Player Matchup

Sol
Sol
ARES147
Sol
Level 121
God Stats
1W - 0L
1,430 SR
Queue Stats
20W - 18L
1,597 Elo+
Party 2
Serqet
Serqet
Angelxoxo69
Serqet
Level 72
God Stats
6W - 5L
1,600 SR
Queue Stats
20W - 17L
1,534 Elo+
Party 2
King Arthur
King Arthur
Karnist
King Arthur
Level 154
God Stats
3W - 0L
1,741 SR
Queue Stats
35W - 25L
1,517 Elo+
Party 3
Fenrir
Fenrir
Scyth333
Fenrir
Level 27
God Stats
9W - 14L
1,340 SR
Queue Stats
79W - 84L
1,452 Elo+
Party 3
Apollo
Apollo
grendolare
Apollo
Level 24
God Stats
2W - 0L
1,835 SR
Queue Stats
59W - 44L
1,533 Elo+
Party 2
Team Averages
Level 80
1,589 SR
1,527 Elo+

VS

Team Averages
Level 65
1,499 SR
1,485 Elo+
Medusa
Medusa
GreenLantern27
Medusa
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 131L
1,537 Elo+
Solo
Guan Yu
Guan Yu
HereToLickYourV
Guan Yu
Level 17
God Stats
2W - 6L
1,357 SR
Queue Stats
19W - 17L
1,561 Elo+
Party 1
Merlin
Merlin
StoneGlow
Merlin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
oomsauce
Cthulhu
Level 18
God Stats
2W - 5L
1,409 SR
Queue Stats
22W - 31L
1,351 Elo+
Party 1
Nemesis
Nemesis
wtfmywaffles
Nemesis
Level 39
God Stats
1W - 1L
1,727 SR
Queue Stats
108W - 92L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
5 / 3 / 4
8,414
647
7,439
8,410
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
12
5 / 2 / 4
7,486
576
5,521
8,298
2,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
Karnist
King Arthur
15
6 / 0 / 1
8,786
676
12,437
8,386
5,155
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Scyth333
Fenrir
12
5 / 2 / 6
7,605
585
6,338
6,826
2,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
grendolare
Apollo
12
1 / 1 / 4
6,829
525
2,081
6,516
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
6,714
516
4,284
7,846
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 1
5,925
456
2,188
11,096
8,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
StoneGlow
Merlin
12
1 / 4 / 1
6,785
522
3,836
7,372
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
oomsauce
Cthulhu
9
0 / 3 / 2
5,507
424
3,729
7,959
5,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
wtfmywaffles
Nemesis
12
6 / 6 / 1
7,622
586
7,424
11,950
5,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
22
Kills
8
8
Deaths
22
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
5
3
4
2.33
W
Serqet
5
2
4
3.5
L
0
6
0
0
L
1
3
1
0.5
W
King Arthur
Karnist
King Arthur
6
0
1
6.5
W
Fenrir
Scyth333
Fenrir
5
2
6
4
L
Merlin
StoneGlow
Merlin
1
4
1
0.38
W
Apollo
grendolare
Apollo
1
1
4
3
L
Cthulhu
oomsauce
Cthulhu
0
3
2
0.33
L
Nemesis
wtfmywaffles
Nemesis
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,816
Damage
21,461
38,436
Taken
46,223
14,695
Mitigated
23,917
9,733
Healing
10,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
7,439
3,003
0
2,688
8,410
2,526
510
2,099
6,286
57,098
0
W
Serqet
5,521
1,251
0
500
8,298
2,651
0
364
7,934
0
27,978
L
4,284
1,044
0
334
7,846
2,179
868
669
6,759
0
42,865
L
2,188
475
744
4,819
11,096
8,601
0
0
11,096
0
25,861
W
King Arthur
Karnist
King Arthur
12,437
2,711
0
3,110
8,386
5,155
29
3,318
4,630
0
64,549
W
Fenrir
Scyth333
Fenrir
6,338
1,452
0
1,668
6,826
2,057
17
1,423
5,328
0
30,632
L
Merlin
StoneGlow
Merlin
3,836
203
0
525
7,372
2,570
120
3,484
3,636
40,169
0
W
Apollo
grendolare
Apollo
2,081
1,250
0
1,767
6,516
2,306
450
43
6,448
0
29,374
L
Cthulhu
oomsauce
Cthulhu
3,729
314
0
1,509
7,959
5,036
0
227
7,418
21,709
0
L
Nemesis
wtfmywaffles
Nemesis
7,424
2,972
0
2,717
11,950
5,531
0
2,655
8,879
0
34,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,120
Gold Earned
32,553
425
Minions Killed
330
0
Camps Cleared
0
1,219,597
Distance Traveled
1,162,174
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,414
647
123
9
0
215,654
0
W
Serqet
7,486
576
54
4
0
279,948
4
L
Medusa
6,714
516
88
7
0
220,837
2
L
Guan Yu
5,925
456
56
4
0
238,256
0
W
King Arthur
8,786
676
136
10
0
244,965
0
W
Fenrir
7,605
585
47
4
0
271,907
2
L
Merlin
6,785
522
82
6
0
205,822
0
W
Apollo
6,829
525
65
5
0
207,123
0
L
Cthulhu
5,507
424
41
3
0
255,000
0
L
Nemesis
7,622
586
63
5
0
242,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role