Player Matchup

Hel
Hel
SBRB
Hel
Level 51
God Stats
8W - 5L
1,454 SR
Queue Stats
280W - 256L
1,486 Elo+
Party 2
Odin
Odin
THEDANDY603
Odin
Level 63
God Stats
11W - 13L
1,376 SR
Queue Stats
260W - 227L
1,502 Elo+
Party 2
Kuzenbo
Kuzenbo
Yojiro_Lee
Kuzenbo
Level 86
God Stats
4W - 2L
1,500 SR
Queue Stats
49W - 54L
1,323 Elo+
Party 1
Tiamat
Tiamat
Zeven_7
Tiamat
Level 23
God Stats
10W - 17L
1,341 SR
Queue Stats
16W - 29L
1,276 Elo+
Party 1
Artemis
Artemis
dala187
Artemis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
344W - 388L
1,388 Elo+
Solo
Team Averages
Level 65
1,434 SR
1,395 Elo+

VS

Team Averages
Level 88
1,370 SR
1,474 Elo+
Ra
Ra
Arturinis678
Ra
Level 85
God Stats
1W - 4L
1,232 SR
Queue Stats
555W - 553L
1,413 Elo+
Solo
Rama
Rama
Jinear
Rama
Level 73
God Stats
42W - 30L
1,518 SR
Queue Stats
447W - 481L
1,354 Elo+
Solo
Baron Samedi
Baron Samedi
PE-Paul
Baron Samedi
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 108L
1,502 Elo+
Solo
Persephone
Persephone
reemers11
Persephone
Level 98
God Stats
1W - 4L
1,188 SR
Queue Stats
28W - 44L
1,420 Elo+
Solo
Da Ji
Da Ji
sinbionte
Da Ji
Level 66
God Stats
0W - 1L
1,411 SR
Queue Stats
7W - 11L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
SBRB
Hel
20
8 / 4 / 10
15,576
974
20,930
29,624
18,576
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 2 / 15
15,940
996
16,759
23,364
24,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Yojiro_Lee
Kuzenbo
20
2 / 1 / 16
14,850
928
17,591
26,759
43,943
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Zeven_7
Tiamat
20
4 / 6 / 17
14,992
937
26,206
24,219
16,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
dala187
Artemis
20
5 / 7 / 13
15,432
965
26,884
28,111
13,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

72

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 13
15,102
944
25,258
25,361
15,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
Jinear
Rama
20
5 / 8 / 11
14,981
936
34,524
32,851
15,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
PE-Paul
Baron Samedi
20
3 / 5 / 13
15,127
945
25,948
24,216
11,751
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
reemers11
Persephone
20
7 / 4 / 10
16,234
1,015
29,759
26,215
12,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
sinbionte
Da Ji
17
0 / 2 / 1
11,923
745
4,028
5,591
2,259
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
68
25
Kills
20
20
Deaths
25
71
Assists
48
Player
Kills
Deaths
Assists
KDA
L
5
6
13
1.92
L
Rama
Jinear
Rama
5
8
11
1.31
L
Baron Samedi
PE-Paul
Baron Samedi
3
5
13
1.9
W
Hel
SBRB
Hel
8
4
10
3.25
W
6
2
15
6.75
W
Kuzenbo
Yojiro_Lee
Kuzenbo
2
1
16
10
W
Tiamat
Zeven_7
Tiamat
4
6
17
2.08
W
Artemis
dala187
Artemis
5
7
13
1.64
L
Persephone
reemers11
Persephone
7
4
10
3
L
Da Ji
sinbionte
Da Ji
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,370
Damage
119,517
132,077
Taken
114,234
117,291
Mitigated
56,836
54,855
Healing
33,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,258
1,439
5,493
5,865
25,361
15,398
0
14,318
11,043
50,752
0
L
Rama
Jinear
Rama
34,524
21,208
0
6,309
32,851
15,245
0
20,143
12,708
0
76,678
L
Baron Samedi
PE-Paul
Baron Samedi
25,948
981
4,804
8,777
24,216
11,751
0
13,074
11,142
70,609
0
W
Hel
SBRB
Hel
20,930
1,269
21,881
15,702
29,624
18,576
0
20,283
9,341
46,113
0
W
16,759
4,848
0
0
23,364
24,437
0
13,466
9,898
0
34,527
W
Kuzenbo
Yojiro_Lee
Kuzenbo
17,591
4,859
1,387
1,500
26,759
43,943
0
16,421
10,338
44,463
0
W
Tiamat
Zeven_7
Tiamat
26,206
1,709
1,257
6,481
24,219
16,734
0
14,523
9,696
53,134
0
W
Artemis
dala187
Artemis
26,884
16,020
0
6,647
28,111
13,601
0
16,272
11,839
276
55,220
L
Persephone
reemers11
Persephone
29,759
2,874
0
1,651
26,215
12,183
0
15,563
10,650
57,958
0
L
Da Ji
sinbionte
Da Ji
4,028
907
0
405
5,591
2,259
0
1,905
3,686
0
6,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,790
Gold Earned
73,367
280
Minions Killed
311
6
Camps Cleared
7
1,596,257
Distance Traveled
1,085,015
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
15,102
944
48
3
4
270,966
0
L
Rama
14,981
936
84
5
0
210,176
0
L
Baron Samedi
15,127
945
95
6
2
239,016
0
W
Hel
15,576
974
57
4
4
361,794
0
W
Odin
15,940
996
43
3
1
368,008
0
W
Kuzenbo
14,850
928
48
3
1
314,423
0
W
Tiamat
14,992
937
57
4
0
284,074
1
W
Artemis
15,432
965
75
5
0
267,958
0
L
Persephone
16,234
1,015
81
5
1
302,102
0
L
Da Ji
11,923
745
3
0
0
62,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role