Player Matchup

Cthulhu
Cthulhu
AsKhaaN
Cthulhu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,373 Elo+
Party 2
Da Ji
Da Ji
KiwiiGod
Da Ji
Level 24
God Stats
13W - 8L
1,911 SR
Queue Stats
81W - 71L
1,387 Elo+
Party 2
Neith
Neith
La_Fauche7
Neith
Level 8
God Stats
7W - 8L
1,581 SR
Queue Stats
27W - 34L
1,302 Elo+
Party 2
Merlin
Merlin
T-Owned
Merlin
Level 7
God Stats
2W - 3L
1,832 SR
Queue Stats
49W - 39L
1,440 Elo+
Party 2
Artemis
Artemis
Torankusu667
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,494 Elo+
Party 2
Team Averages
Level 19
1,665 SR
1,399 Elo+

VS

Team Averages
Level 13
1,539 SR
1,565 Elo+
Scylla
Scylla
Im-60fps_L2_R2
Scylla
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 53L
1,474 Elo+
Solo
Set
Set
Max_Musterknabe_
Set
Level 8
God Stats
7W - 4L
1,684 SR
Queue Stats
128W - 128L
1,738 Elo+
Solo
Guan Yu
Guan Yu
Ychtec
Guan Yu
Level 5
God Stats
2W - 2L
1,703 SR
Queue Stats
23W - 22L
1,588 Elo+
Party 1
Ra
Ra
podzamak1
Ra
Level 5
God Stats
5W - 5L
1,493 SR
Queue Stats
20W - 20L
1,466 Elo+
Party 1
Neith
Neith
xDecoL2
Neith
Level 29
God Stats
1W - 1L
1,314 SR
Queue Stats
128W - 133L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AsKhaaN
Cthulhu
16
4 / 7 / 8
10,405
473
10,700
19,520
19,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
KiwiiGod
Da Ji
16
7 / 9 / 4
11,223
510
11,361
18,895
6,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Neith
13
1 / 5 / 1
7,962
362
7,447
9,744
2,379
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
T-Owned
Merlin
17
4 / 8 / 2
11,046
502
11,451
14,088
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Torankusu667
Artemis
14
1 / 7 / 0
8,965
408
5,215
14,106
3,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 6
12,572
571
14,309
10,217
3,753
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
12 / 4 / 9
12,727
579
22,476
20,007
13,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Ychtec
Guan Yu
15
3 / 3 / 9
9,750
443
6,472
15,751
12,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 8 / 8
10,522
478
3,319
9,861
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
xDecoL2
Neith
19
9 / 1 / 7
11,894
541
9,523
15,682
6,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
74
17
Kills
35
36
Deaths
17
15
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AsKhaaN
Cthulhu
4
7
8
1.14
W
10
1
6
13
L
Da Ji
KiwiiGod
Da Ji
7
9
4
1
L
Neith
1
5
1
0.3
W
12
4
9
4.13
L
Merlin
T-Owned
Merlin
4
8
2
0.63
L
Artemis
Torankusu667
Artemis
1
7
0
0.14
W
Guan Yu
Ychtec
Guan Yu
3
3
9
2.5
W
1
8
8
0.63
W
Neith
xDecoL2
Neith
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,174
Damage
56,099
76,353
Taken
71,518
36,534
Mitigated
39,293
10,214
Healing
19,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AsKhaaN
Cthulhu
10,700
447
155
1,750
19,520
19,008
0
5,764
13,329
45,747
0
W
14,309
1,305
0
2,518
10,217
3,753
376
3,425
6,586
79,190
0
L
Da Ji
KiwiiGod
Da Ji
11,361
3,732
0
3,912
18,895
6,771
1,140
1,808
16,916
0
58,943
L
Neith
7,447
3,165
468
2,264
9,744
2,379
498
1,522
8,042
0
30,829
W
22,476
11,882
0
3,496
20,007
13,515
315
5,817
14,070
0
99,880
L
Merlin
T-Owned
Merlin
11,451
233
0
715
14,088
4,412
430
4,094
9,677
59,607
0
L
Artemis
Torankusu667
Artemis
5,215
1,379
0
950
14,106
3,964
747
3,536
10,376
0
44,412
W
Guan Yu
Ychtec
Guan Yu
6,472
670
452
2,936
15,751
12,021
1,062
3,086
12,561
0
24,444
W
3,319
106
180
408
9,861
3,819
1,410
5,936
3,859
45,236
0
W
Neith
xDecoL2
Neith
9,523
4,707
0
9,582
15,682
6,185
5,041
3,253
12,291
0
94,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,601
Gold Earned
57,465
420
Minions Killed
547
0
Camps Cleared
0
1,831,354
Distance Traveled
2,003,849
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,405
473
70
3
0
363,853
3
W
Scylla
12,572
571
145
7
0
453,399
1
L
Da Ji
11,223
510
95
4
0
381,929
6
L
Neith
7,962
362
52
2
0
335,781
2
W
Set
12,727
579
129
6
0
409,026
9
L
Merlin
11,046
502
122
6
0
377,888
0
L
Artemis
8,965
408
81
4
0
371,903
0
W
Guan Yu
9,750
443
45
2
0
410,863
0
W
Ra
10,522
478
87
4
0
391,586
4
W
Neith
11,894
541
141
6
0
338,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role