Player Matchup

Tiamat
Tiamat
Spaayse
Tiamat
Level 89
God Stats
22W - 22L
1,423 SR
Queue Stats
194W - 139L
1,532 Elo+
Party 2
Danzaburou
Danzaburou
ryanathuk
Danzaburou
Level 84
God Stats
13W - 14L
1,440 SR
Queue Stats
169W - 128L
1,552 Elo+
Party 2
Hercules
Hercules
superT1000
Hercules
Level 93
God Stats
2W - 3L
1,581 SR
Queue Stats
9W - 7L
1,504 Elo+
Party 2
Team Averages
Level 89
1,481 SR
1,529 Elo+

VS

Team Averages
Level 67
1,396 SR
1,353 Elo+
Amaterasu
Amaterasu
Lonewolf6536
Amaterasu
Level 80
God Stats
10W - 31L
1,500 SR
Queue Stats
319W - 335L
1,510 Elo+
Party 1
Achilles
Achilles
SplashyPine471
Achilles
Level 97
God Stats
5W - 5L
1,482 SR
Queue Stats
27W - 34L
1,425 Elo+
Party 1
Erlang Shen
Erlang Shen
imissIilpeep
Erlang Shen
Level 25
God Stats
1W - 3L
1,206 SR
Queue Stats
9W - 14L
1,123 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Spaayse
Tiamat
12
4 / 3 / 11
9,472
729
12,347
8,522
6,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
ryanathuk
Danzaburou
15
15 / 1 / 6
11,781
906
20,544
13,790
6,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
superT1000
Hercules
13
3 / 2 / 15
9,515
732
8,128
11,430
14,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Lonewolf6536
Amaterasu
11
3 / 7 / 2
8,530
656
7,561
17,075
13,764
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Achilles
11
0 / 6 / 3
7,435
572
7,246
16,515
15,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Erlang Shen
imissIilpeep
Erlang Shen
11
3 / 9 / 3
8,454
650
7,390
14,485
5,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
22
Kills
6
6
Deaths
22
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Lonewolf6536
Amaterasu
3
7
2
0.57
W
Tiamat
Spaayse
Tiamat
4
3
11
3.17
L
Achilles
0
6
3
0.25
L
Erlang Shen
imissIilpeep
Erlang Shen
3
9
3
0.5
W
Danzaburou
ryanathuk
Danzaburou
15
1
6
18
W
Hercules
superT1000
Hercules
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,019
Damage
22,197
33,742
Taken
48,075
27,273
Mitigated
34,870
11,798
Healing
7,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Lonewolf6536
Amaterasu
7,561
3,470
0
3,578
17,075
13,764
0
3,755
13,099
0
24,768
W
Tiamat
Spaayse
Tiamat
12,347
811
0
1,774
8,522
6,720
358
36
8,406
34,555
0
L
Achilles
7,246
1,367
0
3,039
16,515
15,508
0
3,214
12,976
0
20,567
L
Erlang Shen
imissIilpeep
Erlang Shen
7,390
3,536
0
1,352
14,485
5,598
0
5,494
8,891
0
31,133
W
Danzaburou
ryanathuk
Danzaburou
20,544
11,176
0
5,557
13,790
6,418
1,654
0
13,487
0
66,655
W
Hercules
superT1000
Hercules
8,128
3,517
0
4,467
11,430
14,135
49
0
11,255
0
19,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,768
Gold Earned
24,419
158
Minions Killed
109
0
Camps Cleared
0
693,713
Distance Traveled
672,445
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,530
656
35
3
0
232,142
1
W
Tiamat
9,472
729
52
4
0
207,872
2
L
Achilles
7,435
572
27
2
0
230,118
0
L
Erlang Shen
8,454
650
47
4
0
210,185
0
W
Danzaburou
11,781
906
87
7
0
242,340
0
W
Hercules
9,515
732
19
1
0
243,501
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role