Player Matchup

Cerberus
Cerberus
FaZe Mogar
Cerberus
Level 28
God Stats
31W - 30L
1,550 SR
Queue Stats
294W - 280L
1,489 Elo+
Party 3
Nu Wa
Nu Wa
PickleMyStickles
Nu Wa
Level 23
God Stats
14W - 14L
1,531 SR
Queue Stats
80W - 81L
1,460 Elo+
Solo
Thor
Thor
Saucyy_Jones
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,479 Elo+
Party 2
Bellona
Bellona
oAoiTan
Bellona
Level 7
God Stats
1W - 4L
1,283 SR
Queue Stats
3W - 9L
1,323 Elo+
Party 2
Tsukuyomi
Tsukuyomi
whollaber
Tsukuyomi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 92L
1,518 Elo+
Party 3
Team Averages
Level 17
1,473 SR
1,454 Elo+

VS

Team Averages
Level 12
1,505 SR
1,435 Elo+
Anhur
Anhur
AngryPommy
Anhur
Level 12
God Stats
6W - 11L
1,631 SR
Queue Stats
21W - 27L
1,514 Elo+
Party 1
Ares
Ares
DarkNovas27
Ares
Level 9
God Stats
5W - 6L
1,500 SR
Queue Stats
19W - 22L
1,413 Elo+
Party 1
He Bo
He Bo
Maycroz
He Bo
Level 7
God Stats
1W - 2L
1,176 SR
Queue Stats
12W - 16L
1,320 Elo+
Party 1
Thanatos
Thanatos
Mononcle
Thanatos
Level 5
God Stats
4W - 1L
1,715 SR
Queue Stats
5W - 3L
1,620 Elo+
Party 1
Nike
Nike
RapsIn6ix
Nike
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 16L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FaZe Mogar
Cerberus
10
1 / 5 / 9
8,060
384
6,727
12,493
7,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
3 / 8 / 3
9,299
443
14,898
13,866
4,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 10 / 8
7,610
362
4,696
15,342
5,440
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
oAoiTan
Bellona
16
4 / 5 / 1
10,030
478
6,925
14,869
9,759
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
whollaber
Tsukuyomi
15
6 / 6 / 5
9,639
459
13,263
14,391
5,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
4 / 5 / 17
10,003
476
12,096
13,283
4,496
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 3 / 18
11,403
543
10,013
14,367
13,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

He Bo
Maycroz
He Bo
16
3 / 4 / 8
10,385
495
6,045
10,282
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
Mononcle
Thanatos
18
16 / 2 / 4
11,912
567
14,200
16,502
7,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
17
4 / 0 / 11
11,127
530
8,205
20,269
16,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
92
14
Kills
34
34
Deaths
14
26
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Anhur
4
5
17
2.5
W
7
3
18
5.33
L
Cerberus
FaZe Mogar
Cerberus
1
5
9
1.1
W
He Bo
Maycroz
He Bo
3
4
8
1.75
W
Thanatos
Mononcle
Thanatos
16
2
4
9
L
3
8
3
0.56
W
Nike
4
0
11
9.5
L
0
10
8
0.4
L
Bellona
oAoiTan
Bellona
4
5
1
0.9
L
Tsukuyomi
whollaber
Tsukuyomi
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,509
Damage
50,559
70,961
Taken
74,703
33,048
Mitigated
44,789
11,321
Healing
29,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
12,096
6,045
984
3,662
13,283
4,496
3,796
5,156
7,806
0
50,603
W
10,013
861
0
1,386
14,367
13,297
362
5,135
8,655
14,853
0
L
Cerberus
FaZe Mogar
Cerberus
6,727
229
0
4,150
12,493
7,716
0
2,944
9,433
23,078
0
W
He Bo
Maycroz
He Bo
6,045
182
0
875
10,282
3,305
1,086
4,915
5,057
56,545
0
W
Thanatos
Mononcle
Thanatos
14,200
4,399
0
15,264
16,502
7,265
2,045
3,646
12,448
0
63,024
L
14,898
2,990
0
500
13,866
4,816
0
5,966
7,554
54,675
0
W
Nike
8,205
1,663
0
7,694
20,269
16,426
2,500
2,073
18,162
3,339
63,280
L
4,696
422
0
1,904
15,342
5,440
66
2,853
12,439
0
26,253
L
Bellona
oAoiTan
Bellona
6,925
1,053
0
1,433
14,869
9,759
0
2,651
11,934
170
50,399
L
Tsukuyomi
whollaber
Tsukuyomi
13,263
3,084
0
3,334
14,391
5,317
0
2,193
12,017
0
59,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,638
Gold Earned
54,830
362
Minions Killed
421
0
Camps Cleared
0
1,775,135
Distance Traveled
1,952,916
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,003
476
76
4
0
356,181
3
W
Ares
11,403
543
4
0
0
403,892
5
L
Cerberus
8,060
384
39
2
0
292,475
1
W
He Bo
10,385
495
108
5
0
378,825
0
W
Thanatos
11,912
567
96
5
0
432,461
1
L
Nu Wa
9,299
443
88
4
0
340,068
0
W
Nike
11,127
530
137
7
0
381,557
4
L
Thor
7,610
362
36
2
0
334,045
4
L
Bellona
10,030
478
105
5
0
433,210
5
L
Tsukuyomi
9,639
459
94
4
0
375,337
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role