Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
ChlefSIppye
Osiris
Level 119
God Stats
7W - 7L
1,518 SR
Queue Stats
249W - 249L
1,569 Elo+
Solo
Nu Wa
Nu Wa
Tombstone1116
Nu Wa
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 167L
1,534 Elo+
Party 2
Jing Wei
Jing Wei
XurShmOre
Jing Wei
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 227L
1,583 Elo+
Party 2
Set
Set
ZaccTheeSnacc
Set
Level 108
God Stats
10W - 10L
1,565 SR
Queue Stats
359W - 317L
1,565 Elo+
Solo
Team Averages
Level 136
1,516 SR
1,550 Elo+

VS

Team Averages
Level 127
1,539 SR
1,578 Elo+
Janus
Janus
A HELPLESSS ANT
Janus
Level 154
God Stats
13W - 7L
1,624 SR
Queue Stats
353W - 289L
1,650 Elo+
Party 1
Mulan
Mulan
ChillTrouble
Mulan
Level 160
God Stats
60W - 55L
1,473 SR
Queue Stats
1,007W - 945L
1,582 Elo+
Solo
Tiamat
Tiamat
GRIZZLYnBUSH
Tiamat
Level 88
God Stats
1W - 1L
1,299 SR
Queue Stats
23W - 25L
1,501 Elo+
Party 1
Cerberus
Cerberus
TTVAbex317
Cerberus
Level 128
God Stats
24W - 34L
1,495 SR
Queue Stats
330W - 292L
1,622 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
moodygrant
Ah Muzen Cab
Level 105
God Stats
20W - 9L
1,805 SR
Queue Stats
529W - 409L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 0 / 2
4,098
455
2,063
4,999
2,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Osiris
4
0 / 3 / 0
3,761
418
1,838
2,691
1,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 2 / 2
4,659
518
3,585
4,252
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
XurShmOre
Jing Wei
10
0 / 0 / 0
5,351
595
289
2,121
603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 2 / 0
5,268
585
3,803
5,776
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 3
5,143
571
3,053
4,902
1,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 1 / 2
5,408
601
2,664
5,919
2,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
8
1 / 3 / 2
4,701
522
2,079
4,040
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
TTVAbex317
Cerberus
10
3 / 0 / 1
5,827
647
3,475
5,135
2,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
moodygrant
Ah Muzen Cab
10
0 / 0 / 0
5,503
611
652
2,581
697
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
7
7
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
2
1
W
1
0
3
2.5
W
2
1
2
3
L
Osiris
0
3
0
0
W
Tiamat
1
3
2
0.67
W
Cerberus
TTVAbex317
Cerberus
3
0
1
3.5
L
1
2
2
1
L
Jing Wei
XurShmOre
Jing Wei
0
0
0
0
L
3
2
0
1.5
W
Ah Muzen Cab
moodygrant
Ah Muzen Cab
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,578
Damage
11,923
19,839
Taken
22,577
7,003
Mitigated
8,153
4,255
Healing
10,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,063
415
0
999
4,999
2,479
0
1,900
3,005
13,566
0
W
3,053
744
0
2,350
4,902
1,026
0
1,317
3,539
27,388
0
W
2,664
520
0
2,203
5,919
2,438
0
1,556
4,193
0
20,716
L
Osiris
1,838
942
0
190
2,691
1,014
0
1,503
1,042
0
8,547
W
Tiamat
2,079
348
0
857
4,040
1,473
566
1,336
2,557
16,012
0
W
Cerberus
TTVAbex317
Cerberus
3,475
438
0
2,994
5,135
2,519
0
807
4,288
32,838
0
L
3,585
1,024
0
419
4,252
1,140
210
1,903
2,091
22,047
0
L
Jing Wei
XurShmOre
Jing Wei
289
65
0
875
2,121
603
0
0
2,121
0
27,248
L
3,803
2,022
0
1,772
5,776
1,767
0
2,710
2,973
0
26,724
W
Ah Muzen Cab
moodygrant
Ah Muzen Cab
652
280
0
1,941
2,581
697
275
189
2,352
0
35,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,137
Gold Earned
26,582
233
Minions Killed
300
0
Camps Cleared
0
695,922
Distance Traveled
808,785
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,098
455
30
3
0
154,093
1
W
Janus
5,143
571
49
5
0
174,835
0
W
Mulan
5,408
601
35
4
0
180,364
3
L
Osiris
3,761
418
24
3
0
73,195
0
W
Tiamat
4,701
522
31
3
0
155,517
0
W
Cerberus
5,827
647
112
12
0
147,316
3
L
Nu Wa
4,659
518
44
5
0
149,363
2
L
Jing Wei
5,351
595
82
9
0
136,774
1
L
Set
5,268
585
53
6
0
182,497
1
W
Ah Muzen Cab
5,503
611
73
8
0
150,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role