Player Matchup

Anubis
Anubis
Dahiko
Anubis
Level 7
God Stats
4W - 8L
1,535 SR
Queue Stats
4W - 8L
1,435 Elo+
Solo
Apollo
Apollo
Fr1ct1on
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Reichenhaller
Chaac
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,560 Elo+
Solo
Heimdallr
Heimdallr
WhirlDzz
Heimdallr
Level 8
God Stats
1W - 1L
1,689 SR
Queue Stats
7W - 9L
1,489 Elo+
Solo
Zeus
Zeus
sudziii
Zeus
Level 21
God Stats
52W - 37L
1,692 SR
Queue Stats
78W - 77L
1,515 Elo+
Solo
Team Averages
Level 15
1,583 SR
1,500 Elo+

VS

Team Averages
Level 23
1,554 SR
1,527 Elo+
Vulcan
Vulcan
Garvock25
Vulcan
Level 28
God Stats
3W - 0L
1,678 SR
Queue Stats
10W - 11L
1,469 Elo+
Party 1
Fenrir
Fenrir
Hir0maru
Fenrir
Level 21
God Stats
3W - 1L
1,698 SR
Queue Stats
110W - 87L
1,626 Elo+
Party 2
Chernobog
Chernobog
Malachum
Chernobog
Level 38
God Stats
2W - 1L
1,274 SR
Queue Stats
71W - 58L
1,607 Elo+
Party 2
Kuzenbo
Kuzenbo
Quinnso7
Kuzenbo
Level 3
God Stats
2W - 2L
1,415 SR
Queue Stats
2W - 2L
1,333 Elo+
Party 1
Zeus
Zeus
Shine4
Zeus
Level 26
God Stats
74W - 47L
1,708 SR
Queue Stats
189W - 179L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dahiko
Anubis
19
7 / 8 / 8
14,068
1,172
11,773
19,189
9,426
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
Fr1ct1on
Apollo
19
5 / 10 / 10
13,103
1,092
20,616
21,739
8,947
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
1 / 10 / 7
11,113
926
13,456
27,751
28,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Heimdallr
WhirlDzz
Heimdallr
19
3 / 9 / 9
12,776
1,065
10,032
21,923
8,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
sudziii
Zeus
15
1 / 1 / 2
10,109
842
7,570
3,068
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Garvock25
Vulcan
20
9 / 2 / 23
13,603
1,134
28,901
11,717
5,319
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Hir0maru
Fenrir
19
11 / 7 / 10
13,504
1,125
12,095
15,914
9,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
Malachum
Chernobog
19
5 / 2 / 18
12,349
1,029
13,399
10,446
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
Quinnso7
Kuzenbo
20
1 / 4 / 23
12,173
1,014
7,139
18,934
28,323
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
Shine4
Zeus
20
12 / 2 / 18
14,855
1,238
30,107
12,618
5,765
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
130
17
Kills
38
38
Deaths
17
36
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Anubis
Dahiko
Anubis
7
8
8
1.38
L
Apollo
Fr1ct1on
Apollo
5
10
10
1
W
Vulcan
Garvock25
Vulcan
9
2
23
10.25
W
Fenrir
Hir0maru
Fenrir
11
7
10
2.29
W
Chernobog
Malachum
Chernobog
5
2
18
7
W
Kuzenbo
Quinnso7
Kuzenbo
1
4
23
3.13
L
1
10
7
0.45
W
Zeus
Shine4
Zeus
12
2
18
10.5
L
Heimdallr
WhirlDzz
Heimdallr
3
9
9
0.83
L
Zeus
sudziii
Zeus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,447
Damage
91,641
93,670
Taken
69,629
56,000
Mitigated
53,385
13,277
Healing
8,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Dahiko
Anubis
11,773
495
0
3,858
19,189
9,426
0
11,653
7,536
40,900
0
L
Apollo
Fr1ct1on
Apollo
20,616
10,312
698
1,913
21,739
8,947
0
15,010
6,729
0
39,065
W
Vulcan
Garvock25
Vulcan
28,901
5,494
0
555
11,717
5,319
0
3,789
7,928
74,927
0
W
Fenrir
Hir0maru
Fenrir
12,095
2,366
0
84
15,914
9,427
0
5,673
10,241
0
22,033
W
Chernobog
Malachum
Chernobog
13,399
9,342
0
2,728
10,446
4,551
0
4,104
6,342
0
31,086
W
Kuzenbo
Quinnso7
Kuzenbo
7,139
2,601
0
0
18,934
28,323
0
5,063
13,871
18,377
0
L
13,456
2,650
0
4,771
27,751
28,499
0
20,806
6,945
1,026
32,037
W
Zeus
Shine4
Zeus
30,107
3,385
0
5,428
12,618
5,765
0
1,657
10,961
54,369
0
L
Heimdallr
WhirlDzz
Heimdallr
10,032
4,311
0
1,676
21,923
8,126
0
16,573
5,350
0
46,127
L
Zeus
sudziii
Zeus
7,570
31
0
361
3,068
1,002
0
2,105
963
24,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,169
Gold Earned
66,484
280
Minions Killed
260
7
Camps Cleared
10
1,008,917
Distance Traveled
1,158,368
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
14,068
1,172
56
5
0
218,821
0
L
Apollo
13,103
1,092
46
4
2
224,713
0
W
Vulcan
13,603
1,134
143
12
0
261,466
0
W
Fenrir
13,504
1,125
7
1
5
234,244
0
W
Chernobog
12,349
1,029
38
3
1
215,589
1
W
Kuzenbo
12,173
1,014
18
2
1
242,264
0
L
Chaac
11,113
926
46
4
0
245,987
0
W
Zeus
14,855
1,238
54
5
3
204,805
0
L
Heimdallr
12,776
1,065
82
7
4
204,273
0
L
Zeus
10,109
842
50
4
1
115,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role