Player Matchup

Ra
Ra
AlmightyJace
Ra
Level 15
God Stats
4W - 2L
1,500 SR
Queue Stats
27W - 43L
1,500 Elo+
Solo
Izanami
Izanami
ENRIQUE997
Izanami
Level 24
God Stats
13W - 5L
1,764 SR
Queue Stats
23W - 19L
1,544 Elo+
Party 2
Kuzenbo
Kuzenbo
cassie_ono
Kuzenbo
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 53L
1,623 Elo+
Party 2
Team Averages
Level 18
1,588 SR
1,556 Elo+

VS

Team Averages
Level 42
1,500 SR
1,435 Elo+
Geb
Geb
Abraxoth
Geb
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 57L
1,365 Elo+
Party 1
Merlin
Merlin
Pomken
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,420 Elo+
Party 1
Heimdallr
Heimdallr
jaz267
Heimdallr
Level 22
God Stats
3W - 8L
1,500 SR
Queue Stats
34W - 30L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 7
10,137
676
3,191
4,177
1,740
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
ENRIQUE997
Izanami
16
13 / 5 / 6
12,474
832
24,971
14,096
5,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
cassie_ono
Kuzenbo
15
4 / 0 / 16
11,205
747
8,816
12,086
18,193
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 5
8,782
585
7,101
18,412
20,812
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Pomken
Merlin
11
1 / 8 / 4
8,816
588
5,358
12,347
4,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
jaz267
Heimdallr
12
4 / 8 / 3
10,238
683
5,859
12,945
5,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
20
Kills
6
7
Deaths
20
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
W
3
2
7
3.25
W
Izanami
ENRIQUE997
Izanami
13
5
6
3.2
L
Merlin
Pomken
Merlin
1
8
4
0.38
W
Kuzenbo
cassie_ono
Kuzenbo
4
0
16
12
L
Heimdallr
jaz267
Heimdallr
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,978
Damage
18,318
30,359
Taken
43,704
25,792
Mitigated
30,470
9,340
Healing
1,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,101
737
0
0
18,412
20,812
0
5,613
12,799
22,686
0
W
3,191
0
706
1,325
4,177
1,740
24
1,675
2,502
24,164
0
W
Izanami
ENRIQUE997
Izanami
24,971
17,006
0
5,397
14,096
5,859
1,982
6,442
7,654
0
85,112
L
Merlin
Pomken
Merlin
5,358
712
0
790
12,347
4,570
0
2,016
10,331
33,043
0
W
Kuzenbo
cassie_ono
Kuzenbo
8,816
3,388
0
1,912
12,086
18,193
298
4,405
7,681
25,629
0
L
Heimdallr
jaz267
Heimdallr
5,859
1,577
195
917
12,945
5,088
0
4,386
8,559
0
18,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,816
Gold Earned
27,836
167
Minions Killed
85
0
Camps Cleared
0
709,938
Distance Traveled
680,596
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,782
585
27
2
0
272,306
4
W
Ra
10,137
676
30
2
0
175,388
0
W
Izanami
12,474
832
105
7
0
239,994
0
L
Merlin
8,816
588
44
3
0
189,579
0
W
Kuzenbo
11,205
747
32
2
0
294,556
2
L
Heimdallr
10,238
683
14
1
0
218,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role