Player Matchup

Medusa
Medusa
Asewna
Medusa
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 29L
1,697 Elo+
Party 2
Ra
Ra
BaconLord123
Ra
Level 88
God Stats
2W - 3L
1,582 SR
Queue Stats
222W - 221L
1,511 Elo+
Party 2
Fenrir
Fenrir
iCaPzOne
Fenrir
Level 61
God Stats
30W - 36L
1,508 SR
Queue Stats
187W - 224L
1,458 Elo+
Solo
Kumbhakarna
Kumbhakarna
immabadkid
Kumbhakarna
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 272L
1,384 Elo+
Solo
Cu Chulainn
Cu Chulainn
sterben589
Cu Chulainn
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 83
1,518 SR
1,510 Elo+

VS

Team Averages
Level 88
1,624 SR
1,513 Elo+
He Bo
He Bo
Balvn
He Bo
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 176L
1,539 Elo+
Solo
Chang'e
Chang'e
Rengekko
Chang'e
Level 66
God Stats
4W - 2L
1,506 SR
Queue Stats
33W - 31L
1,390 Elo+
Solo
Mulan
Mulan
SprayingFX
Mulan
Level 67
God Stats
9W - 1L
1,825 SR
Queue Stats
97W - 89L
1,537 Elo+
Party 1
Cernunnos
Cernunnos
baconsqurriel70
Cernunnos
Level 114
God Stats
23W - 11L
1,684 SR
Queue Stats
352W - 343L
1,521 Elo+
Party 1
Mercury
Mercury
kingwilt71
Mercury
Level 78
God Stats
12W - 10L
1,606 SR
Queue Stats
79W - 56L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Asewna
Medusa
17
5 / 6 / 2
10,782
539
12,704
16,866
6,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 3 / 3
10,100
505
10,218
10,205
4,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
iCaPzOne
Fenrir
17
5 / 2 / 3
10,191
510
7,635
16,515
10,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
immabadkid
Kumbhakarna
13
3 / 8 / 6
9,202
460
6,754
15,287
13,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
sterben589
Cu Chulainn
16
3 / 6 / 2
9,772
489
12,145
16,328
16,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Balvn
He Bo
18
5 / 3 / 5
11,168
558
12,998
12,094
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Rengekko
Chang'e
17
2 / 4 / 5
10,678
534
7,508
12,302
14,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
17
7 / 4 / 11
11,449
572
12,530
17,923
13,953
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
baconsqurriel70
Cernunnos
19
8 / 5 / 4
12,648
632
14,053
15,886
6,136
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
kingwilt71
Mercury
18
3 / 4 / 6
11,260
563
9,990
17,267
6,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
56
20
Kills
25
25
Deaths
20
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Medusa
Asewna
Medusa
5
6
2
1
L
4
3
3
1.83
W
He Bo
Balvn
He Bo
5
3
5
2.5
W
Chang'e
Rengekko
Chang'e
2
4
5
1.13
W
Mulan
7
4
11
3.13
W
Cernunnos
baconsqurriel70
Cernunnos
8
5
4
2
L
Fenrir
iCaPzOne
Fenrir
5
2
3
3.25
L
Kumbhakarna
immabadkid
Kumbhakarna
3
8
6
0.75
W
Mercury
kingwilt71
Mercury
3
4
6
1.5
L
Cu Chulainn
sterben589
Cu Chulainn
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,456
Damage
57,079
75,201
Taken
75,472
51,321
Mitigated
45,045
17,953
Healing
22,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Asewna
Medusa
12,704
5,682
0
4,462
16,866
6,127
0
1,618
15,174
0
72,531
L
10,218
1,095
1,265
2,951
10,205
4,188
387
3,805
6,282
67,869
0
W
He Bo
Balvn
He Bo
12,998
161
180
3,407
12,094
4,022
477
4,422
7,522
61,965
0
W
Chang'e
Rengekko
Chang'e
7,508
1,052
2,030
6,307
12,302
14,274
947
636
11,660
58,542
0
W
Mulan
12,530
2,965
775
3,376
17,923
13,953
0
4,047
13,744
0
54,295
W
Cernunnos
baconsqurriel70
Cernunnos
14,053
6,919
0
5,678
15,886
6,136
2,079
3,174
12,586
0
101,184
L
Fenrir
iCaPzOne
Fenrir
7,635
513
0
5,488
16,515
10,515
0
2,821
13,574
0
69,976
L
Kumbhakarna
immabadkid
Kumbhakarna
6,754
470
0
1,204
15,287
13,678
176
4,222
10,913
29,849
0
W
Mercury
kingwilt71
Mercury
9,990
5,795
0
250
17,267
6,660
35
4,165
12,920
0
88,875
L
Cu Chulainn
sterben589
Cu Chulainn
12,145
2,380
0
2,583
16,328
16,813
636
7,518
8,752
68
54,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,047
Gold Earned
57,203
495
Minions Killed
600
0
Camps Cleared
0
1,889,181
Distance Traveled
1,951,628
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,782
539
130
7
0
373,976
3
L
Ra
10,100
505
132
7
0
395,647
5
W
He Bo
11,168
558
138
7
0
381,233
5
W
Chang'e
10,678
534
114
6
0
336,494
5
W
Mulan
11,449
572
63
3
0
413,743
2
W
Cernunnos
12,648
632
164
8
0
386,508
7
L
Fenrir
10,191
510
116
6
0
447,071
0
L
Kumbhakarna
9,202
460
37
2
0
334,615
3
W
Mercury
11,260
563
121
6
0
433,650
2
L
Cu Chulainn
9,772
489
80
4
0
337,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role