
60,348
41,938
Mitigated
33,497
14,268
Healing
24,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Crises44
King Arthur
5,387
654
0
1,399
17,658
11,123
0
5,872
11,785
0
30,400
W
Nemesis
Misrue
Nemesis
5,713
3,115
0
1,018
11,806
7,054
475
1,162
10,570
0
74,876
W
Heimdallr
NiceGuy-TV
Heimdallr
15,832
7,845
0
7,337
13,338
6,135
6,015
1,231
12,053
0
91,631
W
Cernunnos
OutLAstshybo
Cernunnos
7,291
3,706
0
2,793
8,455
3,673
3,005
985
7,446
0
68,707
W
Anubis
Pognoff
Anubis
28,542
1,349
0
11,070
16,669
10,113
1,412
4,371
11,856
97,401
0
W
3,335
208
0
2,042
10,080
6,522
257
1,175
8,839
27,826
0
L
Sobek
3,602
79
0
3,729
16,924
10,583
0
6,909
10,015
23,108
0
L
11,261
1,174
0
5,495
16,845
11,175
0
4,451
12,394
0
64,302
L
Anhur
hindobob
Anhur
6,060
2,187
0
2,624
13,132
3,668
0
5,286
7,846
0
62,473
L
Tiamat
viper9904
Tiamat
5,982
350
0
1,021
13,816
5,389
0
9,359
4,457
37,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,786
Gold Earned
55,836
420
Minions Killed
595
0
Camps Cleared
0
1,777,673
Distance Traveled
1,741,130
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,651
403
69
4
0
426,430
7
W
Nemesis
10,938
576
106
6
0
394,750
1
W
Heimdallr
12,476
657
158
8
0
315,950
6
W
Cernunnos
10,546
555
119
6
0
325,221
1
W
Anubis
13,084
689
159
8
0
321,868
4
W
Geb
8,792
463
53
3
0
383,341
1
L
Sobek
7,279
383
31
2
0
378,100
4
L
Mulan
9,786
515
116
6
0
373,683
5
L
Anhur
8,532
449
126
7
0
320,221
4
L
Tiamat
7,538
397
78
4
0
279,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role