Player Matchup

Fenrir
Fenrir
Silver I
Cláim
Fenrir
Silver I
Level 86
God Stats
3W - 3L
1,356 SR
Queue Stats
26W - 21L
1,500 MMR
Party 1
Chaac
Chaac
Silver I
NinjaDeadpool
Chaac
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Silver I
Reiyél
Janus
Silver I
Level 153
God Stats
3W - 4L
1,500 SR
Queue Stats
34W - 25L
1,581 MMR
Party 1
Neith
Neith
Gold III
batskid
Neith
Gold III
Level 148
God Stats
2W - 3L
1,728 SR
Queue Stats
97W - 101L
1,590 MMR
Party 2
Ganesha
Ganesha
Gold IV
gotenks12
Ganesha
Gold IV
Level 150
God Stats
12W - 7L
1,298 SR
Queue Stats
262W - 262L
1,539 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,476 SR
1,542 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,438 SR
1,493 MMR
Ravana
Ravana
Platinum V
FlipFlopFrog
Ravana
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tiamat
Tiamat
Gold IV
JovanLightgrip
Tiamat
Gold IV
Level 138
God Stats
2W - 5L
1,500 SR
Queue Stats
392W - 387L
1,540 MMR
Solo
Vamana
Vamana
Bronze III
Mfaulk97
Vamana
Bronze III
Level 42
God Stats
0W - 1L
1,631 SR
Queue Stats
2W - 5L
1,508 MMR
Solo
Yemoja
Yemoja
Bronze III
Wulgarr
Yemoja
Bronze III
Level 58
God Stats
0W - 1L
1,301 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver II
dmikael1217
Cernunnos
Silver II
Level 160
God Stats
1W - 2L
1,259 SR
Queue Stats
69W - 79L
1,418 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cláim
Fenrir
15
10 / 1 / 5
9,255
617
9,818
12,019
6,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
7 / 2 / 5
9,605
640
12,726
12,981
10,189
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Reiyél
Janus
15
6 / 3 / 7
8,757
584
10,321
7,173
2,411
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
batskid
Neith
14
1 / 1 / 1
8,373
558
2,771
7,494
2,474
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
gotenks12
Ganesha
13
0 / 3 / 16
8,066
538
5,026
9,554
5,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
Cu ChulainnApolloDanzaburouScyllaSet

VS

Bans
NemesisGebSobekAthenaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
7 / 4 / 1
8,119
541
7,330
10,714
4,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 7 / 4
6,886
459
5,509
10,003
5,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
Mfaulk97
Vamana
11
0 / 7 / 2
6,534
436
4,646
13,103
8,195
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Yemoja
Wulgarr
Yemoja
10
0 / 6 / 3
5,590
373
4,382
14,848
7,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cernunnos
dmikael1217
Cernunnos
13
1 / 0 / 1
7,432
495
3,149
5,721
2,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
24
Kills
9
10
Deaths
24
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cláim
Fenrir
10
1
5
12.5
L
Ravana
7
4
1
1.88
L
1
7
4
0.43
L
Vamana
Mfaulk97
Vamana
0
7
2
0.14
W
7
2
5
4.75
W
Janus
Reiyél
Janus
6
3
7
3.17
L
Yemoja
Wulgarr
Yemoja
0
6
3
0.25
W
Neith
batskid
Neith
1
1
1
1.5
L
Cernunnos
dmikael1217
Cernunnos
1
0
1
1.5
W
Ganesha
gotenks12
Ganesha
0
3
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,662
Damage
25,016
49,221
Taken
54,389
27,068
Mitigated
27,414
19,331
Healing
14,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cláim
Fenrir
9,818
3,562
0
5,692
12,019
6,862
72
2,283
9,576
0
59,777
L
Ravana
7,330
2,527
0
3,816
10,714
4,039
0
1,328
9,386
0
41,440
L
5,509
380
0
1,429
10,003
5,241
0
4,562
5,441
34,272
0
L
Vamana
Mfaulk97
Vamana
4,646
3,237
0
2,694
13,103
8,195
0
864
12,239
0
29,745
W
12,726
3,026
0
6,297
12,981
10,189
82
1,216
11,751
0
64,610
W
Janus
Reiyél
Janus
10,321
879
0
1,124
7,173
2,411
225
1,705
5,322
59,825
0
L
Yemoja
Wulgarr
Yemoja
4,382
1,619
1,419
2,842
14,848
7,701
31
6,601
8,247
16,711
0
W
Neith
batskid
Neith
2,771
542
0
2,944
7,494
2,474
1,155
218
7,276
0
55,753
L
Cernunnos
dmikael1217
Cernunnos
3,149
1,084
0
1,960
5,721
2,238
0
1,992
3,729
0
46,360
W
Ganesha
gotenks12
Ganesha
5,026
304
0
3,274
9,554
5,132
103
3,879
5,405
21,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,056
Gold Earned
34,561
467
Minions Killed
326
0
Camps Cleared
0
1,564,630
Distance Traveled
1,299,790
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,255
617
106
7
0
338,308
3
L
Ravana
8,119
541
80
5
0
282,363
6
L
Tiamat
6,886
459
82
5
0
239,838
6
L
Vamana
6,534
436
57
4
0
287,168
2
W
Chaac
9,605
640
119
8
0
313,180
3
W
Janus
8,757
584
122
8
0
317,833
6
L
Yemoja
5,590
373
20
1
0
239,424
4
W
Neith
8,373
558
116
8
0
274,712
4
L
Cernunnos
7,432
495
87
6
0
250,997
6
W
Ganesha
8,066
538
4
0
0
320,597
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role