Player Matchup

Bellona
Bellona
AnderGil
Bellona
Level 25
God Stats
0W - 1L
1,201 SR
Queue Stats
65W - 93L
1,340 Elo+
Party 1
Cupid
Cupid
Mario1709xD
Cupid
Level 22
God Stats
1W - 3L
1,447 SR
Queue Stats
59W - 82L
1,332 Elo+
Party 1
Ymir
Ymir
Tamako10
Ymir
Level 34
God Stats
6W - 17L
1,238 SR
Queue Stats
42W - 71L
1,288 Elo+
Party 1
Nu Wa
Nu Wa
lordKnight_Jack
Nu Wa
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 14L
1,049 Elo+
Party 1
Vulcan
Vulcan
srWILDER
Vulcan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 220L
1,288 Elo+
Party 1
Team Averages
Level 35
1,377 SR
1,260 Elo+

VS

Team Averages
Level 51
1,486 SR
1,512 Elo+
Tsukuyomi
Tsukuyomi
AFKORGANK
Tsukuyomi
Level 18
God Stats
2W - 0L
1,286 SR
Queue Stats
41W - 37L
1,535 Elo+
Party 2
Sol
Sol
BiochemTrash
Sol
Level 127
God Stats
15W - 8L
1,500 SR
Queue Stats
280W - 266L
1,582 Elo+
Solo
Mulan
Mulan
Georgespider
Mulan
Level 43
God Stats
10W - 13L
1,642 SR
Queue Stats
262W - 307L
1,477 Elo+
Party 2
Vulcan
Vulcan
KEKAPIG
Vulcan
Level 43
God Stats
4W - 6L
1,500 SR
Queue Stats
226W - 263L
1,439 Elo+
Party 2
Odin
Odin
N7Jackal
Odin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 152L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AnderGil
Bellona
11
2 / 8 / 1
7,826
412
5,277
15,324
10,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 2 / 1
6,050
318
4,042
5,757
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
12
2 / 7 / 0
7,969
419
3,609
18,339
14,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 8 / 1
6,671
351
7,321
10,859
3,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
srWILDER
Vulcan
14
1 / 5 / 1
8,747
460
8,619
10,875
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AFKORGANK
Tsukuyomi
19
11 / 1 / 4
11,864
624
13,409
15,463
6,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 0 / 6
9,365
493
9,383
11,297
3,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
10 / 2 / 4
10,791
568
10,543
14,464
13,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
KEKAPIG
Vulcan
17
5 / 0 / 6
10,788
568
12,816
10,738
4,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
12
3 / 2 / 2
7,914
417
3,549
8,419
4,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
5
Kills
30
30
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AFKORGANK
Tsukuyomi
11
1
4
13
L
Bellona
AnderGil
Bellona
2
8
1
0.31
W
1
0
6
4
W
10
2
4
6
W
Vulcan
KEKAPIG
Vulcan
5
0
6
8
L
0
2
1
0.25
W
Odin
3
2
2
2
L
Ymir
2
7
0
0.29
L
0
8
1
0.06
L
Vulcan
srWILDER
Vulcan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,868
Damage
49,700
61,154
Taken
60,381
34,314
Mitigated
32,956
8,922
Healing
28,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AFKORGANK
Tsukuyomi
13,409
4,391
0
10,113
15,463
6,559
0
4,913
10,410
0
88,187
L
Bellona
AnderGil
Bellona
5,277
1,261
252
1,899
15,324
10,842
0
5,343
9,719
0
31,988
W
9,383
1,746
0
8,042
11,297
3,699
5,533
2,369
8,788
74,877
0
W
10,543
1,974
450
3,982
14,464
13,927
2,066
4,259
10,065
0
51,495
W
Vulcan
KEKAPIG
Vulcan
12,816
1,653
0
4,166
10,738
4,525
2,443
4,778
5,828
68,381
0
L
4,042
2,408
392
2,352
5,757
1,413
0
2,779
2,832
0
21,479
W
Odin
3,549
1,465
0
1,962
8,419
4,246
687
2,578
5,741
0
22,144
L
Ymir
3,609
742
0
1,281
18,339
14,289
0
5,496
12,603
33,721
0
L
7,321
634
147
912
10,859
3,463
0
2,494
8,233
24,400
0
L
Vulcan
srWILDER
Vulcan
8,619
3,048
0
1,687
10,875
4,307
0
5,207
5,226
62,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,263
Gold Earned
50,722
320
Minions Killed
519
0
Camps Cleared
0
1,388,372
Distance Traveled
1,755,751
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,864
624
135
7
0
357,287
0
L
Bellona
7,826
412
77
4
0
312,591
0
W
Sol
9,365
493
111
6
0
341,349
2
W
Mulan
10,791
568
102
5
0
385,106
4
W
Vulcan
10,788
568
132
7
0
379,996
4
L
Cupid
6,050
318
41
2
0
146,150
1
W
Odin
7,914
417
39
2
0
292,013
0
L
Ymir
7,969
419
51
3
0
287,793
1
L
Nu Wa
6,671
351
32
2
0
299,797
0
L
Vulcan
8,747
460
119
6
0
342,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role