Player Matchup

Olorun
Olorun
FredyDomo99
Olorun
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,807 Elo+
Party 4
Poseidon
Poseidon
MAJINNASHTAY
Poseidon
Level 27
God Stats
14W - 4L
1,500 SR
Queue Stats
206W - 190L
1,535 Elo+
Party 1
Da Ji
Da Ji
RazyRex
Da Ji
Level 21
God Stats
2W - 3L
1,500 SR
Queue Stats
150W - 111L
1,605 Elo+
Party 1
Khepri
Khepri
RolandD6
Khepri
Level 8
God Stats
1W - 1L
1,838 SR
Queue Stats
5W - 2L
1,807 Elo+
Party 4
Chaac
Chaac
TwoKillerFaces
Chaac
Level 24
God Stats
0W - 1L
1,279 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 21
1,523 SR
1,651 Elo+

VS

Team Averages
Level 29
1,651 SR
1,615 Elo+
Kali
Kali
Grimgund
Kali
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 27L
1,600 Elo+
Party 3
Neith
Neith
Rebisyon
Neith
Level 25
God Stats
6W - 0L
1,858 SR
Queue Stats
28W - 17L
1,682 Elo+
Party 3
Janus
Janus
aTryhardinPC
Janus
Level 27
God Stats
12W - 8L
1,673 SR
Queue Stats
349W - 246L
1,660 Elo+
Solo
Sylvanus
Sylvanus
benrob0
Sylvanus
Level 10
God Stats
3W - 2L
1,652 SR
Queue Stats
14W - 28L
1,567 Elo+
Party 2
Fenrir
Fenrir
jfrenchie
Fenrir
Level 56
God Stats
14W - 12L
1,572 SR
Queue Stats
31W - 52L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
0 / 7 / 1
6,645
391
6,823
12,365
4,155
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
MAJINNASHTAY
Poseidon
18
6 / 4 / 0
10,943
644
9,066
11,753
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
RazyRex
Da Ji
15
6 / 5 / 3
9,470
557
11,284
15,137
6,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
RolandD6
Khepri
12
0 / 3 / 4
7,679
452
5,066
10,405
8,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 5 / 3
8,516
501
4,431
10,095
6,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
14
0 / 2 / 6
8,010
471
3,554
10,600
5,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Rebisyon
Neith
17
7 / 3 / 6
10,456
615
11,763
10,827
4,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
7 / 3 / 2
11,364
668
10,293
11,235
4,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
benrob0
Sylvanus
12
2 / 2 / 5
7,775
457
5,080
7,416
6,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
jfrenchie
Fenrir
16
8 / 4 / 4
9,974
587
12,287
16,301
9,865
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
13
Kills
24
24
Deaths
14
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
7
1
0.07
W
Kali
0
2
6
1.5
L
Poseidon
MAJINNASHTAY
Poseidon
6
4
0
1.5
L
Da Ji
RazyRex
Da Ji
6
5
3
1.5
W
Neith
Rebisyon
Neith
7
3
6
3.33
L
Khepri
RolandD6
Khepri
0
3
4
0.67
L
1
5
3
0.5
W
7
3
2
2.67
W
Sylvanus
benrob0
Sylvanus
2
2
5
2.25
W
Fenrir
jfrenchie
Fenrir
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,670
Damage
42,977
59,755
Taken
56,379
29,193
Mitigated
29,782
15,446
Healing
15,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
6,823
2,430
208
3,452
12,365
4,155
123
3,867
8,462
39,627
0
W
Kali
3,554
1,531
0
2,418
10,600
5,578
118
2,598
7,934
0
47,794
L
Poseidon
MAJINNASHTAY
Poseidon
9,066
1,555
0
4,267
11,753
4,104
0
3,746
7,919
79,086
0
L
Da Ji
RazyRex
Da Ji
11,284
3,043
0
4,868
15,137
6,060
0
2,991
12,056
0
56,543
W
Neith
Rebisyon
Neith
11,763
6,946
0
3,447
10,827
4,017
3,038
6,235
4,522
0
64,391
L
Khepri
RolandD6
Khepri
5,066
701
0
531
10,405
8,212
0
2,914
7,431
19,794
0
L
4,431
540
0
2,120
10,095
6,662
862
1,248
8,847
0
38,930
W
10,293
807
0
3,070
11,235
4,137
0
5,610
5,409
90,617
0
W
Sylvanus
benrob0
Sylvanus
5,080
1,430
1,561
2,109
7,416
6,185
241
2,856
4,560
20,196
3,608
W
Fenrir
jfrenchie
Fenrir
12,287
2,813
0
2,524
16,301
9,865
1,244
3,176
12,974
0
45,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,253
Gold Earned
47,579
452
Minions Killed
499
0
Camps Cleared
0
1,606,061
Distance Traveled
1,623,240
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,645
391
75
4
0
282,229
0
W
Kali
8,010
471
80
5
0
336,669
2
L
Poseidon
10,943
644
161
9
0
332,358
6
L
Da Ji
9,470
557
82
5
0
320,597
0
W
Neith
10,456
615
114
7
0
294,227
4
L
Khepri
7,679
452
38
2
0
359,584
2
L
Chaac
8,516
501
96
6
0
311,293
0
W
Janus
11,364
668
178
10
0
358,199
1
W
Sylvanus
7,775
457
44
3
0
314,271
5
W
Fenrir
9,974
587
83
5
0
319,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role