Player Matchup

The Morrigan
The Morrigan
MercFunk
The Morrigan
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 225L
1,531 Elo+
Solo
Awilix
Awilix
TheDarkSoul505
Awilix
Level 145
God Stats
2W - 2L
1,644 SR
Queue Stats
156W - 159L
1,537 Elo+
Party 2
Horus
Horus
TheSeaCaptain
Horus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 257L
1,574 Elo+
Solo
Sobek
Sobek
XxRedHoodXx11
Sobek
Level 151
God Stats
3W - 3L
1,673 SR
Queue Stats
67W - 57L
1,664 Elo+
Party 2
Freya
Freya
alexitoYT35-m
Freya
Level 119
God Stats
14W - 29L
1,440 SR
Queue Stats
199W - 207L
1,524 Elo+
Solo
Team Averages
Level 143
1,552 SR
1,566 Elo+

VS

Team Averages
Level 106
1,490 SR
1,523 Elo+
Fenrir
Fenrir
CriticalHit1116
Fenrir
Level 119
God Stats
3W - 3L
1,398 SR
Queue Stats
27W - 36L
1,493 Elo+
Party 1
Medusa
Medusa
HelOneTrick
Medusa
Level 83
God Stats
16W - 2L
1,518 SR
Queue Stats
217W - 175L
1,472 Elo+
Solo
Kukulkan
Kukulkan
Root16
Kukulkan
Level 97
God Stats
21W - 17L
1,668 SR
Queue Stats
176W - 170L
1,553 Elo+
Party 1
Fafnir
Fafnir
manuelVASJ
Fafnir
Level 123
God Stats
2W - 4L
1,322 SR
Queue Stats
128W - 125L
1,542 Elo+
Party 1
Sobek
Sobek
meteor667
Sobek
Level 110
God Stats
11W - 7L
1,542 SR
Queue Stats
147W - 146L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
MercFunk
The Morrigan
9
2 / 4 / 0
5,239
524
2,656
4,479
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 4 / 1
5,193
519
1,144
7,089
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

6
0 / 5 / 1
4,386
439
1,220
6,633
2,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 3 / 0
5,201
520
3,600
9,249
4,834
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
2 / 6 / 0
6,023
602
3,678
8,171
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 3
6,261
626
2,974
4,738
1,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
11
10 / 2 / 2
7,338
734
8,205
6,770
2,035
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Root16
Kukulkan
11
3 / 1 / 4
6,289
629
3,628
2,983
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fafnir
manuelVASJ
Fafnir
11
1 / 0 / 2
6,112
611
4,254
6,117
4,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sobek
meteor667
Sobek
10
4 / 0 / 8
6,678
668
4,104
3,852
3,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
5
Kills
22
22
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
W
Medusa
10
2
2
5.5
L
The Morrigan
MercFunk
The Morrigan
2
4
0
0.5
W
Kukulkan
Root16
Kukulkan
3
1
4
5
L
1
4
1
0.38
L
0
5
1
0.1
L
0
3
0
0
L
2
6
0
0.33
W
Fafnir
manuelVASJ
Fafnir
1
0
2
2
W
Sobek
meteor667
Sobek
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,298
Damage
23,165
35,621
Taken
24,460
12,926
Mitigated
12,195
11,694
Healing
10,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,974
435
0
759
4,738
1,539
949
635
4,099
0
29,798
W
Medusa
8,205
5,849
0
2,906
6,770
2,035
556
2,842
3,928
0
38,756
L
The Morrigan
MercFunk
The Morrigan
2,656
581
0
788
4,479
1,644
0
2,749
1,638
24,830
829
W
Kukulkan
Root16
Kukulkan
3,628
444
0
250
2,983
1,081
228
1,058
1,807
34,726
0
L
1,144
674
0
1,834
7,089
2,210
0
2,466
4,623
0
21,901
L
1,220
607
178
2,013
6,633
2,261
0
1,133
5,500
0
10,444
L
3,600
568
0
4,768
9,249
4,834
0
3,779
4,995
24,517
0
L
3,678
1,306
0
2,113
8,171
1,977
0
1,384
6,787
26,512
0
W
Fafnir
manuelVASJ
Fafnir
4,254
1,152
0
4,979
6,117
4,200
339
3,143
2,974
25,271
0
W
Sobek
meteor667
Sobek
4,104
784
0
2,091
3,852
3,340
168
1,265
2,547
11,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,042
Gold Earned
32,678
223
Minions Killed
287
0
Camps Cleared
0
867,630
Distance Traveled
889,077
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,261
626
60
6
0
205,526
0
W
Medusa
7,338
734
70
7
0
175,259
5
L
The Morrigan
5,239
524
52
5
0
163,671
4
W
Kukulkan
6,289
629
91
9
0
161,347
1
L
Awilix
5,193
519
52
5
0
205,749
0
L
Horus
4,386
439
10
1
0
162,854
3
L
Sobek
5,201
520
57
6
0
156,958
2
L
Freya
6,023
602
52
5
0
178,398
0
W
Fafnir
6,112
611
56
6
0
155,263
0
W
Sobek
6,678
668
10
1
0
191,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role