Player Matchup

Achilles
Achilles
HazardisPerson
Achilles
Level 140
God Stats
9W - 10L
1,730 SR
Queue Stats
255W - 187L
1,680 Elo+
Party 1
Fenrir
Fenrir
KululeeKululoo
Fenrir
Level 27
God Stats
2W - 1L
1,472 SR
Queue Stats
251W - 193L
1,676 Elo+
Solo
Yemoja
Yemoja
Matr0id
Yemoja
Level 27
God Stats
1W - 0L
1,293 SR
Queue Stats
29W - 16L
1,673 Elo+
Party 1
Ra
Ra
Zer0Meta
Ra
Level 18
God Stats
6W - 2L
1,690 SR
Queue Stats
9W - 4L
1,797 Elo+
Party 1
Rama
Rama
amirkat
Rama
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 22L
1,602 Elo+
Party 1
Team Averages
Level 48
1,537 SR
1,686 Elo+

VS

Team Averages
Level 21
1,581 SR
1,585 Elo+
Sobek
Sobek
BlazeKush9983
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 46L
1,543 Elo+
Solo
Poseidon
Poseidon
ChestyBro
Poseidon
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 157L
1,519 Elo+
Solo
Bellona
Bellona
LemonTSwizzle
Bellona
Level 27
God Stats
6W - 7L
1,638 SR
Queue Stats
37W - 34L
1,647 Elo+
Solo
Chiron
Chiron
TheEmo1
Chiron
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,631 Elo+
Solo
Ao Kuang
Ao Kuang
im do good
Ao Kuang
Level 9
God Stats
1W - 2L
1,764 SR
Queue Stats
13W - 8L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
6 / 2 / 2
10,696
563
14,802
17,245
15,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
9 / 4 / 8
10,579
557
16,441
18,454
8,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Matr0id
Yemoja
12
0 / 2 / 1
7,461
393
2,501
6,969
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 3 / 6
9,608
506
9,261
9,843
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
amirkat
Rama
14
1 / 3 / 2
8,245
434
4,989
9,031
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
8,947
471
3,746
15,397
13,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
ChestyBro
Poseidon
13
1 / 5 / 1
8,396
442
4,437
8,644
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
17
2 / 6 / 2
10,285
541
11,705
19,026
13,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
TheEmo1
Chiron
15
3 / 4 / 1
9,253
487
5,929
11,735
4,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
im do good
Ao Kuang
18
7 / 3 / 2
11,126
586
12,072
18,640
8,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
20
Kills
14
14
Deaths
20
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
L
Poseidon
ChestyBro
Poseidon
1
5
1
0.3
W
Achilles
6
2
2
3.5
W
9
4
8
3.25
L
Bellona
2
6
2
0.5
W
Yemoja
Matr0id
Yemoja
0
2
1
0.25
L
Chiron
TheEmo1
Chiron
3
4
1
0.88
W
4
3
6
2.33
W
Rama
amirkat
Rama
1
3
2
0.67
L
Ao Kuang
im do good
Ao Kuang
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,994
Damage
37,889
61,542
Taken
73,442
34,079
Mitigated
42,657
22,513
Healing
30,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,746
186
570
4,237
15,397
13,901
256
4,253
11,028
18,356
0
L
Poseidon
ChestyBro
Poseidon
4,437
580
0
599
8,644
3,068
147
2,092
6,414
40,891
0
W
Achilles
14,802
5,273
0
6,201
17,245
15,252
0
4,365
12,880
224
54,528
W
16,441
6,740
0
6,475
18,454
8,364
0
7,603
10,657
0
74,090
L
Bellona
11,705
4,550
0
7,658
19,026
13,272
320
1,466
16,802
0
72,813
W
Yemoja
Matr0id
Yemoja
2,501
497
1,416
1,578
6,969
3,903
0
1,554
5,401
14,960
0
L
Chiron
TheEmo1
Chiron
5,929
1,471
1,045
4,659
11,735
4,396
470
1,588
10,101
0
69,687
W
9,261
1,138
1,703
2,347
9,843
3,822
527
4,925
4,836
56,788
0
W
Rama
amirkat
Rama
4,989
4,133
0
2,793
9,031
2,738
767
3,369
5,624
0
54,937
L
Ao Kuang
im do good
Ao Kuang
12,072
3,493
0
12,059
18,640
8,020
0
1,961
16,285
86,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,589
Gold Earned
48,007
434
Minions Killed
496
0
Camps Cleared
0
1,808,084
Distance Traveled
1,729,662
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,947
471
22
1
0
301,806
5
L
Poseidon
8,396
442
75
4
0
332,656
6
W
Achilles
10,696
563
95
5
0
395,663
6
W
Fenrir
10,579
557
100
5
0
389,614
5
L
Bellona
10,285
541
147
8
0
347,777
3
W
Yemoja
7,461
393
21
1
0
346,302
7
L
Chiron
9,253
487
117
6
0
340,621
2
W
Ra
9,608
506
101
5
0
371,899
8
W
Rama
8,245
434
117
6
0
304,606
4
L
Ao Kuang
11,126
586
135
7
0
406,802
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role